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Scourgewar Preview - Class Matters

Last post 11-09-2009, 9:44 AM by NovemberX. 126 replies.
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  •  11-06-2009, 3:05 PM 1853837 in reply to 1853832

    Re: Scourgewar Preview - Class Matters

    Oh, and I guess I've been playing these wrong all along:





    I once completed Leader of the Bloodscale when I had a 5 and 6 cost ally in my party. And I once said my Hero was untargetable with the Girdle when I had 3 allies. YIKES!!!

    Cheers.


    Come play at C & Js in Newark, CA
  •  11-06-2009, 3:20 PM 1853846 in reply to 1853837

    Re: Scourgewar Preview - Class Matters

    It's not complicated, if the second part of the sentence is true, then  you get the benefit of the first part of the sentence. 

    A) Is an ally in your party - if yes gain +1/+1, if no gain nothing.

    Well, seems we only needed an A) for this one, guess it's pretty simple.

    A) Is an ally in your party - if yes gain untargetable, if no gain nothing.


    Only two things are infinite......
  •  11-06-2009, 5:40 PM 1853901 in reply to 1853837

    Re: Scourgewar Preview - Class Matters

    1189990:
    YIKES!!!

    Cheers.


    your age shows when you get trolled easily on the internets.

  •  11-06-2009, 7:06 PM 1853916 in reply to 1853901

    Re: Scourgewar Preview - Class Matters


    I think the issue concerning the Nerubian allies stems from the confusion if the wording should be:

    "If you have a/an [requirement X] in your Graveyard, gain [effect Y]"

    OR

    "If you have at least 1 [requirement X] in your Graveyard, gain [effect Y]"


    many in this thread seem to suggest the text is insinuating the latter wording, but having played Yu-gi-oh! (where the exact wording of an effect really matters), I just wanted to be sure.
  •  11-06-2009, 7:26 PM 1853919 in reply to 1853916

    Re: Scourgewar Preview - Class Matters

    I would post about the Nerubian guys, but I think that's been beaten to death despite the fact that some people are still biting.

     

    I don't like the idea of class matters because I thought those were the worst from that OTHER game. Having said that, I have faith that UDE will do a good job with it though. I imagine playing Jonas and your opponent plays:

    What a random loss! ... unless you have Hateful Strike.

  •  11-06-2009, 7:45 PM 1853924 in reply to 1853919

    Re: Scourgewar Preview - Class Matters

    Prediction: The mage-hater will be in every deck that can run it.

    Just a guess, I could be wrong.. never know >>

    That's about as massive a fail as it gets..
    Laziest judge you'll ever meet. No, really.
  •  11-06-2009, 7:52 PM 1853927 in reply to 1853919

    Re: Scourgewar Preview - Class Matters

    1745287:

    I would post about the Nerubian guys, but I think that's been beaten to death despite the fact that some people are still biting.

     I don't like the idea of class matters because I thought those were the worst from that OTHER game. Having said that, I have faith that UDE will do a good job with it though. I imagine playing Jonas and your opponent plays:

    What a random loss! ... unless you have Hateful Strike.


    I liked how the previous block focused on race while this block seems to focus on class-based support.

    anyway, I initially disliked the concept of a class-specific counter. I mean, if you're not up against any Rogues, Gurzom is just another 4/4 4-cost drop (which is not bad, but nothing much). I guess some ppl can argue that these types of cards are good in side decks, but it's still kinda iffy...

    ...but then I realized how WoW tcg has an ever-evolving (relatively speaking that is) meta, where certain classes will always become flavor of the season/month/block (some, more longer than others), so UDE can always use this as a means to "stabilize" the game.

    for instance, I know some ppl have been complaining how mages have been dominating since the last half of the BC block until today (and to think, mages used to be the 'meh class' during the 1st few sets. how times have changed eh?), so maybe UDE can design anti-mage allies to counter this? something like "a mage has to pay 1 more resource/discard a card to interrupt stuff" or something.

    another example: to counter Kilzin rush, maybe an ally that prevents all non-combat damage from shamans?

    of course, that means the "flavor of the month/season/block" decks will just adapt to overcome these anti-class allies, but UDE does it right, hopefully the class composition in the meta will be a bit more..."diverse" so to speak...
  •  11-06-2009, 8:22 PM 1853936 in reply to 1853927

    Re: Scourgewar Preview - Class Matters

    lol, what if the Mage hater had an ability that interrupted the next ability played by a Mage. Something like Mystic Denial.

  •  11-06-2009, 9:03 PM 1853945 in reply to 1853936

    Re: Scourgewar Preview - Class Matters

    Mage Killer (5)     Orc Death Knight

    4/5

    Fire/Frost/Arcane resist
    This ally can't be interrupted.

     

    That's what I would envsion a "magehater" to be.


    Only two things are infinite......
  •  11-06-2009, 9:03 PM 1853946 in reply to 1853919

    Re: Scourgewar Preview - Class Matters

    1745287:

    I would post about the Nerubian guys, but I think that's been beaten to death despite the fact that some people are still biting.

     

    I don't like the idea of class matters because I thought those were the worst from that OTHER game. Having said that, I have faith that UDE will do a good job with it though. I imagine playing Jonas and your opponent plays:

    What a random loss! ... unless you have Hateful Strike.




    I can't think of any cards Rogues could possibly put in their decks to stop this guy... Oh wait, god forbid those decks be forced to put in a few non-Rogues in their rogue decks if they are afraid of this guy...

    5-0 Local Warsong Gulch Tournaments
    Top 4ed 8 Realm Qualifiers, but my mom wouldn't drive me to Realms
  •  11-06-2009, 9:05 PM 1853947 in reply to 1853946

    Re: Scourgewar Preview - Class Matters

    Carnage kills him dead and is a great card against tons of decks.

    Gang Up, Slash and Dash, I'm sure there's more I can't think of off the top of my head.


    Only two things are infinite......
  •  11-06-2009, 9:15 PM 1853949 in reply to 1853945

    Re: Scourgewar Preview - Class Matters

    1540010:

    Mage Killer (5)     Orc Death Knight

    4/5

    Fire/Frost/Arcane resist
    This ally can't be interrupted.

     

    That's what I would envsion a "magehater" to be.



    eh, preventing the damage type they usually deal is just kinda iffy. half the time the problem with mages is that they interrupt whatever solution you try to come up with to the predicament they put you in. IMHO, the way to combat them is to somehow disrupt their capability to interrupt/lock the board.

    besides, making it Orc is kinda unfair to Alliance. make it Nerubian, then we have a deal  :P
  •  11-06-2009, 9:19 PM 1853951 in reply to 1853916

    Re: Scourgewar Preview - Class Matters

    889305:

    I think the issue concerning the Nerubian allies stems from the confusion if the wording should be:

    "If you have a/an [requirement X] in your Graveyard, gain [effect Y]"

    OR

    "If you have at least 1 [requirement X] in your Graveyard, gain [effect Y]"


    1745287:

    I would post about the Nerubian guys, but I think that's been beaten to death despite the fact that some people are still biting.

    They still bite because if you have more than one ally in your graveyard the ally will recieve more than +1+1. Right?!?

     

    1745287:

    I don't like the idea of class matters because I thought those were the worst from that OTHER game. Having said that, I have faith that UDE will do a good job with it though. I imagine playing Jonas and your opponent plays:

    What a random loss! ... unless you have Hateful Strike.



    How does jonas/rogue deal with kazamon? Seems the exact same. has 4 cost, and prevents all the damage you do to it. Try Slash n dash or carnage.  Or go to illidan... to kill the conqueror at least.

    Edit: And that totally looks like parvink. Notice the plate armor and purple Tabard. Sword looks kinda similar and of course the pink hair.
  •  11-06-2009, 9:32 PM 1853953 in reply to 1853951

    Re: Scourgewar Preview - Class Matters

    1502743:

    How does jonas/rogue deal with kazamon? Seems the exact same. has 4 cost, and prevents all the damage you do to it. Try Slash n dash or carnage.  Or go to illidan... to kill the conqueror at least.

    Good point.

    I think people might be reading into my post as complaining about the rogue hate. I'm just saying that they have to careful with these cards. Some of these cards are either randomly good or vanilla depending heavily on your opponent. However, they will probably not be played in constructed except for meta choices.

    Based on

    Scourgewar features Death Knight, Rogue, Warlock, and Warrior. Each featured class has an above-average number of allies, a 'Lord,' like Klannoc here . . . an Alliance and Horde 'class lover' and 'class hater' ally . . .

     from the article, I don't think the mage-hater is in this set.

  •  11-06-2009, 9:35 PM 1853954 in reply to 1853951

    Re: Scourgewar Preview - Class Matters

    1502743:
    They still bite because if you have more than one ally in your graveyard the ally will recieve more than +1+1. Right?!?

     

    if that's the case, the text should have been:

    "for each [condition X] in your Graveyard, this card has +1/+1"

    right now, if the text is taken strictly as is, it means the ally gains the +1/+1 bonus when there's exactly 1 ally in your Graveyard. any more than that the bonus disappears.


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