I dont think lupo is gonna be all that great and I only really mentioned untargetable and evasive allies because they will be good but the hurt and pain will come from Horde Hunters.
turn 1 drop ferocity 1 drop and snake pet, grab flag
turn 2 turn in flag 1 point attack with snake drop a turn 2 drop attack with ferocity 1 drop
turn 3 with any luck turn in 2nd point drop moju and 1 drop and sit on those frost traps in your hand and that should be the game.
I figure play marksman if you want the counters and play beast if you want buff pets either way hunter "SHOULD" rule this format. also snake trap if they get it off is just silly.
I can see an alliance mage maybe making late game wins but the problem is tempo and hunter can get off to a huge start, in the regular game taking 1 or 2 early hits isnt big but in this taking 1 or 2 early hits puts you down 2 flags.
Antikron is gonna be a workhorse for alliance seeing as Hero HP is not as inportant but it kind of is because I dont want to be up 2 flags and then lose my hero dump my advantage and end up being outdrawn by another deck.
I also like druids because Bear form gives you a perminate guard on the flag and the feral buffs all work really well with defending. also they get a jump from tokens. The bear form card that allows you to draw cards each time you protect is also a little silly. Bear form also works really well when your treent grabs the flag and you need to keep him alive and barkskin is the answer to anything mage.
Im pulling for druids but I think hunter is just gonna own this format, its a rush format and hunter does rush rather well.