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Illidan for Wowminis

Last post 07-30-2008, 9:32 PM by Scylya. 10 replies.
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  •  07-04-2008, 7:40 AM 1270877

    Illidan for Wowminis

    I was checking out the action figure of Illidan Stormrage, and its pretty close to scale for use in wow minis.

    Ive been toying with an idea of converting stats for his use, though this is very premature as I dont know how stats currently rate for the game, but just an idea. I was thinking about having 'Phase Dice' to determine his attacks for the action, ie Flamecrash, Normal attack, Shear etc.

    Its a little pet project of mine to noodle on whilst waiting anxiously for this games release :)


    http://www.wowminismods.com/ :)

    *Working to bring WoW minis alive in Perth Australia*
  •  07-04-2008, 9:56 AM 1271205 in reply to 1270877

    Re: Illidan for Wowminis

    Let us know what else you come up with.  I'm not sure what you mean by phase dice, but fun mechanical ideas are always good.
  •  07-04-2008, 2:40 PM 1271475 in reply to 1271205

    Re: Illidan for Wowminis

    How I mean by Phase dice is a dice marked with different symbols to represent different attacks, and each action you get with him, you'd roll to see what attack he does, and each attack has its own 'cooldown' which sets his clock for when he can act next.

    Shear for example would have a longer cooldown of say 4 ticks, where as normal attack could be 2, or even 1.

    As I mentioned earlier, I have no idea how the mechanics will truly work, but its just something to keep me occupied til its release.

     

    Another mechanic I had considered was a Fire Resist Tank - ability option, for this scenario against his Flames of Azzinoth. For this purpose, simply the Flame elementals will do heavy fire damage, and the Fire Resist Tank would have high elemental Defense against its attacks.

    There are lots of things to noodle over, like Raid composition.  What stops you from taking LOADS of healers and not enough DPS?  I figured a boss could have something like a Damage reduction value, for example - that you had to do X amount of damage per 10 step cycle before you did any real damage - This could simulate the need for a DPS race.


    http://www.wowminismods.com/ :)

    *Working to bring WoW minis alive in Perth Australia*
  •  07-19-2008, 9:56 AM 1309937 in reply to 1271475

    Re: Illidan for Wowminis

    Been giving this some extra thought, and came up with an idea that he would have 2 clocks, one for main hand and the other for off hand, and he'd act with them when they are at the same phase of the round as the Game clock.

    His heavy damage main hand attack would be slower speed, using his main clock for that attack and others also if he did something different like a Shear, or Flame Crash determined by the phase dice concept in an above post. Whilst his off-hand would just be a constant damage with a faster time, say 2 ticks on his secondary clock.

    What Im looking at is:

    Main hand - 8 damage, 4 ticks (Counted on Illidans primary clock)

    Offhand -  4 damage, 2 ticks (Counted on Illidans secondary clock)

     

    Shear - this attack works on taking a percentage of that targets health off if it connects, and is preferably avoided entirely by blocking.   This will work as a 5 dice attack, but if any damage is not blocked (The Shear becomes successful) the target loses a total of half its total health instead of the normal damage rules. (Normally this is 60% in game, but 50% is easier on the fly)

    Flame Crash - Illidan flies up a short distance and crashes down, leaving an AoE fire effect that does damage over time.     This attack does 5 dice of fire damage to the target and places a flame marker on his target's hex. Place 3 DOT markers on the Game Time track in 2 time period increments. IE if its Time 3 of the 10 phase round, you would place a marker on 5, 7 and 9.  When the time clock reaches those times, the DOT marker is removed and anyone in or adjacent to the Flame marker token takes 5 dice of flame damage, then remove that DOT marker. When the 3rd dot marker is removed, remove the flame marker from its hex.  Illidan is unaffected by this.

    There currently isnt a system for ranged taunting and kiting, so the raid could set up their other tanks with taunt to cover the healers.

    Just some more ideas Ive been coming up with.


    http://www.wowminismods.com/ :)

    *Working to bring WoW minis alive in Perth Australia*
  •  07-19-2008, 11:07 AM 1310119 in reply to 1309937

    Re: Illidan for Wowminis

    Those are all rally great ideas.  If I may throw a twist to them, have one attack be on a 3 tick timer and the other on a 5 tick timer and there is a bonus if both are done at the same time.  I have no idea if that is accurate to the game, I just think a mechanic like that could be a nice addition.
  •  07-19-2008, 9:13 PM 1311246 in reply to 1310119

    Re: Illidan for Wowminis

    I did consider having the timings more staggered like that, Id prolly increase the damage though. Main Hand - 10 damage, 5 ticks.         Off hand - 5 Damage, 3 Ticks

     

    From speaking to a friend who clears him weekly, he does consistant damage to the main tank and his health just constantly is going up and down, so pretty healing intensive. Also that his two blades are swinging at different speeds, so if he swung with both at the same time that would add to the healing pains.   So if you wanted a bonus to show how nasty that timing can be, have the dice all cumulate into one attack roll.

    If ever both Illidans timers activate at the same time, perform the main attack but add the secondary attack dice also, combining into a single devastating roll.

    So you would have to stagger healing on the main tank to keep him up, and any excess healing wasted on raid damage because people dont get out of the fire quickly enough could be detrimental to the raid.


    http://www.wowminismods.com/ :)

    *Working to bring WoW minis alive in Perth Australia*
  •  07-20-2008, 12:25 AM 1311308 in reply to 1311246

    Re: Illidan for Wowminis

    I like the sounds of that even more.  I have that Illidan model and when I can (not til I can build a suitable squad) I'm gonna play test that just for the fun.  The one concern I have at that point is when he makes that big attack (which granted is either not gonna happen that often or else he is not attacking with his off hand for 2 turns), an unbuffed Gorebelly is likely to get one-shotted (and we don't know how many if any hit point buffs there are).  Its like an 87% chance he going to get a 9 or more hit when rolling 15 die.  If you can buff GB 2 hit points it drops to 51%.  I mean at that point you need an off tank that is just as durable.  Basically if chosen to be this way every 5 turns he's killing someone (and no more than every 15 turns) Still, it would be fun and, really, I'm gonna test it like that.
  •  07-20-2008, 1:03 AM 1311316 in reply to 1311308

    Re: Illidan for Wowminis

    Yea, im hoping there will be Action bar cards that figures can bring as buffs to the raid, things like Blood Pact, Prayer of Fortitude, Leader of the Pack etc. Im also hoping that they will do some gear cards too, things like Fire Resist set that could give the character massive dice when avoiding fire based attacks, or Resilience that could make that character immune to crits.

    PHASE DICE - D10 Dice to randomly determine what attack illidan does when activated by his Main clock. (This dice is also used for each Phase of Illidans raid, though the stat card varies upon what stage youre currently at)

    PHASE 1 and 3 (Night elf form)

    • 1 - 6 : Normal Main hand attack
    • 7-8   : Shear
    • 9      : Flame Crash
    • 10    : Draw Soul

    Im still working on how to incorporate things like Draw Soul and parasite, I might leave parasite off since it seems annoying. Draw soul could simply be a cone attack (affected by taunt) that does damage and heals Illidan.

    Draw Soul - Cone attack that is subject to taunt, extending 4 Hexes and hitting all raiding players for 6 dice of Shadow magic damage, each point of damage taken this way heals Illidan of 2 damage. This way the Taunting tank can force the cone AoE onto himself and away from the raid.


    http://www.wowminismods.com/ :)

    *Working to bring WoW minis alive in Perth Australia*
  •  07-20-2008, 8:34 AM 1311583 in reply to 1311316

    Re: Illidan for Wowminis

    Going to brainstorm and plan out for phase 2 where Illidan flies up and becomes invulnerable, throws down his warglaives which summon the two Flames of Azzinoth. Also he bombards the raid with fireballs, eyebeam, and Dark barrage.

    Flames of Azzinoth will hit hard using fire damage that can only be tanked by offtanks in Fire resist gear. At the start of the raid, the raiding player nominates 2 figures to be Fire resist tanks, these tanks will roll 6 dice in defense against any fire based damage (Flame Crash and AoE, all of the Flames of Azzinoth attacks) - If there is no fire resist, you roll magic defense.

    Im not too sure how stats will go as I havent too much to compare them too, but lets just say - Attack 10 dice fire damage Speed 4, 8 Dice defense, 30 Health.

    PHASE 2 (Flying) - Remove Illidan from the board

    FLAMES OF AZZINOTH

    • 1-6:   Flames of Azzinoth normal attack
    • 7-8:   Flames of Azzinoth Blaze AoE
    • 9-10: Flames of Azzinoth Flame blast cone

    ILLIDAN (Using Main clock only, no offhand attack)

    • 1-6:   Illidan Fireball 
    • 7-8:   Illidan Eyebeam
    • 9-10: Illidan Dark Barrage

    Flames of Azzinoth normal attack:   10 dice fire damage attack, speed 4

    Flames of Azzinoth Blaze attack:    Same as Flame Crash above.

    Flames of Azzinoth Flame Blast cone:   Similar to Draw Soul, 4 hex cone AoE doing 7 dice of fire damage to all hit.

    Illidan Fireball:  Targets a random member and ignores taunt, that target and all adjacent raid members take 5 dice of Fire damage vs Magic resist. 6 tick cooldown

    Illidan Eyebeam - still working on :P

    Illidan Dark Barrage:  Targets a random member and ignores taunt. Does 6 dice of shadow damage (defended by Shadow resist or Magic resist), and places 3 tokens on the Main Game clock at intervals of 2 (similar to flame crash DOT). Everytime that round starts, the target under dark barrage takes the above damage.  8 tick cooldown.


    http://www.wowminismods.com/ :)

    *Working to bring WoW minis alive in Perth Australia*
  •  07-23-2008, 12:03 AM 1317468 in reply to 1311583

    Re: Illidan for Wowminis

    Alright, I've done up a rough Phase 1 stat card for Illidan. Cant exactly playtest it or compare it to the other figures in the set reliably but I've based stats on what I've already seen, though I need a rule for his crits - Im thinking of dropping his damage down and balancing it out with heavy crits.
    http://www.wowminismods.com/ :)

    *Working to bring WoW minis alive in Perth Australia*
  •  07-30-2008, 9:32 PM 1334740 in reply to 1317468

    Re: Illidan for Wowminis

    Any suggestions about how I can change his damage to take into account critical hits?

    Also, I have to modify Shear. I showed the draft of the Phase 1 card to my friend, and he actually saw the effect of Shear in game (The first time hes never seen it avoided), instead of taking off a percentage of health, it was a debuff that increased damage taken by 60% while it lasted)

    Im a noob when it comes down to playing with images, but here you go


    http://www.wowminismods.com/ :)

    *Working to bring WoW minis alive in Perth Australia*
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