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Question about attacking/fade/pummel
Last post 10-08-2008, 10:40 AM by Falldown. 12 replies.
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10-07-2008, 9:30 PM |
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chocobo321
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Joined on 09-18-2008
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Posts 265
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Question about attacking/fade/pummel
Ok, say I have 2 warglaives out. My opponent has fade in his hand. I want to attack his hero. He is planning on using fade to become elusive or whatever. Now, I suspect he has fade in his hand and I also have a pummel in my hand. I plan to only hit him with one of the warglaives and keep the other one available to pay pummel's cost, because I want to interrupt the fade. As I know it combat goes like this:
Combat Proposal (Effects that say "target can't attack" must be played here to stop the combat) --Combat Step begins--(Attacker must exhaust as the combat step starts) Attack window (When [something] attacks triggers are placed here) Protect point (Defending player may choose a protector. Protecting does not use the chain and no one gets priority) Defend window (This is the only place that a hero can strike with a weapon. The attacker and defender are now "in combat") Combat conclusion (Combat damage is dealt. This does not utilize the chain) --Combat Step ends-
So my question is, when is he allowed to use fade? At what steps of combat are people given priority windows and when can they utilize the chain? Because my plan would be first exhaust the left warglaive to pay for pummel's cost and interrupt his fade, and THEN strike with the right to ready the left warglaive again so that I still get 6 damage in. However, I"m unsure of the order that things would have to proceed to do this. I could only do this is he uses fade before I strike with any of my weapons? Is he given priority to use fade in response to my weapon striking or what?
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10-07-2008, 9:42 PM |
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LordMagnus
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Joined on 02-12-2007
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Orlando, FL
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Posts 1,700
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Re: Question about attacking/fade/pummel
If your opponent wants to use Fade to prevent his hero from being dealt damage, he would need to play it in response to your combat proposal. When the proposal resolves, the proposed defender would be illegal (since it is Elusive) and the proposal would be interrupted. If your opponent waited until the combat step started, making his hero Elusive with Fade would not affect the current combat whatsoever.
Player Management: Level 2 Rules Knowledge - VS System: Level 1 Rules Knowledge - World of Warcraft: Level 2 Rules Knowledge - World of Warcraft Minis: Level 1 Rules Knowledge - Yu-Gi-Oh!: Level 2 Tournament Organizer: Level 1
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10-07-2008, 9:43 PM |
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Lanky Brit
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Joined on 10-26-2006
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Pleasanton, CA
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Posts 4,107
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Re: Question about attacking/fade/pummel
The first step. Combat Proposal. If he doesn't use it then, the Elusive has no effect because the combat has already started.
So, as soon as you declare the attack, he needs to play it.
Cheers.
 Come play at C & Js in Newark, CA Level 43 Horde Orc Warrior 'Lankybrit'
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10-07-2008, 9:48 PM |
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chocobo321
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Joined on 09-18-2008
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Posts 265
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Re: Question about attacking/fade/pummel
ok, perhaps fade wasnt the best example. How about a card like Blink then. Can he use blink in response to me striking weapons or something like that?
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10-07-2008, 10:06 PM |
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LordMagnus
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Joined on 02-12-2007
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Orlando, FL
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Re: Question about attacking/fade/pummel
Yes. As his hero only begins defending during the defend window of combat, this is the priority window at which he would play Blink in order to remove his hero from combat. Because Blink is instant, he may respond to you striking with your weapon by playing it.
Player Management: Level 2 Rules Knowledge - VS System: Level 1 Rules Knowledge - World of Warcraft: Level 2 Rules Knowledge - World of Warcraft Minis: Level 1 Rules Knowledge - Yu-Gi-Oh!: Level 2 Tournament Organizer: Level 1
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10-07-2008, 10:13 PM |
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chocobo321
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Joined on 09-18-2008
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Posts 265
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Re: Question about attacking/fade/pummel
well then, how would i go about trying to interrupt blink. I have a pummel in my hand and I want to pay its cost by exhausting a warglaive and then still have 2 warglaive hits in after I interrupt blink. Is it just whoever strikes first or whoever plays blink first...? Who gets the priority to strike or blink? What if I wanted to wait for him to blink before I strike (so I can play pummel)? Can I do that? It seems like there should be a more organized way to do this.
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10-07-2008, 10:22 PM |
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LordMagnus
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Joined on 02-12-2007
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Orlando, FL
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Re: Question about attacking/fade/pummel
As the turn player, you will receive priority first upon entering the defend window (we're assuming there are no outstanding triggered powers waiting to be added to the chain). Assuming only the cards mentioned are in play and no other valid moves, you have one of two options: strike with one of your weapons, your pass priority.
If you strike with your weapon, your opponent can respond by playing Blink. At that point, you could then respond with Pummel to interrupt it. Or, your opponent can pass priority and allow your strike effect to resolve. After that, you receive priority once more and can either strike with your second Warglaive or pass priority. Assuming you pass priority, if your opponent passes priority then the defend window will close and your hero will deal 3 combat damage to your opponent's hero.
If you pass priority, your opponent can simply pass priority, at which point the defend window will close and no combat damage will be dealt.
Player Management: Level 2 Rules Knowledge - VS System: Level 1 Rules Knowledge - World of Warcraft: Level 2 Rules Knowledge - World of Warcraft Minis: Level 1 Rules Knowledge - Yu-Gi-Oh!: Level 2 Tournament Organizer: Level 1
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10-07-2008, 10:43 PM |
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chocobo321
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Joined on 09-18-2008
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Posts 265
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Re: Question about attacking/fade/pummel
Ok. So basically, say I used a quest to look in his hand and I knew he had blink. When I enter the defend window, I have the 1st priority in the defend window. I'm just waiting for him to use it when I attack. So your saying I must first strike with a warglaive (1 exhausted). Assume this is the left warglaive I strike with. Now he plays blink. Then to pay Pummel's cost, I exhaust the right warglaive. However since I "exhausted" the warglaive and didn't "strike" with it, I do not get to ready another one of my warglaives. This scenario is a complete fail to the attacker.
What I envisioned was a combat where he played blink first, I respond by exhausting the LEFT warglaive to play PUMMEL, then I STRIKE with the right warglaive allowing me to ready the left warglaive and strike with it, netting me 6 damage. Is this combat even possible or am I at a disadvantage because I MUST strike first to goad him out into using blink? Heck, what if I just struck with left, right, left to accumulate 9 unresolved combat damage and then he played blink? Could he do that as well?
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10-07-2008, 10:50 PM |
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chocobo321
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Joined on 09-18-2008
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Posts 265
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Re: Question about attacking/fade/pummel
Oh wait, I just thought of something. What if I strike with the RIGHT warglaive first, and then he plays blink, and then I exhaust left to play pummel. Would pummel interrupt blink such that I would then still "strike" with the right warglaive letting me ready the left warglaive that I exhausted for pummel, and then I can strike with that left warglaive again so I would do 6 damage total?
Now another scenario. Say I know he has blink so I strike with the RIGHT warglaive first expecting him to play it. Let's say he just.. doesn't play blink. Then I strike with the left and right again for 9 damage, THEN he plays blink so I'm just screwed and I can't use pummel. He wins completely.
From my thinking on this scenario its best that the player with blink in his hand just wait until I strike with my warglaives as MUCH as possible, then play blink. So basically the warglaive guy fails. This whole combat seems like a guessing game to me with favor going to the blink player.
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10-07-2008, 11:32 PM |
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Anthony Calabrese
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Joined on 05-04-2008
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Cincinnati, OH
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Posts 338
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Re: Question about attacking/fade/pummel
From a strategy standpoint, the best you can do is to strike with the 0-strike cost warglaive, and goad blink out of him. However, if its not for the killing blow, just strike away and make him play Blink this turn, and next turn save 3 open so you can pummel if he has another.
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10-08-2008, 8:46 AM |
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Firion05
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Joined on 05-19-2007
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Little Rock, AR
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Posts 274
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Re: Question about attacking/fade/pummel
No the best you can do is this.
Scenario 1- Strike with left, if no response strike with right which readies the left for the pummel. 6 ATK total
Scenario 2- Strike with left, opponent responds with blink, you respond by striking with right, which readies left, which you exhaust to pummel. 6 ATK total.
Scenario 3- Declare an attack in defend window opponet responds with blink, you exhaust left to pummel, then strike with right, then left again.
^^ Hows that??
 --- Opp: Yeah um... g2??? ---
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10-08-2008, 10:32 AM |
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BlueRider
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Joined on 08-30-2006
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San Diego
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Posts 4,492
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Re: Question about attacking/fade/pummel
Scenario 3 doesn't work as you will receive priority first when you get to the Defend Window. In order for them to play Blink you would have to pass priority to them. If you pass priority to them without having anything on the chain, like a strike effect, all they have to do is pass priority without doing anything and the Defend Window will close with your hero having zero ATK.
====================== Sweet Zombie Uther! A guide to understanding flowcharts.
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10-08-2008, 10:40 AM |
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Falldown
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Joined on 11-28-2006
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Posts 903
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Re: Question about attacking/fade/pummel
The problem with scenario 1 is that when you strike with the left first he can respond to the right's trigger and blink, you have no unexhausted weapons at that point.
WOW Rules Knowledge LVL 2 Player Management LVL 1
Qualified for Realms Season 3 with an 0-2 record on the first day of realm Qs. Yay 4 man tournaments.
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