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News Archives

Achieve This! - It's Off to Work We Go
By Jim Fleckenstein
11/2/2009
Welcome back, achievement seekers! For today's installment, I’m going to step on wowtcgscrub’s toes and borrow their mascot, Boris Brightbeard. Don’t worry friends, I’ll bring him back with full HP and mana bars, and he won’t even stink of ale. It’s going to be an old-fashioned joyride around the Ring of Trials with a few of his stout brethren. On the way, we’ll be picking up Doesn’t Hurt, Digging for Loot, and Perfecto. Let’s get on with the listing!

The first place to start is with the allies, which will be dedicated to our goal of triggering Find Treasure at least ten times per game. We only have so many of those allies to choose from, but Boris grants us access to the best one of all: Spelunker Maddocks. Usually found caving in faces with his gigantic twin maces, Maddocks has been a fine win condition in most Martiana the Mindwrench decks, and any deck that plans on putting 10 of its own cards into the graveyard will be a welcome home for the fellow. Four copies of the Spelunker will be mandatory, along with playsets of Grudum, Trove Guardian; Gromble the Apt; Darok Steelstrike; and Modric Sternbeard. This cadre of Dwarves will be more than happy to get digging, providing you with more opportunities to find more Dwarves, to find more treasure, to find more Dwarves . . .

Let’s just say that Snow White would be proud of your ruthless taskmastership.

To top things off, we’re going to add five more allies to the list—three copies of Weeble and two copies of Medoc Spiritwarden. Both of these cards saw moderate play back in the day, with Medoc in particular providing a heavy life insurance policy for King Magni Bronzebeard. Medoc won’t be resurrecting royalty in this build, but he will be providing our fallen Dwarven comrades with the chance to take up their mining picks and start digging again. Weeble doesn’t really have an ulterior motive—she fits nicely into the curve of allies and provides some card advantage, and a Weeble-recursion engine has definitely won me games in the past. She’s a double Parvink, for crying out loud! I think she’ll also do fine as an alternate win condition, if pressed into service on the beatdown.

Medoc’s inclusion brings to light a second theme of the deck: ally recursion. We'll be relying on that in order to best leverage all of our Find Treasure. Priest has some of the best ally recursion mechanics available in the World of Warcraft TCG, so let’s not be afraid to make use of them here. At the very top of that list is Faces from the Past, a fine Hunt for Illidan rare that brings back an entire clan of Dwarves for the cost of a single card. We’ll pack three of those to go with our two Medocs. For good measure, we’ll include a pair of Faith Healer’s Boots. Now, in order to successfully use the Boots, we’ll have to be healing—that's a given anyway, with Doesn’t Hurt in mind. For our regenerative goals, I suggest using a playset of Heartening Arrival. The ongoing ability from March of the Legion might seem benign, but it provides a strong effect as you flood the field with Dwarves. Play a Dwarf, heal 2 from your hero, activate your Boots, and return a Dwarf to your hand for next turn. A well-oiled machine.

Rounding out the deck’s central theme, we’ll add in a few supportive abilities and equipment. Mist of Corrosion will make an appearance as spot removal for annoying abilities and equipment. Equal Opportunity helps you stem opposing ally flows and also provides another opportunity to find more treasure and heal some more damage via Heartening Arrival. And lastly, two each of Merciless Gladiator’s Raiment and Darkest before the Light will provide you some additional longevity, with late game damage prevention and ally control. If your Dwarven mob has disbanded, and you can’t Heartening Arrival your way to Perfecto, then Darkest Before the Light will do it for you in a pinch. Just remember to do that before swinging in with your impossibly large Spelunker Maddocks!

For quests and locations, we can use the built-in discard of The Ring of Blood: Brokentoe to help start our recursion engine, without fear of having to discard an overly valuable card. Three of the solid Rise and Be Recognized are also fine choices, fresh off the heels of Block Constructed season, as we have no need to hold resources open on our opponent’s turn. A singleton Scouring the Desert is in there as a safety valve against decking—we are playing a ton of Find Treasure allies, after all, and not all of them are strong closers like Spelunker Maddocks! Double Deep Sea Salvage will also let us keep our key abilities and ongoings accessible, even when our opponents have other plans. Last but not least, our location of choice will be Ring of Trials. Why the Ring? Well, you need only stare at a 20/20 Spelunker for so long before you start asking yourself what else he can do. Picking off opposing allies one by one is a pretty good way to abuse him, and you can always use the Ring to put your smaller Dwarves into the graveyard.

So our list looks like this, in the end:

Hero: Boris Brightbeard

Allies: 25

Abilities: 17

Equipment: 4

Locations: 4

Quests: 10

By popular request, I’ve even given some thought to a side deck. Priests have access to some very versatile weapons, so I figured that we would want either Wub’s Cursed Hexblade or Nethershard, depending on the matchup. The last card in the side deck would be a silver bullet, in case someone tries to get cute by not damaging your hero or refusing to play allies that you can ram into. That card is none other than Narmak Doomratchet, a plucky Gnome from Fires of Outland, and he'll put some damage on your hero that you can heal at your leisure. It’d be a real disappointment to play a match and fail to get that Dwarven engine going!

That’s all for this week, friends. Next time, we may take a gander at how the Death Knight in all of us can make a splash with the release of Scourgewar in November!