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New (Revisited) Idea: Bags

Last post 07-12-2009, 8:41 AM by Frozen Throne. 1 replies.
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  •  07-12-2009, 7:59 AM 1793726

    New (Revisited) Idea: Bags

        Since MC with Onyxia hide backpack bags have never really been introduced into the game despite playing a key role in the MMO.  I am here to pitch some ideas and get some feedback on how bags could be introduced into the tcg.

    First a few of my own ideas;

    Nerubian Reinforced Quiver Ammo Bag (1) 4 or 5cost  Bag (5)
    Hunter Hero Required

    When Nerubian Reinforced Quiver enters play search your deck for a ranged weapon and put it into play.

    Exhaust >>>> Put a +1atk counter on target Ranged Weapon in play.

    A hunter's primary skill lies in the speed and deadliness at which they can shoot their arrow. - The Greatest Race of Hunters.

    This bag allows hunters to grab out a bow and start swinging right away.  As hunters aren't that strong at the moment it may not make much of a difference.  If they don't have a uniquness of an Ammo Bag, things could get ugly with 2 of them in play.

    Abyssal Soulbag  Soul Bag (1)  4 cost Bag (5)
    Warlock Hero Required


    When Abyssal Soulbag enters play remove target ally and put X counters on Abyssal Soulbag where X is that Ally's cost.

    Exhaust, Remove all counters  >>>>> Put target ally from your graveyard into play if it's cost is equal to less than or equal to the number of counters  on Abyssal Soulbag

    Thank you.  I shall use you to summon reinforcements.  Pidge Filthfinder

    This bag represent's Warlock's ability to drain their opponents and use that energy to summon up their demons.  It's main power lies in the ability to remove an ally but the resurrection is just a kicker.

    Mysterious Spellfire Bag 2 cost Bag (5)
    Enchanting Hero Required

    Mysterious Spellfire Bag enters play with any number of cards in your hand attached to it. 

    Exhaust, Remove a card attached to Mysterious Spellfire Bag from the game >>>> Draw 2 cards

    When no cards remain attached to Mysterious Spellfire Bag, return it to your hand

    I'm sure I can turn this into something more usefull.....

    This bag represent's Enchanter's ability to throw out uneeded items in return for a better reward.  Once again, the fact that it returns to your hand is a nice kicker and also maximum effiency.

    So there are a few of my ideas on some bags.  Any ideas would be welcomed.

    NOTE: All my bag's costs were thought up rather quickly so I could post this and go to bed.  Obviously testing would be required to get the right cost in order for the card not to be overpowered.

    Thanks for looking!

    I think that you Leonard have as much of a chance of having a sexual relationship with Penny as the Hubble telescope does of discovering at the center of every black hole is a little man with a flashlight searching for a circuit breaker.
  •  07-12-2009, 8:41 AM 1793745 in reply to 1793726

    Re: New (Revisited) Idea: Bags

    Heres one
    Goblin Tool Bag
    All Classes (3)
    (2) choose one of the following
    Ready one of your weapons or items
    Put one weapon or item from your graveyard into your hand



    well i wasn't on the site all summer what did i miss

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