<?xml version="1.0" encoding="UTF-8" ?>
<?xml-stylesheet type="text/xsl" href="http://entertainment.upperdeck.com/WOW/COMMUNITY/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>TCG Article Discussion</title><link>http://entertainment.upperdeck.com/WOW/COMMUNITY/forums/120/ShowForum.aspx</link><description>Use this forum to discuss articles and news posted to the website.</description><dc:language>en-US</dc:language><generator>CommunityServer 2.0 (Build: 60217.2664)</generator><item><title>Re: Limited Skills - Advantages and Disadvantages, Part II</title><link>http://entertainment.upperdeck.com/WOW/COMMUNITY/forums/thread/1782796.aspx</link><pubDate>Sat, 27 Jun 2009 19:36:38 GMT</pubDate><guid isPermaLink="false">02b41859-1c05-4ac9-82ac-744f27f3c840:1782796</guid><dc:creator>1590078</dc:creator><slash:comments>0</slash:comments><comments>http://entertainment.upperdeck.com/WOW/COMMUNITY/forums/thread/1782796.aspx</comments><wfw:commentRss>http://entertainment.upperdeck.com/WOW/COMMUNITY/forums/commentrss.aspx?SectionID=120&amp;PostID=1782796</wfw:commentRss><description>I found Eye of the Storm to be a fantastic location in limited as well, having the same sort of power that Horkin can have, shutting down the opponent's attack during their turn, then opening up the field to slaughter by your side of the board, untargetables aside.&lt;br&gt;</description></item><item><title>Re: Limited Skills - Advantages and Disadvantages, Part II</title><link>http://entertainment.upperdeck.com/WOW/COMMUNITY/forums/thread/1782353.aspx</link><pubDate>Fri, 26 Jun 2009 21:25:54 GMT</pubDate><guid isPermaLink="false">02b41859-1c05-4ac9-82ac-744f27f3c840:1782353</guid><dc:creator>1189990</dc:creator><slash:comments>0</slash:comments><comments>http://entertainment.upperdeck.com/WOW/COMMUNITY/forums/thread/1782353.aspx</comments><wfw:commentRss>http://entertainment.upperdeck.com/WOW/COMMUNITY/forums/commentrss.aspx?SectionID=120&amp;PostID=1782353</wfw:commentRss><description>You two should actually collaborate on an article.&lt;br&gt;&lt;br&gt;Now there's an article I would look forward to. Athony and Phil discuss Limited!&lt;br&gt;&lt;br&gt;Cheers.&lt;br&gt;</description></item><item><title>Re: Limited Skills - Advantages and Disadvantages, Part II</title><link>http://entertainment.upperdeck.com/WOW/COMMUNITY/forums/thread/1782347.aspx</link><pubDate>Fri, 26 Jun 2009 21:22:51 GMT</pubDate><guid isPermaLink="false">02b41859-1c05-4ac9-82ac-744f27f3c840:1782347</guid><dc:creator>1326613</dc:creator><slash:comments>0</slash:comments><comments>http://entertainment.upperdeck.com/WOW/COMMUNITY/forums/thread/1782347.aspx</comments><wfw:commentRss>http://entertainment.upperdeck.com/WOW/COMMUNITY/forums/commentrss.aspx?SectionID=120&amp;PostID=1782347</wfw:commentRss><description>Nice Article Anthony.&amp;nbsp; I like your nuanced look at tempo, but i think you focused a bit too much on the attacking side of it.&amp;nbsp; You can out-tempo someone without attacking thier hero at all, although thats not going to happen in limited.&lt;br&gt;&lt;br&gt;I think you should discuss the concept of inevitability and role (whos the beatdown?) and how it has special applications in limited (decking, etc) in a future article.&amp;nbsp; I really think it will help bring it all together.&lt;br&gt;&lt;br&gt;Phil&lt;br&gt;</description></item><item><title>Re: Limited Skills - Advantages and Disadvantages, Part II</title><link>http://entertainment.upperdeck.com/WOW/COMMUNITY/forums/thread/1782324.aspx</link><pubDate>Fri, 26 Jun 2009 20:44:21 GMT</pubDate><guid isPermaLink="false">02b41859-1c05-4ac9-82ac-744f27f3c840:1782324</guid><dc:creator>747828</dc:creator><slash:comments>0</slash:comments><comments>http://entertainment.upperdeck.com/WOW/COMMUNITY/forums/thread/1782324.aspx</comments><wfw:commentRss>http://entertainment.upperdeck.com/WOW/COMMUNITY/forums/commentrss.aspx?SectionID=120&amp;PostID=1782324</wfw:commentRss><description>While I agree that drawing and making your opponent discard will give you an advantage in a limited game, I would argue that it has nothing to do with Tempo Advantage.&lt;br&gt;For example, if your opponent plays solid aggressive allies on turns 1, 2, 3, and 4, while you spend your turn 3 and 4 playing discard and draw abilities, you haven't gained tempo on your opponent at all, and you will likely still lose, even though you have a hand full of cards while your opponent has none. &lt;br&gt;Discard and Draw are best described as examples of Card Advantage. It is one of the types of advantage that can help you win a game, but on its own is rarely enough.&lt;br&gt;</description></item><item><title>Re: Limited Skills - Advantages and Disadvantages, Part II</title><link>http://entertainment.upperdeck.com/WOW/COMMUNITY/forums/thread/1782319.aspx</link><pubDate>Fri, 26 Jun 2009 20:41:56 GMT</pubDate><guid isPermaLink="false">02b41859-1c05-4ac9-82ac-744f27f3c840:1782319</guid><dc:creator>1502743</dc:creator><slash:comments>0</slash:comments><comments>http://entertainment.upperdeck.com/WOW/COMMUNITY/forums/thread/1782319.aspx</comments><wfw:commentRss>http://entertainment.upperdeck.com/WOW/COMMUNITY/forums/commentrss.aspx?SectionID=120&amp;PostID=1782319</wfw:commentRss><description>&lt;BLOCKQUOTE&gt;&lt;div&gt;&lt;img src="/wow/community/Themes/default/images/icon-quote.gif"&gt; &lt;strong&gt;2301255:&lt;/strong&gt;&lt;/div&gt;&lt;div&gt;The key to tempo in limited is card control if you have any way to draw or make your opp discard you will be at a huge advantage.&amp;nbsp; Most limited games turn into who was better top decking skills you just want to load up with fat allys and some kill stuff if you can then draw away.&lt;/div&gt;&lt;/BLOCKQUOTE&gt;&lt;br&gt;&lt;br&gt;I don't think the key is drawing/discard. A specific example i can recall happened when i played a priest who made me discard 4 cards on his turn 3. After that i was set on top decking and playing which led me to still win. Discarding by itself doesn't help in a limited sense. You need to provide some threats and have a decent board position. All you need to do is threaten without over extending into penance, engulfing blaze, heartburn, etc. Easier said than done with your opponent trying desperately to do the same thing.&lt;br&gt;</description></item><item><title>Re: Limited Skills - Advantages and Disadvantages, Part II</title><link>http://entertainment.upperdeck.com/WOW/COMMUNITY/forums/thread/1782300.aspx</link><pubDate>Fri, 26 Jun 2009 20:29:07 GMT</pubDate><guid isPermaLink="false">02b41859-1c05-4ac9-82ac-744f27f3c840:1782300</guid><dc:creator>2301255</dc:creator><slash:comments>0</slash:comments><comments>http://entertainment.upperdeck.com/WOW/COMMUNITY/forums/thread/1782300.aspx</comments><wfw:commentRss>http://entertainment.upperdeck.com/WOW/COMMUNITY/forums/commentrss.aspx?SectionID=120&amp;PostID=1782300</wfw:commentRss><description>The key to tempo in limited is card control if you have any way to draw or make your opp discard you will be at a huge advantage.&amp;nbsp; Most limited games turn into who was better top decking skills you just want to load up with fat allys and some kill stuff if you can then draw away.</description></item><item><title>Limited Skills - Advantages and Disadvantages, Part II</title><link>http://entertainment.upperdeck.com/WOW/COMMUNITY/forums/thread/1782245.aspx</link><pubDate>Fri, 26 Jun 2009 18:55:15 GMT</pubDate><guid isPermaLink="false">02b41859-1c05-4ac9-82ac-744f27f3c840:1782245</guid><dc:creator>1189990</dc:creator><slash:comments>0</slash:comments><comments>http://entertainment.upperdeck.com/WOW/COMMUNITY/forums/thread/1782245.aspx</comments><wfw:commentRss>http://entertainment.upperdeck.com/WOW/COMMUNITY/forums/commentrss.aspx?SectionID=120&amp;PostID=1782245</wfw:commentRss><description>&lt;b&gt;&lt;font size="4"&gt;Limited Skills&lt;br&gt;Advantages and Disadvantages, Part II&lt;/font&gt;&lt;br&gt;By Anthony Calabrese&lt;/b&gt;&lt;br&gt;&lt;br&gt;Basically, to have
true control over the tempo of the game is like being a policeman
controlling traffic. If you are able to successfully put up a stop sign
for your opponent’s plans and/or consistently make a green light for
yourself, you have achieved tempo advantage.&lt;br&gt;&lt;br&gt;&lt;a href="http://entertainment.upperdeck.com/wow/en/news/article.aspx?aid=6173" target="_blank" title="http://entertainment.upperdeck.com/wow/en/news/article.aspx?aid=6173"&gt;http://entertainment.upperdeck.com/wow/en/news/article.aspx?aid=6173&lt;/a&gt;&lt;br&gt;</description></item></channel></rss>