1473012: if you win in regulation, you get 3 points but if you win in time (unless you actually end up winning a second game on damage in the overtime period) you get 2 points and your opponent gets 1? Has anything like this ever been considered?
Let's say we're in game three, tied 1-1 and you're winning the game handily enough, but there's about 5-10 minutes left on the clock. By your rules, it's now in my best interests to stall the game for 5-10 minutes as much as I can and get to time rather than just playing at the normal pace I'm supposed to be just so I can squeeze a point out of it.
I'm not sure that providing a rules system where there's an incentive for a sizeable portion of the players each round to intentionally slowplay in order to go to time because they'll be rewarded for it is something we'd want to encourage.
Or am I missing something?
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Jeff Piroozshad
Marketing Events Specialist
Upper Deck
Level 80 Blood Elf Mage
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