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World of Warcraft TCG Set Size

Last post 09-21-2006, 3:39 PM by Kagrenac. 53 replies.
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  •  08-22-2006, 10:21 PM 164675 in reply to 164669

    Re: World of Warcraft TCG Set Size

    1118975:
    Well, there's 110 rares, so the chances of getting a specific rare card is 1 in 110. Therefore the chance of getting an epic is 1 in 220? Maybe I'm reading that wrong...


    Ya, I was mainly wondering how many packs I would have to open on average to get one epic.

  •  08-22-2006, 11:21 PM 164708 in reply to 164675

    Re: World of Warcraft TCG Set Size

    1114520:
    1118975:
    Well, there's 110 rares, so the chances of getting a specific rare card is 1 in 110. Therefore the chance of getting an epic is 1 in 220? Maybe I'm reading that wrong...


    Ya, I was mainly wondering how many packs I would have to open on average to get one epic.

    If you get rares are 2x more common than epics, then that means for every three packs you will get 2 rares and 1 epic on average.
  •  08-22-2006, 11:32 PM 164709 in reply to 164708

    Re: World of Warcraft TCG Set Size

    1119757:
    1114520:
    1118975:
    Well, there's 110 rares, so the chances of getting a specific rare card is 1 in 110. Therefore the chance of getting an epic is 1 in 220? Maybe I'm reading that wrong...


    Ya, I was mainly wondering how many packs I would have to open on average to get one epic.

    If you get rares are 2x more common than epics, then that means for every three packs you will get 2 rares and 1 epic on average.


    wrong... it doesnt say rares are twice as common as epics, it says 'Each epic card is roughly twice as hard to get as any specific rare card.'

    The 11 rares to 1 epic ratio is very close to being correct (once you count the legendary cards in its like .000X off or something like that). It means the odds you pull a specific epic are twice the rate you will pull a specific rare.
  •  08-23-2006, 4:20 AM 164777 in reply to 164709

    Re: World of Warcraft TCG Set Size

    That is not what it says. it says

    "Each epic card is roughly twice as hard to get as any specific rare card."

    It is not compairing one specific epic to one specific rare, but rather each epic to ANY specific rare, so I'd take it to mean the 1:2 ratio, which is 1 of every three packs has an Epic. Which would put it on par with the rarity of a foil (my experience being limited to Magic and DBZ) with Legendary being the equivalent of an ultra rare.

    Just my conclusion based on the info at hand....could be wrong.


    Fredwin: 54 Gnome 'Lock
    Earthen Ring
  •  08-23-2006, 4:36 AM 164786 in reply to 164777

    Re: World of Warcraft TCG Set Size

    I interpret that in a bit different way. I guess that, talking maths, in order for you to find all the 22 Epics of the set, you'd have to find 2x of all the Rares. That is, out of 242 boosters (10 displays roughly), you should find 2x of all the Rares and 1x of all the Epics. Legendary should be just random substitutes of the Rares they represent.
  •  08-23-2006, 4:50 AM 164789 in reply to 164786

    Re: World of Warcraft TCG Set Size

    Anyway, they are too many rare cards in the first set.

    I hope that in comming sets, the proportion of rare or epic cards will disminish...

  •  08-23-2006, 5:14 AM 164807 in reply to 164789

    Re: World of Warcraft TCG Set Size

    I agree entirely.

    I feel the proportion of rares to other cards is far too high. I know other companies do the same thing to encourage collectors, but fewer rares in the starter set would have been nice.

    Just my opinion as a collector.

    Karis

  •  08-23-2006, 5:20 AM 164838 in reply to 164789

    Re: World of Warcraft TCG Set Size

    936125:

    Anyway, they are too many rare cards in the first set.

    I hope that in comming sets, the proportion of rare or epic cards will disminish...



    Over one third of a set being rare/epic is a good way to make money! It's not good for us but good for UDE. TCG-Makers would be stupid in adding less rares. I agree that in the first set of the wow tcg it's a bit too extreme, but other tcg only slightly have less rares in a set.
    But we are free to not buy additional boosters if we are not content with the maker's strategy of adding so many rares/epics. Cause you have to spend big money for sure, if u want a killer-deck. But hey: TCG's are not cheap! We should all know this! Maybe adding so many rares/epic is a bit more greedy than it's with other tcgs, but I don't think many ppl will care about this. If a game is good it is worth spending money. We will see about that! :)


    And infact it's not an epic in every 3rd booster but one in every 10th booster.

    It was said "a specific epic is twice as hard to get then a specific rare"

    110 rares ---> 110 booster to get a specific one
    twice as hard for epic ----> 220 booster to get a specific epic
    22 epics / 220 = 1/10 (so ~ one epic in every 10th booster)



    Warcraft-TCG.de
    !! The most up-to-date german WOW TCG Homepage !!
  •  08-23-2006, 5:41 AM 164866 in reply to 164807

    Re: World of Warcraft TCG Set Size

    I totally agree. In fact, having less rares (or the same proportion as the other cards) makes me MORE inclined to try and make a full set. Seeing there are more rares than everything else may actually keep me from trying.
  •  08-23-2006, 5:46 AM 164868 in reply to 164807

    Re: World of Warcraft TCG Set Size


    UDE points will be reedemable for many things, most of which are physical items that are outside the MMO.
     
    - Jeff
     
    Leeroy Jenkins™ action figure with "Pals 4 Life" Heart tabard, removable Blackhand Doomsaw weapon, and interchangable Spaulders of Valor and Devout Mantle (for when he needs to heal), please?..Each figure would hafta come with a coupon for a free bucket of KFC, too.
  •  08-23-2006, 5:57 AM 164874 in reply to 164868

    Re: World of Warcraft TCG Set Size

    110 rares ---> 110 booster to get a specific one
    twice as hard for epic ----> 220 booster to get a specific epic
    22 epics / 220 = 1/10 (so ~ one epic in every 10th booster)

    Actually, it would take more than 110 boosters to get those 110 Rares. Why? Because 1 in 10 of those boosters would have an epic instead, by your math. So, 121 boosters to get all 110 rares.

    But, that's in a vacuum where there's only 1 of each rare out there. To get a specific one, you'd have to throw in all the doubles that would happen in 121 boosters to the mix, and then add in the 1 in 10 chance for those doubles being epics instead, and then there's the chance of getting a third of each other rare in all of that.

    In other words, you may NEVER actually get that one rare you want.

  •  08-23-2006, 6:10 AM 164880 in reply to 164874

    Re: World of Warcraft TCG Set Size

    1119529:

    Actually, it would take more than 110 boosters to get those 110 Rares. Why? Because 1 in 10 of those boosters would have an epic instead, by your math. So, 121 boosters to get all 110 rares.

    But, that's in a vacuum where there's only 1 of each rare out there. To get a specific one, you'd have to throw in all the doubles that would happen in 121 boosters to the mix, and then add in the 1 in 10 chance for those doubles being epics instead, and then there's the chance of getting a third of each other rare in all of that.

    In other words, you may NEVER actually get that one rare you want.



    I agree on the first part. I forgot about that. But I think the "twice as hard as a specific rare" is not very exact either, so let's just say: one epic in every 11th booster! ;)

    That u maybe don't get YOUR wanted rare in 122 booster is clear, but maybe you would get it after 10 booster - that's the (money removing) fun of a tcg! ^^

    Warcraft-TCG.de
    !! The most up-to-date german WOW TCG Homepage !!
  •  08-23-2006, 7:37 AM 165074 in reply to 164838

    Re: World of Warcraft TCG Set Size

    1120992:
    It was said "a specific epic is twice as hard to get then a specific rare"

     

    This is my point. This is an interpritation of the actual quote

    "Each epic card is roughly twice as hard to get as any specific rare card."

    word for word, copied from the post it does not say 1 specific epic twice is as hard to get vs. 1 specific rare........"Each" and Any" to me is all inclusive.

    Again, I am not aserting I am right, just that this what I take it to mean.


    Fredwin: 54 Gnome 'Lock
    Earthen Ring
  •  08-23-2006, 8:08 AM 165135 in reply to 165074

    Re: World of Warcraft TCG Set Size

    A UDE employee has stated it will be 2 to 4 epics per box a few days ago.
  •  08-23-2006, 10:54 AM 165386 in reply to 163426

    Re: World of Warcraft TCG Set Size

    (Some people on this forum think there should be a lower proportion of rares in the set. That would help me because I have a small budget, but I have an alternate suggestion and a question to go with it.  There's a bit of discussion before I get to my question so please bear with me.)

    To Jeff Donais,

    As a ccg player, I'm sure you're familiar with how hard it can be to get enough of certain rares to fill out your particular deck design.  If you need four copies of XXX rare, you have a challenge to get them.  This challenge is utterly dependent on the structure of the rare card.  Why is it rare? Is it rare because it has a good, utilitarian design that would help almost any deck?  Or is it good because of an extremely potent, but specific game mechanic?

    As an example of the first way a card is rare, Zapped Giants or Saltwater Snapjaw are rares that would be good and helpful in almost any deck. Everyone wants good allies that are almost invincible late game or a way to get more ability cards to their hand.  However, that means that there are a LOT of players that will want 2, 3, or 4 versions of these kinds of cards for their deck.  This is a huge problem.  A more extreme example is the epic, Magni Bronzebeard.  You probably would never need four copies, but if every alliance player wants 1 copy for their deck (how could he ever not be helpful generating 1/1 allies?) the card would be almost impossible to trade for.

    Now, the second way a card justified as rare is to be extremeley potent, but specific in use such as pyroblast or flamestrike.  These are fantastic cards for a mage (fire mage in the case of pyroblast) but are no help at all in building a deck for your night elf druid or orc hunter.  Well, that person with the druid or hunter deck can just trade pyroblast to someone with a mage deck for a powerful druid or hunter card.  That means someone playing a fire mage deck has a real chance of getting three or four pyroblasts for his deck without needing to buy several boxes of boosters.  Also, the players who don't want pyroblast and get it in a pack can easily trade it for something they do want.

    So we have powerful utilitarian rares that every player and collector is trying to get versus very powerful, class or deck style specific rares that some people really want 4 of but are trading material for others.  There are HUGE consequences for a CCG if the designer (you!) focuses on one type or the other.  I used to play Decipher's Lord of the Rings CCG.  In their first few sets, they made most of their rares in the utilitarian style.  This created a game culture where maybe half the rares were highly sought after cards that every player needed 4 of and the other half were seen as useless both for play and trading.  In later sets, they focused on the specific use but powerful type of rare and had a much healthier trading culture.  They were able to make their players happier, have a wider variety of effective strategies and play styles, and increase player trading without reducing the proportion of rares in a set or hurting the company's bottom lane.

    So my question is, Has the design team for WoW CCG made a conscious decision to tend toward one type of rare or the other?

    I'm sure you can tell where I think they should go.
    The hands of the King are the hands of a Healer

    Bay Area Organized Play Calendar
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