I'd disagree with the first sentence of this article "This is going to be the last article explaining the rules of the game. That’s pretty much because there are no more rules to explain! ".
I can think of a couple of areas where the rules so far published are seriously unclear, and I'd hope to see articles which explain them...
1) Buff & de-Buff abilities. I have read comments that some de-buffs (e.g. Corruption) can't stack. And certainly it looks as if some buff/de-buff effects could become seriously broken if they do stack. It would be nice to see a clarification of if/how these stack ??
2) Buff/De-buffs, are they retained after re-spawning ?
3) What types of damage effects do-not get an AC/Defense roll to protect against them. e.g. "Crit: Damage+1" clearly can be reduced by the targets AC roll. But which of the other effects which produce other damage, do so ?
4) Ticking a figures clock more than 10+ turns forwards. i.e. past the current turn number ?
I'd very much like to see an article on buff/debuff effects, before the game designers sign off on the rules being complete...?!?
But aside from those items, I do agree the game rules are remarkably clean.