i love this deck and started to build a FOH version of it right after the spoilers were online
biggest change i made is that i removed the rapid fire's, they didn't test very well but before reload where basicly your only win condition, you have to activate it before you attack and if your opponent exhausts you or your weapon in responce the card was wasted
gameplan is:
-get a weapon and pump its attack up using ranged weapon spec, the flip and slashdance
-strike out with weapon attack, reload. take the shot
-if its not enough planned assault FTW
the deck kills reliably in turn 6, traps will stall the rush till you can combo out
silencing shot is great at the start of the turn you plan to combo out, if they dont interupt it the cannot stop you from winning, again a play made possible by reload, it was not possible with rapid fire, remember you can react to the exhausting effect of the steelhawk by exhausting it to play silencing shot
in my opinion the deck needs 4 crown of the earth to replace quests and weapons with combo cards
the weapons where chosen because they are relativly cheap to play and had a high attack value, you don't have to worry about strike cost when you play reload over rapid fire
the traps where chosen because they are effective against ally as well as hero attacks, personal preferance