in Search
Welcome to World of Warcraft TCG & Minis Community Sign in | Join | Help

Parties for Realms

Last post 11-10-2009, 10:05 AM by JonnyDraco. 29 replies.
Page 2 of 2 (30 items)   < Previous 1 2
Sort Posts: Previous Next
  •  10-31-2009, 3:16 PM 1851183 in reply to 1851181

    Re: Parties for Realms

    Also true. Even when you go dotdot on the mage, you now also need a Death Coil and a way to stop them countering it. Down to 6 cards. (Otherwise, that mage scores them 9 VP before dying, prolly too much for you to catch up).

    -Ben

    Isgee is, by definition, a snob.
  •  11-02-2009, 8:18 PM 1852102 in reply to 1851183

    Re: Parties for Realms

    Mages running blink and ice block can't also run counterspell, and if you look at the terrain, no other mage will have LoS/range from a death coil used by the non-Piztog mort on tick 1

    These are very microscopic circumstances that we're looking at.  The point is not that Mortimers are completely unbeatable.  The point is that the scenario has made it even easier for them to win against the other parties that are appropriately preparing for the meta.  Part of me is glad I can't make it to Realms.

    I wanted to give everyone a list of all the trustworthy people who traded with me on this site, but it exceeds maximum character length. To me, that's a hopeful sign.
  •  11-02-2009, 9:56 PM 1852116 in reply to 1852102

    Re: Parties for Realms

    You are of course assuming that the other mages in the party will be hanging out at the spawn point while the Morts summon pets, throw some DoT's or whatever and get the IB up so they can use Death Coil.
    Sarcastic remarks should come in a different color. Then the forums would be more interesting to look at.
  •  11-03-2009, 4:34 AM 1852168 in reply to 1850334

    Re: Parties for Realms

    2678688:
    Wall – you can’t kill me but I can kill you… slowly Don’t see wall doing to well here. To much honor for the map and no way to keep the hill. The absence of any way to get someone off the hill and the very slow killing rate of this team just don’t give me much confidence in them.


    Wall doesn't lose because they have too much honor.  Wall loses because of the mere possibility of Piztog's presence.  With Piztog on the board, it is almost assured of being a loss.  Since it's a big IF if someone plays it and it's Realms... Anything can be played regardless of what the current Meta is.

    I personally wouldn't play Velen just because of the possibility of meeting Piztog.

    MOTIVATION -If a pretty poster and a cute saying are all it takes to motivate you, you probably have a very easy job. The kind robots will be doing soon.
  •  11-03-2009, 7:48 AM 1852209 in reply to 1852168

    Re: Parties for Realms

    And if Tigersclaw, of all people, isn't playing Velen, you shouldn't play Velen. ;) In my mind it's like if Isgee came and told us he thought Zoo was unplayable crap on the map. I'd sit up and take notice.


    "The beatings will continue until morale has improved."
    - Standard corporate management technique
  •  11-03-2009, 10:57 AM 1852287 in reply to 1852209

    Re: Parties for Realms

    Like, I've gotta point out that Zoo IS unplayable crap on the map. Can't beat Ice Blocks, Can't beat Velen, can't beat Amalars. That is equivalent to unplayable.

    -Ben

    Isgee is, by definition, a snob.
  •  11-03-2009, 11:09 AM 1852297 in reply to 1852287

    Re: Parties for Realms

    1207521:
    Like, I've gotta point out that Zoo IS unplayable crap on the map. Can't beat Ice Blocks, Can't beat Velen, can't beat Amalars. That is equivalent to unplayable.

    Well that was my opinion too but I wasn't going to put words into your mouth now would I? :P


    "The beatings will continue until morale has improved."
    - Standard corporate management technique
  •  11-03-2009, 11:49 AM 1852313 in reply to 1852297

    Re: Parties for Realms

    I think, that HTX parties can work well on this map, HHT and HTC are the best examples.

    -HHT with double Purge and mass heals (wave, chain, tranqulity, Thangals crit) can survive many ticks on the center hill.

    -HTC (HTChampion Shadowsun) - Mass Dispel + Battlecast Pants against IB Parties,Shadowsuns crit against Equipment, and Wrath of Air Totem + Thangal for double magic/heal rerolls.

    A.S.G. = ALCOHOL.SEX.GUNS.

    ...

    Eastern Plaguelands I 3rd
    Polish Nationals 2nd
    Eastern Plaguelands II 4th
  •  11-03-2009, 4:23 PM 1852415 in reply to 1852313

    Re: Parties for Realms

    I may be wrong, but I have a strong feeling that HTX is too balanced to actually win at king of the hill.  By this I mean that the build attempts to prepare for all possible opponents, rather than forcing the opponent adjust to your strategy.  It is completely sturdy and will win many games, but doesn't have the unique angle that allows a party to actually win overall in a tournament situation.

    Also, you have no way to get a character off the hill short of killing it, and many of the parties are being built to get on the hill ASAP.  Those initial VPs are going to be crucial.

    I wanted to give everyone a list of all the trustworthy people who traded with me on this site, but it exceeds maximum character length. To me, that's a hopeful sign.
  •  11-04-2009, 7:56 AM 1852654 in reply to 1852415

    Re: Parties for Realms

    I think you overestimate the claim jumping builds. You need to be on the hill 3 ticks out of 5 to outscore a defensive build from some other map. Killing a single character in 3 ticks isn't too hard, especially if it sacrifices defensive cards for the mobility necessary to get on the hill tick 1 (or 2).

    I think THX can do good by just leveraging the fact everyone else will have an answer to claim jumping, and that those gimmick teams aren't going to be seen in late rounds of the tournament. It can stand toe-to-toe with Amalar (Flame Shock), wrecks Ice Block teams with double Purge, and keeps the hill longer than most teams from being a sheer brick team.

    Of course it loses even worse to Morts than Wall, so whatever... if you think Morts are gonna rule this map, then THX is a bad choice.


    "The beatings will continue until morale has improved."
    - Standard corporate management technique
  •  11-04-2009, 8:39 AM 1852680 in reply to 1852654

    Re: Parties for Realms

    Doesn't Vashj just kill Piztog's owner, so that team doesn't seem to need a Breakthrough?
  •  11-04-2009, 12:11 PM 1852779 in reply to 1852654

    Re: Parties for Realms

    2160844:

    I think you overestimate the claim jumping builds. You need to be on the hill 3 ticks out of 5 to outscore a defensive build from some other map. Killing a single character in 3 ticks isn't too hard, especially if it sacrifices defensive cards for the mobility necessary to get on the hill tick 1 (or 2).

    I think THX can do good by just leveraging the fact everyone else will have an answer to claim jumping, and that those gimmick teams aren't going to be seen in late rounds of the tournament. It can stand toe-to-toe with Amalar (Flame Shock), wrecks Ice Block teams with double Purge, and keeps the hill longer than most teams from being a sheer brick team.

    Of course it loses even worse to Morts than Wall, so whatever... if you think Morts are gonna rule this map, then THX is a bad choice.



    HTC doesn't lose to Mortimers, because it has Mass Dispell against DOTs, and only need to kill the piztogs owner to gain control of the game.

    A.S.G. = ALCOHOL.SEX.GUNS.

    ...

    Eastern Plaguelands I 3rd
    Polish Nationals 2nd
    Eastern Plaguelands II 4th
  •  11-04-2009, 1:55 PM 1852818 in reply to 1852779

    Re: Parties for Realms

    To kill Piztog's summoner, you have to catch him.  And HTC is limited to range 2 (unless you pack Mind Blast for Shadowsun, at which point you have to side out either Shadowform or Mass Dispel).  Chances are pretty slim of being able to deal 10 damage to him, regardless of how long you chase.

    I wanted to give everyone a list of all the trustworthy people who traded with me on this site, but it exceeds maximum character length. To me, that's a hopeful sign.
  •  11-04-2009, 3:51 PM 1852881 in reply to 1852779

    Re: Parties for Realms

    2513750:
    2160844:

    I think you overestimate the claim jumping builds. You need to be on the hill 3 ticks out of 5 to outscore a defensive build from some other map. Killing a single character in 3 ticks isn't too hard, especially if it sacrifices defensive cards for the mobility necessary to get on the hill tick 1 (or 2).

    I think THX can do good by just leveraging the fact everyone else will have an answer to claim jumping, and that those gimmick teams aren't going to be seen in late rounds of the tournament. It can stand toe-to-toe with Amalar (Flame Shock), wrecks Ice Block teams with double Purge, and keeps the hill longer than most teams from being a sheer brick team.

    Of course it loses even worse to Morts than Wall, so whatever... if you think Morts are gonna rule this map, then THX is a bad choice.



    HTC doesn't lose to Mortimers, because it has Mass Dispell against DOTs, and only need to kill the piztogs owner to gain control of the game.


    For Mass Dispel to work well, you need to have all your figures grouped together so it can work well.  However, that is losing some precious ticks.  Unless, of course, you maneuvered so well that its part of your plan.  But, the outlay of the map does not permit easy maneuvering...

    MOTIVATION -If a pretty poster and a cute saying are all it takes to motivate you, you probably have a very easy job. The kind robots will be doing soon.
  •  11-10-2009, 10:05 AM 1855458 in reply to 1850232

    Re: Parties for Realms

    I think the low honor teams are going to shine here.  Yes Velen has Purge but CS wrecks that because Velen has to be packing his Healing Wave/Chain Heal for this team to do its best, so that leaves out ES as his second choice to bring.  If you do bring ES what do you do if the Murloc player you are playing fakes you out and is useing agrro murloc ABC to try and burn your Velen down? Triple Flamestrike **drool** might hurt if you are not packing any heals with your guys.  Should be fun either way.


    Lok'tar Ogar
Page 2 of 2 (30 items)   < Previous 1 2
View as RSS news feed in XML
 

Home | News | Upper Deck Store | Message Boards | Downloads | Contact | How to Play

©2006 The Upper Deck Company. “World of Warcraft” interactive game © 2004-2006 Blizzard Entertainment, Inc. All rights reserved. Warcraft, World of Warcraft and Blizzard Entertainment are trademarks and/or registered trademarks of Blizzard Entertainment, Inc., in the U.S. and/or other countries. All other trademarks referenced herein are the properties of their respected owners.

Blizzard Website