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Syphonhail's GenCon Report

Last post 08-26-2009, 11:16 PM by Hatekeeper. 11 replies.
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  •  08-18-2009, 4:43 AM 1817139

    Syphonhail's GenCon Report

    Preamble: I initially started to write this report Thursday afternoon prior to departing for Gencon.  Consequently, some of the report is written in present tense as I was writing it as it happened.  I initially had saw my friend Harrison Fisk’s TCG report he had done for Boston and after Lankybrit’s day by day report starting up on the TCG forums on Wednesday, I decided to strike a middle ground by capturing in the moment decisions/thoughts/random events while also giving a snapshot of matchups as time went on.   Thus, when I started, I imagined it to be more in the vein of Harry’s mid-range reporting and only the swiss rounds would get some analysis (due to not breaking into the top 8) so other low key players could see it, perhaps enjoy it, and maybe provide their own reports as we are lacking them on the minis forums.  I, naturally, did not envision that I would be making it deep into the tournament as my national success has been nil prior to this.

    Some of the reports are reconstructed from my game notes on the 12-hour drive back from Indianapolis and may make some errors or missed some important things (or I might have screennames wrong).<  So, if I do make errors, please correct them or add what I missed in our matches together.

    Syphonhail’s Gencon Report.

    After we both topped 8 in Connecticut for Realm Champs, my fiancée (Julie) and I have been toying with the idea of more national competition. The first stop was Boston, but her summer job presented a barrier and I ended up going without her and our party of 4 dwindled to 3. After lots of schedule re-arrangement and finally getting everything worked out, we decided to depart Friday and play Saturday and Sunday for gencon. If all goes well, we will not have to spend anything but travel money.After our internal online and offline testing, our final Team List came down to this:

    Lady Vashj
    Crushridge Ogre
    Wavecaller

    ABCs:

    Soulseeker
    Boots of the Crimson Hawk
    Chain Healx2
    Healing Wave
    Polymorph
    Ice block
    Flamestrike

    The ninth card had some contention through various play testing. Julie opted for stoneclaw totem to give us a better edge in the Cairne matchups since Breakthrough can’t teleport totems. I went with counterspell for a few reasons. First, if I make it to day two, most people are going to know ice block is on the list and side in their hate against it (if they have it) or play around it. As such, it becomes a great substitute to ice block when I need it. Second, some matchups are going to have Ice block hate from the start and I can either CS it or use it on another spell so the wavecaller can sit in the middle longer.

    The double chain heal is to provide a better response to Velen. Against Velen, we are using Soulseeker/Chain Heal on Vashj as critting can become more of a curse with the Hand of Ragnaros in play (forces vashj to take another point of damage when we may not want her to) and critting with SS doesn’t hurt nearly as much as we are trading a kill for a damage. The mage is running polymorph/Ice block against Velen and the Ogre is stuck with his two heals.

    Our Mortimer matchup seems solid and our only real concern will be Mortimers/Kael’thas teams. Ideally, I am hoping that Kael’thas does not appear or faces enough bad matchups that we do not have to worry about him.

    Thursday 8/13

    We pack up and clean up the house. Make sure the bunnies are well fed until we have a coworker stop by and feed them.

    Friday

    The plan is to wake up and depart by 7am. We live about 11 hours from Indianapolis, so driving 5.5 hours a piece should be fun!

    I won’t bore you with the details of our road trip, but one discussion/change of significance came out of the drive. After some debate in the 12 hour car drive to Indianapolis, we dropped both of our alternative cards to pick up purge. I began to lean this way after I did one or two matches offline on Vassal and realized that counterspell became hard to fit in for the matchups I wanted it. The need for purge seemed more acute as Gencon updates started reporting the arrival of an Irana iceblock team. Consequently, if needed, we could put it on Vashj and still have a few heals open (while not ticking vashj up) or just throw it on the Ogre.

    We arrive in Indianapolis around 7pm and get to sit in traffic for about an hour as the Colts’ game clogs downtown. We end up going to Gencon that night to try and pick up our badges (we had made arrangements with UDE ahead of time to make sure we were able to pick them up late) and that ended becoming a struggle as phones were not being answered and the Gencon staff didn’t necessarily trust us with our stories of Free, after hours, access. Eventually this all gets resolved as I had the email on my phone to verify our story. We head back, get our badges, and try to scope out some play of minis, but the minis action is dwindling by this point. Ian Stickland offers up some of the spicier events from the last day or so and we depart from Gencon.

    Saturday

    Wake up on time, head to the tournament and we are pleased that we decided to get our badges yesterday instead of Saturday morning – doing the latter would have likely made us miss the tournament.   Julie, the only woman in the tournament, gets a first round bye.

    Round One:   David Ignacio

    Ahh, the first match is accompanied by the smell of Fresh vinyl.   All participants received a vinyl copy of the Continental’s map which is a great boost to start the day.    David brought Savin, Velen, Tinker to the board for a high-dps variant that was more Savin-speed bump than Savin-wall by opting out of Graccus’ high stats and Blessing of Sacrifice and allowing for a more vulnerable character to be exposed at times.   However, in a tight map as this, the exposure is drastically reduced and may not be a vulnerability.

    The threat by this team is its extraordinarily high DPS that has both efficiency (tick versus output wise, the definition of dps), but is also quick (a slow attacking team can have the same DPS, but have punctuated hits) and thereby offers the ability to remove your characters from play in between your attacks.   Tinker+Velen brings 16 Dice to the table every 2 ticks and every crit means an additional point of damage.

    Unfortunately for David, the crits where not with him during round one.   Within the first 5 or 6 ticks, an arcane fluxed tinker rolled about 25-30 dice and failed to crit every single time.   The lack of sufficient rolls was impacted more severely by the ABC choices for this match.   As stated earlier, I was hoping that any shaman/mage team facing our Vashj variant would not be packing purge/spellsteal in the early stages of the tournament.   If we ran the murloc mage instead of the wavecaller, Triple Iranas, or triple murlocs, the choice of purge/spellsteal is obvious against our team; however, a self-sufficient Wavecaller does not always bring the threat of ice block.   For example, Ayers’ Vashj team ran the wavecaller, but did not use a space for ice block, so it would be a gamble to bring either spell regardless.

    By the end of the match, David was regretting the bad gamble and later revealed that he had purge and spellsteal on the sideboard and clearly wished he had some hint that I was playing ice block, as his matchup would have been much more favorable to his party. The final score was 29 to 18.

    1-0

    Round Two: Drew Cottongim

    Drew’s a great guy from Texas who I ended up talking with and trading progress updates between us for the rest of the tournament.   He packed the Jaina Zoo with Ryno variant.   From my and Julie’s testing, we thought we could gain an advantage against zoo if they didn’t pack spellsteal/counterspell   or if we played the flamestrike aggressively enough from the beginning .   Drew saw the flamestrike threat and positioned properly so that Ryno/Jhuroon and Jaina were the most likely targets and their resist would carried them through the attack.   Unfortunately, the Kaustron’s Old Bones did not become active until much later in the match and this lead Jaina to be slaughtered by Vashj on two occasions.   Also, his Old Bones remained available to protect Jaina from one of the Flamestrikes but he opted not to, when I asked him about this later on, he, like many players, did not realized that if your protector is not a defender in an AE attack, it is able to protect one of the defenders.   

    I did allow some mistakes in my play during this match.   An obstinate Kaustron was refusing to die despite multiple Vashj attacks, and this lead me to leaving her exposed for an extended period of time.   However, he could not finish her off and I was able to end the game at 30-8.   If I recall correctly, I think Drew ended up playing our Vashj variant in the DMF – I am not sure how he did, but I think the map is far less favorable to this team than the continentals map. 

    2-0

    Round Three: Corey Ivy (Dclown)

    This “feature match was my first of a few that were in the feature match area, but I don’t think the game coverage extended beyond the one or two onlookers around the barricade.   After round 2, I had stated that I wanted to play Mortimers early on so I could evaluate my long term chances in the tournament, and I was “blessed” with the opportunity this round.   The game was not overly spectacular, but one of the defining moments of the game came early when a Jhuroon was taunted by a fully dotted wavecaller and allowed the ice block to go off, removing all of the dots.   This made the game much more favorable to me and allowed me to pull off a tight victory end the end.  

    I did make a mistake early in the game by allowing Vashj to get dotted prior to tick 5 and forcing me to play more aggressively, this mistake was not repeated in future Mortimer matchups as I hid vashj until after tick 5 (allowing the mage to act again and getting more damage in by all of the characters).

    3-0

    Round Four: Nathan Westlake (Coraythan)

    This was my first Velen-wall matchup and I opted for the Soulseeker/Chain Heal on vashj fearing the Hand of Ragnaros. After the dice are rolled, I expose Soulseeker and notice no equipment from Nathan and thought he perhaps had a trick up his sleeve (apparently he had gone equipmentless during a previous match).   He moves first, deploys Graccus and the game proceeds until about tick 3 when I toss out my first flamestrike, distribute damage, and Nathan announces my wavecaller receives a point of damage.   After inquiring about the source, he realizes the problem and I see his ploy was actually an error.    Nathan, understandably, plays with the less enthusiasm as two pivotal ABCs are no longer playable and it quickly becomes a lopsided fight.   I feel guilty for not actively informing him of his need to flip equipment up before he started his first turn, but feel the wave of Karma coming in pretty quickly.

    4-0

    Round Five: Matt Whaite (FantomKoala)

    My second Mortimer matchup, after the close call in Round 3, I figure that I have the knowledge to carry this match through victory.   Matt wins the die roll, deploys a Mortimer.   I deploy my wavecaller as normal.   He grabs a second Mortimer, begins to play it and summon a Mortimer and I quickly realize that I forgot to flip up my equipment.   I confirm with Matt that it is too late to expose the equipment, and we proceed playing.   I end up losing the match 18-23, one VP from having a win despite the two dead ABCs on Vashj.

    Matt is a great guy to play against.   I had the opportunity to play against him once or twice on Vassal, but this was our first live competition and the match was a relatively enjoyable experience despite my obvious error.   He is a very solid player while also maintaining a very friendly attitude both on and off the map and I wouldn’t dread facing him in future tournaments.   The match is over in about 21ish minutes, and we chat for a bit as he expresses empathy and guilt for my equipment mistake.   His play style was a more aggressive Mortimer matchup than I had seen previously seen and probably made the match closer than it should have been at the end, but it also ended the match sooner than normal.

    4-1

    Round Six: Norvic Santos (becsquared)

    After losing to Matt based on a silly mistake, I begin to sweat my final round as it is the likely final cut point for finals.   I figured one or two 4-2s would make it into the top 8 and that my breaks were decent, but I did not want to default to chance for obvious reasons.   Norvic piloted double Kiala and an Aluna.   I was told Vashj had a great matchup against the team, but the unknown of not testing against this team made me nervous about my chances. To begin with, I opened up on his characters with full force from the middle and ignored Kiala’s and Aluna’s pet hoping to kill of their masters before they had a chance to be effectual.   This strategy was paying off as I dominated the game 23-4; I controlled the VP and was dispatching his characters as they spawned.   All of my characters had received some damage, but nothing overly significant.   It was nearing a VP tick when I calculated that if I could bring down his low health (6 I believe) Kiala with Vashj, then I immediately win the game with 2 added VPS from controlling the center.   The risk was putting Vashj on a hill and exposing her to an onslaught from his pieces.   I opted for a quick win and failed miserably at rolling.   The game came roaring back as Norvic racks up 16 (of his needed 19) points and I sit at 27.   He cleverly fears my ogre away for my last shot of getting Two VPs from the middle and he surrounds the middle with his three characters.   Having one Kiala at low health, but hidden and a second exposed but at full health, I am forced to throw all of my dice at the full health Kiala.   The wave caller and the Ogre both get magic attacks in and brings Kiala down to about four health.   Vashj respawns and runs up to the wavecaller, only needing to crit to win the game, otherwise I lose.   I roll my 5 dice and no crit.   I immediately begin to curse my luck and poor strategic choice earlier in the game as I pick up the final die to seal either person’s fate and I score a 9.   My 20% last chance pays off and Norivc laments that last roll.

    The biggest mistake here was to take the easy shot with Vashj and risk the game. If I had played more cautiously, I would have guaranteed victory at a slower rate while risking nothing.   Obviously, the risk was not worth it as the only thing the alternative would cost me was time.

    A 5-1 was a solid record and guaranteed my presence in the top 8. Julie ended up 18th with her 4-2 record, just shy two spots of a prize upgrade (and only one 4-2 made it into the top 8).  After scouring the exhibition floor and finally getting pairings for Sunday (as well as a full decklist of the top 8 and Ming informing me that his money will be on Tony), we were able to retreat to our hotel, do a bit of swimming/chilling in the spa, and then study the GIB matchup.   From my testing (online with Vassal, no one else was on though), I figured my matchup was largely in my favor due to Tony not having a direct answer to ice block and, from what I can tell, being forced to rely on his two AEs, equipment, and maybe Bolvar’s ret to remove the Wavecaller.

    Sunday: Outrounds

    I had set my alarm for about 7:00am to get to our 8:30 start time promptly.   Our hotel was about 30 minutes away (a 12 mile drive down Meridian street).   Somehow, for the first time since I owned it, I failed at the iPhone and didn’t set my alarm properly.   I woke up at 7:45 and made the drive in about 20 minutes and walked quickly from where I left the car with Julie to the Upper Deck area.   Nothing like a little sweat and panic to start the day.   As I walked in, I saw Pozsgay walking quickly as well, fumbling for his badge, so I walked up behind him and tried to convince him that I had the authority to remove him from Gencon for not wearing a badge.   He smirked and seemed satisfied that there were four of the top 8 were late to the 8:30 arrival.  

    Thankfully, I showered the night before and didn’t pursue some sort of biological warfare that I hear happens in some competitive card games.

    Quaterfinals

    I meet Tony (Maxlongstreet on the forums) a bit before our rounds and he seems to be a great guy in addition to a stellar player – like most Minis players in the game, I think we have a better crowd than several other games out there.   My initial surprise is the distribution of equipment, for some reason I had put both the bulwark and the hammer on Graccus not thinking he would split up the damage with Bolvar.   This would have been a bit more useful information if I had done some better scouting during Day 1 and just glanced at one of the other Bolvar players.

    The match had a few swings in it.   I initially dominated the board and have a healthy lead of 20-0 despite some obvious play errors that left Vashj open and taking attacks from the hammer of Ragnaros (Sheeped seacreatures do not have taunt), after ressing, Tony makes a stellar comeback as my defenses fall apart and the game becomes a dead heat.   Half of the game is spent with Vashj running around, at one health, afraid of dying and being unable to attack due to Savin’s auto damage from Ragnaros.   A few better rolls for Tony in the later part of the game could have been the difference between the win and the loss.   As such, GIB turned out to be a worse matchup than I had initially believed and I now think my optimism was misguided.

    A few things from BIG might have made the difference.   Bad die rolls not withstanding, his second card on Graccus was a flash of light that did not see any play.   This is partly due to the nature of Vashj hitting characters hard and fast (kind of like Brannigan’s law/love) – the few times Tony can heal, he will be using Bolvar’s retribution.   Thus, by subbing in Avenger’s shield, he has an easy way to deal with the ice blocking wavecaller with 2 AEs and a non-attacking damage spell that the Wavecaller cannot block through.    This vashj variant likes to group in the middle and hug VPs, and the threat of multiple AEs would either punish the team with damage or force it to sacrifice VPs by spreading out.  Additionally, I think I was able to block twice by random swings that probably should have been avoided – it did take the mage out of commission and had utility, though a dead mage is probably superior to an ice blocked one.

    Tony, as with several players in the Championship, was a very good player and the match was much closer than I had expected, especially after my initial lead – this is a good reason not to despair over being crushed early on a match as I have seen many games decided in the late game and not who scored VPs first.

    Semifinals


    I won’t repeat my praises of Matt as a player here, but I will say that he probably undersold his chances.   He publically did not desire to hit this version of Vashj and had an extreme dislike for my healing Ogre as a response to his mad dotting.   This match played out a bit different than our previous one as I actually revealed my equipment.   I started off with a few great dice rolls from my mage, but was later punished by the other side of luck by having a stretch of non-crits by Vashj.   Matt made a few choices that he immediately regretted after each one and began to count his errors – this included a Jhuroon jumping down, attacking and then realizing that the sea creature had taunt.   Ice block immediately popped and began to remove dots.     Despite this, this was my first game of the tournament that went to overtime and was to end on tick 23.   Ticks 21-23 were a rollercoaster where every action seemed to promise victory to either side if we received X amount of hits by an attack.   After each of hopes being crushed by a failed attack here or there, Matt missed an attack on Vashj by opting to take out the ogre instead, and allowed me to win by VPs during the End of Match Procedures.

    Finals

    This set of matches has actual text coverage and the final results of match 3 are currently being debated on the forums as a catalyst for rules change.   I did quip early on that the match was going to be decided by rules penalties as both of us were racking them up.   I was one infraction away on the “announce-tick-action” guideline.   So, without rehashing match 3 as much as I could, I can say that Michael Ayers is a very skilled opponent and I think he had the better war band for the mirror match by having a high dps output versus my relatively ineffectual healing.     In another competitive event, I had lost a high level round to a small technicality to an opponent (who is now in the WoW community and reflected upon this when he heard what happened), and I know the pain of losing to something that seems relatively trivial in a significant round.   As such, I had and still have empathy for Ayers, knowing that this is not only a bad way to win a match, but also a horrible way to lose one.    As a class act, he publically did not blame the judges, me, or anyone else but himself and lamented his ill-fated reroll.   I do look forward to playing against him again and hope it ends under better circumstances.

    Match one started with a mistake that Michael Pozsgay openly pointed out to me later on.   I had played the wavecaller with polymorph and flamestrike, but instead of feigning the iceblock for the first part of the match, I opened with both moves early on and removed all mystery of what my wavecaller packed.   Not playing the soulseeker was also an ABC mistake as the boots were not enough to take down vashj and the purge could have been easily left on the Ogre in place of Chain Heal.   Chain heal is not an effectual spell when most of the characters are getting 2-shotted.   Match one had me on the ropes as I trailed by 20 to 4 at one point in the match, but was able to recover enough VPs to win the first match with a few good rolls and positioning plays.

    The second match lead to some configuration differences on both sides and my chances for victory required one-shotting a worgen with Vashj and Michael failing his final shot on my Ogre – neither point materialized.


    After Matter

    I would like to thank the judging and organizing staff of NACC.   My interactions with Simon both here, online, and at Boston have been great and he is a good head judge to have in our community.   I was finally able to meet Siggie in person after several online interactions, and I hope he continues to judge the event whenever possible.   This is probably not in my interest as he catches all of my mistakes and is very strict on enforcement, but predictability of enforcement is desirable trait to have in a judge.

    In the Final Match, Will Brinkman and I chatted about Poker for a significant period of time that made me recall Sklansky’s 1970 work The Theory of Poker.   In it, he articulates the fundamental theorem of poker, a game theoretic concept placed into plain language:

    Every time you play a hand differently from the way you would have played it if you could see all your opponents' cards, they gain; and every time you play your hand the same way you would have played it if you could see all their cards, they lose. Conversely, every time opponents play their hands differently from the way they would have if they could see all your cards, you gain; and every time they play their hands the same way they would have played if they could see all your cards, you lose.


    In several of my matchups, it seemed like the result came down to making less mistakes than my opponents did.   The dice may or may not punish a tactical error, but not making it in the first place is a more desirable route.   Thus, in the long run, I need to tighten both my strategic game, plug the leaks, and make sure my formal style of play is consistent with the rules.

  •  08-18-2009, 8:26 AM 1817263 in reply to 1817139

    Re: Syphonhail's GenCon Report

    thanks for the nice read

    "'Chapter Fifteen, Elementary Necromancy'", she read out loud. "'Lesson One: Correct Use of Shovel...'"
  •  08-18-2009, 10:22 AM 1817359 in reply to 1817263

    Re: Syphonhail's GenCon Report

    that is a real joy to read. congratulations to you despite how things turned out, don't let it shade your overall effort.
    Dark Portal + Blink + Flamestrike + SteelWing73's Patented CritsHappen Dices = da'Bomb!
  •  08-18-2009, 10:44 AM 1817393 in reply to 1817359

    Re: Syphonhail's GenCon Report

    Hey, Michael!

    I took no pleasure in how the match ended, but I felt privelidged to be the table judge for those grueling hours of the finals.

    In previous events with only 1 game for the finals, you'd have completely and 100% earned that victory, so please don't beat yourself up over how you were crowned champion.

    I'm pleased both players earned a win and that the first match play event in the history of WoW Minis competitive play went to game three.  It's a shame we didn't get to see how that game would have ended.  The spectator in me would have loved to see you battle your way back, and I'm sorry you were robbed the opportunity to do so.

    Congratulations, Syphonhail! It was a pleasure to shake your hand afterwards.

    Cheers!

    -teh Sig


    Level 2 WoW Minis Judge
    "Ouch! That was a water elemental!"-CorayThan
  •  08-18-2009, 10:55 AM 1817403 in reply to 1817393

    Re: Syphonhail's GenCon Report

    grats michael, good to be a part of a success story hehehe, good job it was a pleasure playing with you for a spot in the top 8.

    now if only that 1 die did not land as a crit, still cant sleep thinking about it hehehehe

    see you at worlds

  •  08-18-2009, 2:13 PM 1817585 in reply to 1817403

    Re: Syphonhail's GenCon Report

    Great report, Mike. You're an excellent player and a classy guy - I hope you don't take any of us asking for rules changes to take anything away from you at all.

    I'm not sure if you're right or not on the ice blocks - I traded 3 ticks for 5 ticks, so I didn't mind it. But it may have been wrong.
  •  08-18-2009, 4:15 PM 1817674 in reply to 1817585

    Re: Syphonhail's GenCon Report

    2318122:
    Great report, Mike. You're an excellent player and a classy guy - I hope you don't take any of us asking for rules changes to take anything away from you at all.

    I'm not sure if you're right or not on the ice blocks - I traded 3 ticks for 5 ticks, so I didn't mind it. But it may have been wrong.


    Of course I don't see them as attacks or anything else, such rules need to be refined, discussed, and a final match is going to make it even more prominent despite previous discussions existing prior to the tournament. My benefit was temporary and I could have been on the losing side due to my own errors.

    You are right about the last ice block, you clearly stated that you were going to take her out, and the polymorph on top removed her from the game entirely. I think the first one struck me by surprise, as I don't remember if it was intentional or not (I had yet to reveal ice block).

    Anyways, thanks for the feedback. I will add your screenname above since I had forgotten it by the time I got to play passenger in the car ride home.
  •  08-19-2009, 12:52 AM 1817905 in reply to 1817139

    Re: Syphonhail's GenCon Report

    1754046:

    Semifinals was a bit odd – almost like the Kennedy-Lincoln connection.   Two Michaels were playing Vashj.   Both of them were hitting Mortimers.   Both Michaels had loss to their respective opponents in prelims (which was both of their only losses), and both of those prelim matches started with us forgetting to flip our equipment up.   We both also won our rematches – both close and coming down to a die or a move.

    Not to pat myself on the back, but Michael Ayer's only loss in the swiss was actually to me. It was the game right before I made the silly mistake of forgetting to flip over my equipment versus you. I shouldn't have let it destroy my will to play so much in that match--as I should know, Velen wall /can/ still compete vs. Vashj even without the equipment!

    The only reason I didn't bring equipment vs. Ben Isgur's Vashj team was because he was running Boulderfist Warrior, and I decided that the 2 and 4 extra honor for my equipment was not going to be worth it versus an opponent who would likely just Sunder it or Disarm it. I also did not bring it versus a Shadowsun, 2x Conq Aluna team, for obvious reasons.

     


    lamepoon ...
    lamepoon! lamepoon! lamepoon!
  •  08-19-2009, 1:00 AM 1817907 in reply to 1817585

    Re: Syphonhail's GenCon Report

    2318122:
    Great report, Mike. You're an excellent player and a classy guy - I hope you don't take any of us asking for rules changes to take anything away from you at all.

    Definitely ditto what he just said!


    lamepoon ...
    lamepoon! lamepoon! lamepoon!
  •  08-19-2009, 6:31 AM 1817983 in reply to 1817905

    Re: Syphonhail's GenCon Report

    2486571:

    1754046:

    Semifinals was a bit odd – almost like the Kennedy-Lincoln connection.   Two Michaels were playing Vashj.   Both of them were hitting Mortimers.   Both Michaels had loss to their respective opponents in prelims (which was both of their only losses), and both of those prelim matches started with us forgetting to flip our equipment up.   We both also won our rematches – both close and coming down to a die or a move.

    Not to pat myself on the back, but Michael Ayer's only loss in the swiss was actually to me. It was the game right before I made the silly mistake of forgetting to flip over my equipment versus you. I shouldn't have let it destroy my will to play so much in that match--as I should know, Velen wall /can/ still compete vs. Vashj even without the equipment!

     



    Ahh, apparently I confused what Pozsgay said as happening in prelims and not semi-finals.  Well, That paragraph will need to be axed.
  •  08-24-2009, 5:43 PM 1821357 in reply to 1817139

    Re: Syphonhail's GenCon Report

    Wow Mike, great report. If you told me you had filed one I would have read it!

    It's a pleasure to play and lose to you on a weekly basis, haha!
  •  08-26-2009, 11:16 PM 1822614 in reply to 1821357

    Re: Syphonhail's GenCon Report

    Great report! Even down to the travelling :)
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