2552088:Aye I think the flexible win condition is one of the best innovations in this game. It allows for cheap parties to compete with expensive parties in many ways (not always :). In every other mini game I have played you build the party to the points, which meant cheap figures and expensive figures never got played.
+1.
I've played Star Wars Miniatures for a long time (and still love the game), but one major boon that WoW Minis has going for it over SWM is the variable party builds. In SWM, you have to fill out the rest of your squad, even if your design is already accomplished at only 3/4 of the point value. In WoW Minis, it's quite different.
Sure, you can build a solid 25+Honor party, but if you face a good 12-16 Honor party, you could be in trouble. While it's fun to use an 8H character, sometimes a 6H will do the job just as well, and will therefore make the team more competitive. That's a very cool mechanic.
When building a party, you still have to do all the careful measuring and comparing that you do in other CMGs, but it has a different angle to it, which is invigorating.
I'm not a competitive WoW Minis player (yet), but, I personally prefer the high-Honor parties, because I like being able to do lots of cool and powerful things. I guess the 30+Honor teams could present a problem if they become/remain viable, but it's also worth recognizing that at some point a high-honor team will actually handicap you in more ways than one. In addition to simply requiring you to score more VP to attain victory, a high-Honor team also makes it more difficult for you to do that in the alloted time. An opponent with a lower-Honor party will have a much easier time playing against you. And for that reason, I'm not too worried about high-honor teams forcing the game to longer time limits.