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Tick 5 effects and character death situation

Last post 07-03-2009, 8:32 PM by Siggie. 2 replies.
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  •  07-03-2009, 5:36 PM 1787377

    Tick 5 effects and character death situation

    Hello All,
    In a game I played, two characters had an event that occured at the end of Tick 5. One character gets to heal all and the enemy character gets to wound her. She only had 1 point at the end of tick 5. Which order are these resolved in?
  •  07-03-2009, 8:31 PM 1787426 in reply to 1787377

    Re: Tick 5 effects and character death situation

    The order in which the triggered effect resolves is not an issue in this scenario.

    You choose the order when multiple abilities affecting your character triggered simultaneously. However, these effects are resolved in a wave and a character's destruction only occurs after the entire wave is resolved. As such, you may apply either the heal or damage effect in any order and as long as your character health is in the positive after the entire wave is resolved, it will not be destroyed.

    This referenced post might be old but the rulings for it had not changed from the mentioned version of the CR. Have a look at the similar posting over here.

    Some people learn, some people don't. For me, I can never correct myself to say Julia Graves as opposed to Julia Roberts
  •  07-03-2009, 8:32 PM 1787427 in reply to 1787377

    Re: Tick 5 effects and character death situation

    In its entirety, 704.2d, as this section addresses your question, if I've correctly understood what you were asking about with your situation.

    CR v1.05:

    704.2d   If multiple triggered abilities would resolve simultaneously:

    ·         First, the turn player chooses the order in which any such abilities that affect his or her characters apply to each of those characters, and then the next player clockwise does the same, and so on. Multiple triggered abilities with the same name can’t affect the same character at the same time, nor can triggered abilities from multiple equipment or totems with the same name. An ability affects a character if it has the potential to modify that character whether it does so or not.

    ·         Then, all such abilities resolve simultaneously in a single wave. Characters can’t be destroyed nor can the game be won during the resolution of such a wave. After such a wave completely resolves, first process the destruction of any applicable characters (and award any associated VPs), and only then determine whether the game has been won.

    ·         Then, any abilities that triggered during the previous wave resolve simultaneously in another wave, and so on.

    Example: A pet character with 2 maximum health and 1 health remaining has both Rejuvenation and Corruption attached. At the end of tick 5, both abilities trigger. That character’s controller chooses to apply Corruption first, reducing its health to -1, and then Rejuvenation, restoring it to 1 and keeping it in play (because it can’t be destroyed until both abilities have completely resolved). If he chose to apply those abilities in reverse order, the pet would be destroyed because it can’t be healed above 2.

    Example: A character has an ability that reads, “At the end of ticks 5/10, each adjacent enemy with health 4 or less takes 1 damage.” An adjacent enemy has 4 health and an attached Rejuvenation (heal 2 at the end of ticks 5/10). Even if that enemy’s controller applies the Rejuvenation first, that enemy still takes 1 damage because it has 4 health in the snapshot.

    Example: Ruby Gemsparkle is adjacent to two Harvest Golems. She moves 1 space. She is affected by Harvest Flesh only once.

    Example: Parvink is adjacent to two Bleakheart Hellcallers. At the end of tick 5, her controller chooses one Bleakheart’s Heart Murmer to affect her.

    Let us know if your answer is not found within this section.

    Cheers!

    -teh Sig


    Level 2 WoW Minis Judge
    "Ouch! That was a water elemental!"-CorayThan
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