thanks a lot for the translation. It was clear enough to mostly follow what was said.
Sounds like for a melee (weapon) attack the attacker rolls the number of dice it says for the attack, and the defender rolls the number of dice that his defense symbol says. The difference is how much damage is dealt if the attack number is more than the defense number.
If an attack is a magic attack then the attacker rolls his dice for the attack, and the defender rolls his resist dice I think instead of his armor defense. Then compare to see how much damage is done.
I have to say I like the attack system(I am one who enjoys throwing a bunch of dice), and the tick system for time keeping track of time. It sounds like the base for recordkeeping is generic, so it is just a matter of the correct color for the correct faction. It's still nice for record keeping though.
The figures coming back to life does seem odd to me too, but I will give it a chance. I can see why they had to do it with the difference in point totals. The larger point force needs to kill more points worth of units to get the win, so they may need to kill the smaller units multiple times to get the win. Though it also sounds like there will be other objectives that can score victory points too.
This game definitely has me excited.