in Search
Welcome to World of Warcraft TCG & CMG Community Sign in | Join | Help

Drums of War Preview: Location, Location, Location!

Last post 10-20-2008, 8:07 AM by Kysuke. 56 replies.
Page 4 of 4 (57 items)   < Previous 1 2 3 4
Sort Posts: Previous Next
  •  10-12-2008, 4:53 PM 1477709 in reply to 1477211

    Re: Drums of War Preview: Location, Location, Location!

    1437778:
    1287275:
    Trolls have Sen'jin Village, where we go to buy our bunny dinos.

    Stormwind sounds nuts. Turn 3 Seraph, turn 4 Myriam + Weeble. Keeping Human allies in play might be a bit difficult though.


    I'm not sure how you'd pull off the turn 3 Seraph, turn 4 Myriam + Weeble without having Tarwila in the mix as well, since you have to exhaust the location for it to work, sure Seraph would only cost 3 on your turn 3, but you'd only have 2 resources left standing after you activated Stormwind. Same issue crops up in playing Myriam, how do you activate the location now?


    actually you're right. i wasn't looking at the exhaust part.

    but you can do double Stormwind to pull it off.

  •  10-12-2008, 5:31 PM 1477810 in reply to 1477709

    Re: Drums of War Preview: Location, Location, Location!

    which means stormwind's going to be quite expensive ? turn 2 myriam's no joke.


    Feral Charge FTW
  •  10-12-2008, 5:50 PM 1477854 in reply to 1477810

    Re: Drums of War Preview: Location, Location, Location!

    1464648:
    which means stormwind's going to be quite expensive ? turn 2 myriam's no joke.


    But 2 stormwinds, 1 myriam, 1 (1 cost) human ally, may be a joke. It could happen but so could rip and flip. >.>
  •  10-12-2008, 5:52 PM 1477862 in reply to 1477854

    Re: Drums of War Preview: Location, Location, Location!

    You can only have one location out at a time...
  •  10-12-2008, 6:05 PM 1477907 in reply to 1477862

    Re: Drums of War Preview: Location, Location, Location!

    2144941:
    You can only have one location out at a time...

    Yes, but you can:
    1. use 1 stormwind
    2. place a 2nd stormwind
    3. use 2nd stormwind
    4. play a 4-cost ally on turn 2

    If there were an instant 1-drop human ally, this sequence would become even more dangerous
  •  10-12-2008, 6:13 PM 1477930 in reply to 1477907

    Re: Drums of War Preview: Location, Location, Location!

    I'm pretty sure that a combo that requires your 1-drop not dying and you drawing 2 of the 4 copies of a location card in your deck as well as a 4-drop that early on will not exactly break the game.
  •  10-20-2008, 6:18 AM 1490322 in reply to 1475723

    Re: Drums of War Preview: Location, Location, Location!

    Anyone else not like the potential for a turn 4 Greench?  Especially if they print a Human Assassination rogue.

    William "Zo" Zobac
    World of Warcraft TCG Level 1 Judge
    Team "Barns and No Bell"
  •  10-20-2008, 6:45 AM 1490333 in reply to 1490322

    Re: Drums of War Preview: Location, Location, Location!

    Not really. Most answers cost 4 or less anyways. Even a turn 5 Lok'holar was barely an autowin.
  •  10-20-2008, 6:48 AM 1490336 in reply to 1490322

    Re: Drums of War Preview: Location, Location, Location!

    1202630:
    Anyone else not like the potential for a turn 4 Greench?  Especially if they print a Human Assassination rogue.

    No.
    West Brom for the Premiership
    Latest Result: WBA 2 Tottenham Hotspur 0 (still DFL)
    Lifetime Regional/RCQ match record: 88-64 (57.9%)
    Collection for sale
  •  10-20-2008, 7:13 AM 1490351 in reply to 1490336

    Re: Drums of War Preview: Location, Location, Location!

    if you get the nuts of a human ally, Diplomacy, 2 Stormwinds and the flightmaster AND Greench in your opening hand, you deserve to win.

    Well, unless your opponent plays Sudden Death.

  •  10-20-2008, 7:22 AM 1490357 in reply to 1490351

    Re: Drums of War Preview: Location, Location, Location!

    1287275:
    if you get the nuts of a human ally, Diplomacy, 2 Stormwinds and the flightmaster AND Greench in your opening hand, you deserve to win.

    Well, unless your opponent plays Sudden Death.

    or a Vigor or a tarwila or a burst of mana.  There are so many things that allow for a super quick high cost ally now it's crazy.



    William "Zo" Zobac
    World of Warcraft TCG Level 1 Judge
    Team "Barns and No Bell"
  •  10-20-2008, 8:07 AM 1490391 in reply to 1490357

    Re: Drums of War Preview: Location, Location, Location!

    Mana-etched Crown is so broken. No way a scub like Markoff could have top 8'd Worlds without abusing such an overpowered card...
Page 4 of 4 (57 items)   < Previous 1 2 3 4
View as RSS news feed in XML
 

Home | News | Upper Deck Store | Message Boards | Downloads | Contact | How to Play

©2006 The Upper Deck Company. “World of Warcraft” interactive game © 2004-2006 Blizzard Entertainment, Inc. All rights reserved. Warcraft, World of Warcraft and Blizzard Entertainment are trademarks and/or registered trademarks of Blizzard Entertainment, Inc., in the U.S. and/or other countries. All other trademarks referenced herein are the properties of their respected owners.

Blizzard Website