1406143:I do think it's pretty funny that mages and warlocks are the main healers in the TCG.
On the other hand, I have seen two resto druids dueling in the online game and I'm glad that doesn't carry through here ;)
You think that's funny, remember when Wraith Scythe made it so that Warriors were the best healing class in the game. Now THAT was all types of lolz.
Maybe the reason it feels like Healing isn't really working is because we aren't using it the way actual healing classes use it. Every try fighting a Holy Pally in online game? Its kind of like stabbing a tuna can with a feather. You know it wont kill you, but damn its hard to beat.
Maybe we should try building solo-ish decks that, instead of using armor to mitigate damage, we use heals? I know, I know, sounds dumb. But linking good card effects to heals will just push control to the brink of overpowered.
So maybe we should be given cards that care about how many hitpoints people have.
"If you have exactly 10 points of damage, draw 3 cards"
"If you have no damage on you, search for an ally card and put it into your hand"
"Destroy all allies that cost more than the amount of damage your hero has"
etc...
That way, the heals are there to simply heal, but to control the flow of the game.
If they take the ship, they'll rape us to death, eat our flesh, and sew our skins into their clothing. And if we're very, very lucky, they'll do it in that order.
--Zoe, Firefly