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Koo'zar Priest Rush

Last post 11-09-2009, 3:49 PM by Warcraftking. 15 replies.
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  •  11-04-2009, 9:59 PM 1853001

    Koo'zar Priest Rush

    Hero: Koo'zar

    Allies: 28

    3 x Kagella Shadowmark
    2 x Broan-Charges-the-Fight
    4 x Shadowfiend
    4 x Offender Gora
    4 x Bloodsoul
    3 x Nalonae
    4 x Marksman Glouse
    4 x Hex Doctor No'jin

    Abilities: 16

    4 x United Front
    4 x Shadow word: Anguish
    4 x Power word: Courage
    4 x Mist of Corrosion

    Quests: 16

    2 x Finkle Einhorn, At Your Service!
    4 x Torek's Assault
    2 x Falling to Corruption
    3 x Orders from Lady Vashj
    3 x The Circle of Blood
    2 x Akama's Promise
     
    Side Deck: 10

    3 x Skumm Ba'go
    4 x Mist of Corrosion
    4 x Dispel Magic


  •  11-04-2009, 10:41 PM 1853016 in reply to 1853001

    Re: Koo'zar Priest Rush

    Looks pretty good. Have you tested it? What do you think about...
    Circle of Blood?
    Joja'bee?

    I considered Plainsrunner for koozar but he only synergizes with torek's, which is a conditional quest. But I'd really recommend

    -4 Rise and Be Recognized
    +4 Falling to Corruption

  •  11-04-2009, 10:56 PM 1853023 in reply to 1853001

    Re: Koo'zar Priest Rush

    i would probably cut down to 3 finkles, cut all 4 Rise and be Recognized, and add 3 one draenei's junk, and 2 falling to corruption.  you can not be wasting time paying 4, to draw 2 cards when you can just take out some useless resources to draw the same amount.  playing Falling to Corruption well enough and you really dont pay anything to complete it.

    munkin also looks incredibly expensive when your using mist of corrosion in the main deck.  i would cut him to add either Marksman Glous, or maybe Wazluk?  with PW:courage, Wazluk can get pretty aggressive.  or maybe you can add Dark Archon Farrum to your party.



  •  11-05-2009, 5:53 AM 1853077 in reply to 1853001

    Re: Koo'zar Priest Rush

    64 cards, need to cut back (you have 16 quests but only put 12 in your count).

    Several observations:

    Koo'zar traditionally has 16-20 one drops. Wazluk is good, as is Doctor No. I've never tried Marun before, but I guess he fits. Skumm Bag'go is also almost a necessity in this deck, as a Silvermoon will really hurt your game plan. Adds a bit to the cost (monetary, not curve) and not entirely necessary, but Marksman Glous fits very nicely in this deck as well, if you can afford her.

    Abilities, I personally think you're a bit heavy there. Mist of Corrosion is redundant and not very effective for what you're going for. This deck needs spot removal, you have Dispel Magic for abilities, and you have Munkin for equip. If you need something cheaper for heavy armor decks, run Hur Shieldsmasher in the side. PW: Courage is nice, I guess, but I've never felt I had room for it in this deck. PW: Shield or United Front are missing, they feel pretty necessary to keep at least your Shadowfiend alive. UF also helps with SW: Anguish.

    Quest base needs some work. Rise and be Recognized is WAY too slow for this deck. You want those four resources on your turn for aggression, as you should be close to a kill between 4-6. If you're spending 4 to draw, then you're not following your game plan, and it's probably already too late for you to win anyway (you'll find with this deck, you really don't have any reach, once your opponent stabilizes it's not always easy to push those last few damage through). Akama's Promise is a great quest to combo with Orders, One Draenei's Junk… is also really good for this deck. Final recommendation, protector walls will stop this deck, God forbid your opponent is able to play a Weldon with fizzle in hand for your SW:A. Eye of the Storm is a perfect fix.

  •  11-05-2009, 11:56 AM 1853212 in reply to 1853001

    Re: Koo'zar Priest Rush

    Koo'zar's my main deck, so I have a lot of experience playing it.  A lot of what Shibs says is right.

    Your current quest line-up is atrocious for Koo'zar.  This is what I run:

    4x Orders from Lady Vashj
    4x Akam's Promise
    2x Falling to Corruption
    1x Finkle Einhorn, At Your Service!
    3x Eye of the Storm

    Rise and Be Recognized is terrible in this deck.  Finkle and Torek's are ok, but I've always found them a little slow.  3 is a lot to Finkle unless it's going to win you the game.  Akama's Promise is insanely good.  It'll usually be a 0 for 1 or a 1 for 1.  Both of which are better than Torek's.  Eye of the Storm gives you an advantage against other rush decks and can just be generally useful (especially against Weldon like Shibs mentioned).  Try The Circle of Blood if you don't like Eye of the Storm.  I've tried both, and they're both good.

    I've never gotten SW: Death to work.  It's overcosted and fairly ineffectual at what it does.  I would remove it entirely.  SW: Anguish is good, but only against Black Ice really.  I main 2 and side 1, but that's up to you.  I've never found room for PW: Courage.  I can see it being good, but I think the deck has far better things it can do.  I main 2x Dispel Magic and side 2.  Some decks it's totally useless against, others you have to have it.  Mist is iffy.  It can be really hit or miss.  I side it personally.  United Front is also a must.  Run 4.  It's better than PW: Shield too.

    I would drop Marun.  I used him for the longest time, but then realized that 1 for a 1/1 isn't too great for this deck.  Run a 1 cost 2/1 over him like Waz'luk or Dark Archon Farrum.  Personally, I find Munking way over costed.  Maybe main 2.  But I would never run 4.  I also find Broan to often be a dead draw, so I only run 2.  Allies I'd recommend are:

    -Hex Master No'jin (1 cost for a 3/3 is sick.  One of my deck's MVPs)
    -Nalonae/Magistrix Maelnerana (You can play them for free by destroying resources.  Combos well with Hex Master and is a good way to dump lots of big allies on the field.)
    -Julia Grave/Clara Graves (More alternate cost allies for the win.)
    -Skumm Bag'go (Silvermoon City WILL ruin your day.)
    -Marksman Glous (Absolutely amazing.  Good stats and speeds the deck up.  Nothing like inspiring Orders from Lady Vashj and completing it and Akama's Promise for 1 cost and drawing 3 cards.)

    I'd also highly recommend Wub's Cursed Hexblade.  It's been a life saver in my deck.  Wrecks Lionar and Black Ice.  I main 2 and side 2.

    How's your deck been working for you?


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  •  11-05-2009, 1:22 PM 1853244 in reply to 1853212

    Re: Koo'zar Priest Rush

    I don't think you can afford to run resources that don't draw you cards. This deck wins by playing dudes and turning them sideways. You're often completely out of gas by turn 5 or 6, and you need cards.

    Eye of the Storm has no place in this deck. You are the fastest deck in the format, so you don't care about defense, and for their defense, you have your cheap spot removal.

    I'd put in anything that draws more cards (preferably 2) before considering EoTS.

    I also think this deck must include at least 2x Finkle for your ferocity allies. Shadowfiend is too important, and you very often do win with a Shadowfiend, Shadowfiend, Finkle Shadowfiend, Gora (5 resources for 11 damage) type of play.
  •  11-05-2009, 4:11 PM 1853303 in reply to 1853001

    Re: Koo'zar Priest Rush

    I have made changes, and added a side deck. The quest lineup was a major change that needed to happen, along with the munkins coming out. I've playtested a lot on lackey, against some pretty competitive setups, and I've found the changes to make it significantly better. Please continue to offer insight. If you suggest I need a card in this deck, I want you to tell me what to take out in that same post. Thanks very much!

  •  11-06-2009, 5:14 AM 1853587 in reply to 1853244

    Re: Koo'zar Priest Rush

    1207528:
    Eye of the Storm has no place in this deck. You are the fastest deck in the format, so you don't care about defense, and for their defense, you have your cheap spot removal. I'd put in anything that draws more cards (preferably 2) before considering EoTS. I also think this deck must include at least 2x Finkle for your ferocity allies. Shadowfiend is too important, and you very often do win with a Shadowfiend, Shadowfiend, Finkle Shadowfiend, Gora (5 resources for 11 damage) type of play.

    lolwut? EotS is an absolutely perfect fit for this deck. You're right, out of gas at around 5 or 6, point there is that if you don't get the kill by then, you have no reach anyway. More weenies probably won't do it for you, because it's likely your opponent has already stabilized. You have enough draw to get to that point just from Orders and Akama's Promise (and Finkle to recur your Shadowfiend, I absolutely agree with that part).

    Like has been pointed out several times now, T5 Weldon w/ Gromble out and Fizzle or Taste in hand, your cheap removal is worthless (if you even have a SW:A in hand to begin with, it's not like your deck is flooded with removal cards). Game over. Old school Black Ice decks filled with one and two drop protectors, what do you do? You can't get anything through. Solo rogue has some fun combat tricks to get your board clear, why not just tap him before he can attack?

    Maybe you wouldn't need that extra draw power if you didn't have to ram your guys into a protector wall to begin with and actually got the damage through? And if not, come turn 5, no cards in hand, you have another 4 resources out anyway to get you the draw you need. I'd imagine you'd have something to draw with by then, you're not going to need five quests worth of draw on board, you really don't need that much redundancy. The amount of utility built into EotS is huge, I'd suggest you try it, instead of just theorycrafting your win turn assuming your opponent is just going to sit there and take it. Good luck on the mirror match without it. ;)

  •  11-06-2009, 5:36 AM 1853590 in reply to 1853001

    Re: Koo'zar Priest Rush

    @OP

    Changes look good, I'd suggest at least trying something like Waz'luk or something a little more aggressive in the one drop slot over Plainsrunner Marun. I also prefer United Front over Power Word: Shield, but either one should work. UF has the benefit of being a two for one, PW:S has the benefit of being an ongoing that you can play in advance. Most times you are going to use it in response to something anyway, so the ongoing part really isn't too relevant. Saving your Shadowfiend with a UF then not taking damage on your hero the same turn as a bonus is pretty nice. Also combos nicely with SW:A.

  •  11-06-2009, 6:37 AM 1853606 in reply to 1853001

    Re: Koo'zar Priest Rush

    Recommended changes:

    -4x Plainsrunner Marun
    -2x SW: Death
    -4x PW: Shield
    -4x Torek's Assault

    +4x Waz'luk (more aggressive than Marun)
    +4x United Front (straight up better than PW: Shield)
    +4x Akama's Promise (will usually be better than Torek's.  Combos nicely with Orders.)
    +2x Wub's Cursed Hexblade (it will win you games.  Wrecks Weldon, Kazamon, Reghar, and more.)

    I would recommend removing the other 2x SW: Death, but I don't know what to add without changing the deck alot.

    How are PW: Courage and SW: Death working for you?  Have they made a difference?

    I would consider lowering the Finkle count and adding either Eye of the Storm or The Circle of Blood.  Both are excellent.  This deck WILL stall around turn 5 and 6 most games when your opponent stabalizes.  Assuming it will win by then is just blind optimism.  And when it does stall, you need an answer.  Eye helps with that.  Circle produces a 1/1 almost every turn.  What's not to like about that?  Both are good.

    I would also seriously consider Hex Doctor No'jin.  He's insane.  He costs 1 for an effective 3/3.  Your opponent has to answer him.  He often makes the opponent play funny with their resources too in order to try and counter him.  Well worth the one cost.

    I found Magistrix Maelnerana to be the card that took my deck to the competitive edge.  I would recommend trying her.

    I'm really curious about PW: Courage and SW: Death though.  Let me know how they're running.


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  •  11-06-2009, 7:25 AM 1853618 in reply to 1853606

    Re: Koo'zar Priest Rush

    Thanks for the awesome suggestions guys. First things first: Courage has been my key against the mirror match as well as AoE board clearing. As iffy as it may be, I'm going to keep it in until it stops putting icing on my win cake. SW: Death is another story. I could easily go without, but I can think of plenty of times when I needed to oust that turn 1 or 2 cost protector to keep my damage rolling. Hard call, really. Wub's cursed Hexblade is a great substitute, and I'll look into playtesting on lackey. Hex Doctor No'jin, as you kindly suggested, was playtested and found to be good. Excellent, even. Instead of the intense 2 resource destruction that comes along with Maelerana, I decided to compromise and use Nalonae. With falling to corruption already blowing up resources, I didn't need any more help with that.

    That said, I decided to go with The Circle of Blood over EoTS. It helps in the mirror match, but I can see where it wouldn't be as useful against protectors. But for now... we wait.

    I have made some small, but important changes that I will post in a bit. Thanks for your continued efforts to help my deck become amazing. Keep going!

  •  11-06-2009, 3:36 PM 1853857 in reply to 1853618

    Re: Koo'zar Priest Rush

    My build only runs 2x Falling to Corruption, so I can afford to play Magistrix too.  EotS is great in the mirror too.

    Speaking of mirrors, we should play on Lackey sometime :-).  Let me know when you'll be on sometime and maybe we can play a game.


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  •  11-06-2009, 5:26 PM 1853893 in reply to 1853001

    Re: Koo'zar Priest Rush

    Hello,

    I see alot of mixed advice, i have played koozar quite a bit and here some tid bits from my experince.

    - Broan should always be a four of, i have never been not happy drawing him. He is what makes priest rush (w/ shadowfiend) viable.
    - united front is great but i tend to like sheild because if it comes down to a mirror match and you trade allies or someone wipes your board you can still prevent from your hero and ride shadow fiend to the end.
    - power word courage - i was very pro this card about 2 months ago. But there is just better cards, i dunno top decking that later just blows. I know you dont want to cut this card but try without it for a bit and see if you do better. Also it could be your play group plays different decks that have you building more defensive.
    - I find equipment to be a pain so i play blackfist side.

    - MIST OF CORROSION - okay so it is a very good card... against below average players. Better players it will be a 1 for 1 discard unless you have two mists in hand and you get lucky and it turns into removal. I dunno i play alot of priests in limited and constructed and this card is very over rated and slowly will not be included in decks. But once its not as expected then it will be better if i make sense.

    - Toreks Assault - the main reason i do not like this quest is it doesnt flow with glous, you must complete it on your turn which makes your shields and anguish's less likely to happen. Junk is much much nicer. Plus if you play any sort of dmg prevention your quest just went to waste, yes most of the time it is pay 1, draw 1 but i just dont like it in koozar. My ideal quest involves me, being able
  •  11-07-2009, 12:20 PM 1854120 in reply to 1853001

    Re: Koo'zar Priest Rush

    Call me crazy but i still run 2 Barak the Shamed in my Koozar build and he actualy performs prety decent most of the time i pick it for 3-5 damage or the opponent takes it for more then 3-5 damage and dies a turn later since he took to mutch damage ^^ even orc decks seem to play controlish versus my koozar so i enjoy Dr. Booming and Baraking away ps cheers for the magistrix mentioned in this topic works out lovely for me

    Normal 0 21 Normal 0 21

    QUEST TOTAL 14

     

    Finkle Einhorn, At Your Service! (1)

    Dr. Boom (4)

    Eye of the Storm (3)

    Orders from Lady Vashj (3)

    Akama’s Promise (3)

     

    ALLY TOTAL 37

     

    Hex Doctor No’jin (4)

    Skumm Bago (2)

    Offender Gora (4)

    Bloodsoul (4)

    Julia Graves (3)

    Shadowfiend (4)

    Marksman Glous (4)

    Kagella Shadowmark (3)

    Broan charges-the-fight (3)

    Magistrix Maelg (4)

    Barak the Shamed (2)

     

    ABILITY TOTAL 9

     

    Disperse Magic (2)

    Shadow Word: Death (3)

    United Front (4)

     

     

    SIDE DECK TOTAL 10

     

    Splinter Mind (3)

    Skumm Bag’go (1)

    Hurr Shieldsmasher (3)

    Disperse Magic (1)

    Talisman of the Horde (2)

  •  11-09-2009, 3:35 PM 1855116 in reply to 1854120

    Re: Koo'zar Priest Rush

    I considered Barak for my old Omedus rush back in the day, but forgot about him when I made Koo'zar.  I'll have to test him out...  Glad you like Maelnerana :-).

    I like your deck.  I would drop 2x Dr. Boom! for 1x Akama's Promise and 1x Orders of Lady Vashj though.  I find those quests are just better.


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