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Parties for Realms
Last post 11-10-2009, 10:05 AM by JonnyDraco. 29 replies.
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10-31-2009, 3:16 PM |
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11-02-2009, 8:18 PM |
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11-02-2009, 9:56 PM |
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11-03-2009, 4:34 AM |
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11-03-2009, 7:48 AM |
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BlackBloc
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Joined on 08-08-2008
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Montreal, QC
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Posts 2,015
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And if Tigersclaw, of all people, isn't playing Velen, you shouldn't play Velen. ;) In my mind it's like if Isgee came and told us he thought Zoo was unplayable crap on the map. I'd sit up and take notice.
"The beatings will continue until morale has improved." - Standard corporate management technique
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11-03-2009, 10:57 AM |
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11-03-2009, 11:09 AM |
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BlackBloc
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Joined on 08-08-2008
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Montreal, QC
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Posts 2,015
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1207521:Like, I've gotta point out that Zoo IS unplayable crap on the map. Can't beat Ice Blocks, Can't beat Velen, can't beat Amalars. That is equivalent to unplayable.
Well that was my opinion too but I wasn't going to put words into your mouth now would I? :P
"The beatings will continue until morale has improved." - Standard corporate management technique
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11-03-2009, 11:49 AM |
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11-03-2009, 4:23 PM |
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11-04-2009, 7:56 AM |
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BlackBloc
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Joined on 08-08-2008
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Montreal, QC
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Posts 2,015
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I think you overestimate the claim jumping builds. You need to be on the hill 3 ticks out of 5 to outscore a defensive build from some other map. Killing a single character in 3 ticks isn't too hard, especially if it sacrifices defensive cards for the mobility necessary to get on the hill tick 1 (or 2).
I think THX can do good by just leveraging the fact everyone else will have an answer to claim jumping, and that those gimmick teams aren't going to be seen in late rounds of the tournament. It can stand toe-to-toe with Amalar (Flame Shock), wrecks Ice Block teams with double Purge, and keeps the hill longer than most teams from being a sheer brick team.
Of course it loses even worse to Morts than Wall, so whatever... if you think Morts are gonna rule this map, then THX is a bad choice.
"The beatings will continue until morale has improved." - Standard corporate management technique
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11-04-2009, 12:11 PM |
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vonMarxx
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Joined on 02-14-2009
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Poland
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Posts 32
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2160844:I think you overestimate the claim jumping builds. You need to be on the hill 3 ticks out of 5 to outscore a defensive build from some other map. Killing a single character in 3 ticks isn't too hard, especially if it sacrifices defensive cards for the mobility necessary to get on the hill tick 1 (or 2).
I think THX can do good by just leveraging the fact everyone else will have an answer to claim jumping, and that those gimmick teams aren't going to be seen in late rounds of the tournament. It can stand toe-to-toe with Amalar (Flame Shock), wrecks Ice Block teams with double Purge, and keeps the hill longer than most teams from being a sheer brick team.
Of course it loses even worse to Morts than Wall, so whatever... if you think Morts are gonna rule this map, then THX is a bad choice.
HTC doesn't lose to Mortimers, because it has Mass Dispell against DOTs, and only need to kill the piztogs owner to gain control of the game.
A.S.G. = ALCOHOL.SEX.GUNS. ... Eastern Plaguelands I 3rd Polish Nationals 2nd Eastern Plaguelands II 4th
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11-04-2009, 1:55 PM |
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11-04-2009, 3:51 PM |
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TigersClaw
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Joined on 08-06-2008
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Montreal, Qc, Canada
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Posts 416
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2513750: 2160844:I think you overestimate the claim jumping builds. You need to be on the hill 3 ticks out of 5 to outscore a defensive build from some other map. Killing a single character in 3 ticks isn't too hard, especially if it sacrifices defensive cards for the mobility necessary to get on the hill tick 1 (or 2).
I think THX can do good by just leveraging the fact everyone else will have an answer to claim jumping, and that those gimmick teams aren't going to be seen in late rounds of the tournament. It can stand toe-to-toe with Amalar (Flame Shock), wrecks Ice Block teams with double Purge, and keeps the hill longer than most teams from being a sheer brick team.
Of course it loses even worse to Morts than Wall, so whatever... if you think Morts are gonna rule this map, then THX is a bad choice.
HTC doesn't lose to Mortimers, because it has Mass Dispell against DOTs, and only need to kill the piztogs owner to gain control of the game.
For Mass Dispel to work well, you need to have all your figures grouped together so it can work well. However, that is losing some precious ticks. Unless, of course, you maneuvered so well that its part of your plan. But, the outlay of the map does not permit easy maneuvering...
MOTIVATION -If a pretty poster and a cute saying are all it takes to motivate you, you probably have a very easy job. The kind robots will be doing soon.
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11-10-2009, 10:05 AM |
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