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Official FAQ (The Hunt for Illidan)

Last post 10-08-2008, 3:35 PM by Ruttinator. 149 replies.
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  •  04-04-2007, 7:21 PM 698186 in reply to 697406

    Re: Official Rules FAQ (Heroes of Azeroth)

    I am new to playing tcg's so bear with me but i have a question on the horde ally card number 228/319 Name: Plagueborn Meatwall he is a 5 cost 6 health 0 dmg protector with the ability as follows:

    When Plaugueborn Meatwall defends against an ally, remove all damage from plagueborn meatwall, and he deals that much melee damage to each attacking ally.

    Under these surcumstances if Mr. Meatwall takes fatal dmg does this effect still apply and can this effect work if he is protecting not necessarily being initially target from the start of combat phase?

    Your regards are greatly appreciated. Thank you
  •  04-04-2007, 7:48 PM 698214 in reply to 698186

    Re: Official Rules FAQ (Heroes of Azeroth)

    Taeraver:
    Under these surcumstances if Mr. Meatwall takes fatal dmg does this effect still apply and can this effect work if he is protecting not necessarily being initially target from the start of combat phase?
    If "Plagueborn Meatwall" is dealt fatal damage, he will be destroyed like any other character.  However, if he has damage on him and an ally attacks him, all damage will be removed and that much damage will be dealt to the attacking ally before combat conclusion (when combat damage is dealt).  So, he will have no damage when he reaches combat conclusion and will most likely not take fatal damage.  That's assuming the damage he dealt during the defend window did not destroy the attacking ally.  If that's the case, he would be dealt no combat damage.  Basically, attacking with an ally that has less than 6 ATK is useless unless you have an ability to follow up with (or something) to deal fatal damage.

    Any time "Plagueborn Meatwall" defends (even while protecting), his power will trigger.

    Hope this helps!


    WoW TCG Judge LV2
    Player Managment 2
    WoW TCG RK2

    Disclaimer: All answers provided assume that you have enough resources to exhaust, and are able to pay any other additional costs, in order to play the referenced allies/powers/abilities.
  •  04-04-2007, 9:49 PM 698281 in reply to 698214

    Re: Official Rules FAQ (Heroes of Azeroth)

    thank you very much that solves one of my many questions my next question is... can you clearly identify a chain, i think i understand the basic but would like to know the except rules or complex description like when does a chain start how does it end what cards or card abilities may be used and possible conflicts that may arise in the middle of a chain, if this isnt the right place to ask, please point me in the right direction.

    Thank you.
  •  04-05-2007, 4:21 AM 698394 in reply to 698281

    Re: Official Rules FAQ (Heroes of Azeroth)

    The chain is a zone where you play your cards.  Cards are played and each player is given the opportunity to add to the chain.  When all players are done adding cards to the chain, the effects start resolving in reverse order than they were added.  The chain is governed by priority, which is the right of a player to play a card.  Only one player has priority at time, starting with the turn player.  Each player has priority until they pass it.  Players can only add cards to the chain during priority windows, of which there are several in each turn.  The priority windows establish the flow of a turn.  I have devised a chart and a detailed explanation of priority and the chain here.  If you have any more questions you can post them here or create a new thread.

    Hope this helps!


    WoW TCG Judge LV2
    Player Managment 2
    WoW TCG RK2

    Disclaimer: All answers provided assume that you have enough resources to exhaust, and are able to pay any other additional costs, in order to play the referenced allies/powers/abilities.
  •  04-23-2007, 5:20 PM 719956 in reply to 698394

    Re: Official Rules FAQ (Heroes of Azeroth)

    I have an ability that I can destroy to cause an effect, someone plays Unraveled Plans(pick a player and that player destroys one of his abilities) on me, can I pick my ability and then sacrifice it, putting it on the top of the chain?  Therefore my effect generates and I destroy it then his effect generates and has no target and is therefore put in the graveyard?

    2nd question, if that was a tap ability on a creature instead of an ability in play, and someone targeted my ally with an instant kill card can I play my tap ability as a fast effect?  I'm still a little groggy on which abilities from creatures can't be put into the chain. 

     

    3rd question, back to the first example, if I instead sacrifice my ability first and then am forced by another card to destroy it, their card resolves on the chain first and destroys my ability, but something I read said that even if the card that generated the effect no longer exists the effect is still a link on the chain and therefore resolves as normal, even if the card from where it came is no longer in play.  I played waaaayyyy too much Magic back in the day and my mind is still stuck in their fast effects rules so I just need to get these particular instances clarified please. 

     

    Thanks


    Only two things are infinite......
  •  04-23-2007, 5:35 PM 719968 in reply to 719956

    Re: Official Rules FAQ (Heroes of Azeroth)

    I have an ability that I can destroy to cause an effect, someone plays Unraveled Plans(pick a player and that player destroys one of his abilities) on me, can I pick my ability and then sacrifice it, putting it on the top of the chain?  Therefore my effect generates and I destroy it then his effect generates and has no target and is therefore put in the graveyard?
    Because it doesn't say to destroy target ability, the ability to be destroyed is chosen when Unraveled Plans resolves.  At that point it is too late to use its power to destroy it.  However, you could destroy your ability before Unraveled Plans resolved and get the effect.  If you had another ongoing ability in play though, you have still have to destroy one that is left in play.

    2nd question, if that was a tap ability on a creature instead of an ability in play, and someone targeted my ally with an instant kill card can I play my tap ability as a fast effect?  I'm still a little groggy on which abilities from creatures can't be put into the chain.
    That would be an activated power.  You can think of activated powers, and payment powers, as instant abilities if that helps.  (Though they aren't abilities, ability is a card type only.)  They can be used at any time that you have priority and you can pay the cost.  The only other restriction is that in order to use an activated power on an ally, that ally must have been in your party continuously since the start of your most recent turn.

     

    3rd question, back to the first example, if I instead sacrifice my ability first and then am forced by another card to destroy it, their card resolves on the chain first and destroys my ability, but something I read said that even if the card that generated the effect no longer exists the effect is still a link on the chain and therefore resolves as normal, even if the card from where it came is no longer in play.  I played waaaayyyy too much Magic back in the day and my mind is still stuck in their fast effects rules so I just need to get these particular instances clarified please.
    It depends on how the text is worded.  If it says something to the effect of "Destroy this card => Do something.", then destroying the card is part of the cost and cannot be interrupted.  The card will be destroyed and the power will go on the chain before anyone has a chance to respond to it.  However, if it says something like "X => Destroy this card.  If you do, do something.", then you would have to pay X resources to put it's power on the chain.  Once it resolves you would destroy it and do whatever it says.  After putting it on the chain, then your opponent would have a chance to destroy it by some means, and since you didn't destroy it then the effect wouldn't go off.  Although, you could still pay X again and put it on the chain after your opponents effect.


    ======================
    Sweet Zombie Uther!
    It's a dirty job, but someone has to do it.
  •  04-23-2007, 5:40 PM 719973 in reply to 719968

    Re: Official Rules FAQ (Heroes of Azeroth)

    Ok, I got ya, the chain stacks activations and costs and not effects, that's where the difference from Magic comes in (or I played Magic wrong for a hugely long time :P ).  It's prefix and not postfix.  So any card that was (3) Destroy this card ---->  Do something would take place immideately while cards saying (3) ----->  Destroy this (or another card) to acheive an effect.  First is uninterruptable while the 2nd is open for debate by the opposing team.  Thanks for the clarification.

     


    Only two things are infinite......
  •  04-23-2007, 5:47 PM 719984 in reply to 719973

    Re: Official Rules FAQ (Heroes of Azeroth)

    Well, in the first case the paying 3 and destroying the card would take place immediately, the Do Something portion would go on the chain and wait to be resolved.  The portion before the arrow is the cost, and paying a cost can never be interrupted, the portion after the arrow is the effect that will go on the chain, and it's possible to interrupt that in some way.

    ======================
    Sweet Zombie Uther!
    It's a dirty job, but someone has to do it.
  •  04-30-2007, 4:11 PM 726607 in reply to 417428

    Re: Official FAQ (including Through the Dark Portal)

    I have a question about Refuge's Quandry.

    If I attack with a Scarlet Kris, which would exhaust my hero and weapon, can I activate Refuge's Quandry to untap the Scarlet Kris and attack once again that turn?


  •  04-30-2007, 4:26 PM 726635 in reply to 726607

    Re: Official FAQ (including Through the Dark Portal)

    No, in order to attack with your hero, your hero must be ready.  However, during your first attack, after you strike with Scarlet Kriss, you can complete Refuge's Quandry to ready the Kriss and strike with it again in that same combat.  You can strike with a single weapon multiple times in the same combat if you can find a way to ready it.

    ======================
    Sweet Zombie Uther!
    It's a dirty job, but someone has to do it.
  •  04-30-2007, 4:59 PM 726698 in reply to 726635

    Re: Official FAQ (including Through the Dark Portal)

    Thanks
  •  06-02-2007, 11:18 AM 755014 in reply to 417428

    Re: Small Faq correction

    Did anyone else notice the Blood elf hero and the Human Warlock hero's Health is stated incorrectly in the FAQ?  I know is minor but it's a little weird and needs updating...

  •  06-07-2007, 7:01 PM 759359 in reply to 417428

    Re: Official FAQ (including Through the Dark Portal)

    When there is a weapon already in play can you replace it with a weapon from hand by playing it as normal, effectivly sacrificing the original weapon for the new one.
  •  06-07-2007, 7:04 PM 759361 in reply to 759359

    Re: Official FAQ (including Through the Dark Portal)

    Welcome to the forum!

    When you play a second weapon with the same tag as the one that is already in play, a uniqueness violation is created.  During pre-priority processing, one of the violating cards must be destroyed by the player that controls them.  You don't have to destroy the old one, you can choose either one.

    WoW TCG CR410.2:
    If a uniqueness violation occurs, the violating player must choose a violating card and destroy it. Such destruction can’t be stopped, even if that card can’t be destroyed. If the violation persists, that player must destroy another violating card, and so on, until the violation is repaired. If multiple uniqueness violations occur simultaneously, the turn player repairs all of his or her violations first, then the next player clockwise, and so on.
    Hope this helps!


    WoW TCG Judge LV2
    Player Managment 2
    WoW TCG RK2

    Disclaimer: All answers provided assume that you have enough resources to exhaust, and are able to pay any other additional costs, in order to play the referenced allies/powers/abilities.
  •  10-04-2007, 12:12 PM 877328 in reply to 759361

    Re: Official FAQ (including Through the Dark Portal)

    I have a few questions regarding untargetable.  The way I understand it, untargetable is the opposite of elusive, in that elusive can be targeted but not attacked, and untargetable can be attacked but not targeted.

    1.  If a spell does not target an ally, (like, say, Arcane Blast), will it damage an untargetable ally?

    2. If the infamous Chain Lighning first hits a totem or some other ally, can it then bounce into an untargetable ally?

    3. If I can't throw a Fireball at an untargetable ally, can I at least sic my Infernal on it?

    Thanks for your time.  I hope I have this rule straight and all you have to say is yes, yes, and yes. :)

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