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Scourgewar Preview - Class Matters

Last post 11-09-2009, 9:44 AM by NovemberX. 126 replies.
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  •  11-06-2009, 3:56 AM 1853573 in reply to 1853561

    Re: Scourgewar Preview - Class Matters

    Borow:

    I, personally, don't wish to hear about leaked information until Scourgewar is released. It really spoils the fun out of the set.

    And releasing information about a new keyword when we know TOMORROW!!! its going to be released. (The article said that). Its quite rude if you spoil someone's preview.

  •  11-06-2009, 3:56 AM 1853574 in reply to 1853570

    Re: Scourgewar Preview - Class Matters

    Lol, rogue armor is just great
  •  11-06-2009, 4:01 AM 1853575 in reply to 1853561

    Re: Scourgewar Preview - Class Matters

    Looks interesting, the rogue / druid armor is amazing tho... my control desecrator is a happy cow, it even stops daspien (untill he destroys it, but still). Shaman / hunter armor pales in comparison though....

    I hope they make a revive pet soon - a cheap (2 -3 cost) ongoing ability that works like uplfiting prayer, but pets only.
  •  11-06-2009, 4:03 AM 1853577 in reply to 1853575

    Re: Scourgewar Preview - Class Matters

    Anarchist Bladewalker and Shadow tactics lol.
  •  11-06-2009, 4:07 AM 1853578 in reply to 1853570

    Re: Scourgewar Preview - Class Matters

    This looks very good - creature type made for a very good Magic block and I have high hopes for this.  All the themes look good and many of them are things I was surprised to see hadn't been explored yet (Class quests, Hero-Ally class interactions).

    Looking forward to it - gutted I'm on vacation during the sneak previews!

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  •  11-06-2009, 4:21 AM 1853579 in reply to 1853570

    Re: Scourgewar Preview - Class Matters

    And I thought this set's crafted cards were good. Can't wait, this block is going to rock. The Nerubian guys look like they could be insane.

    Zapped Giants - UK Community Site

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  •  11-06-2009, 4:30 AM 1853582 in reply to 1853579

    Re: Scourgewar Preview - Class Matters

    Well a 2/2 for 1 is ok... I don't know if it's insane.

    It's not +1/+1 for EACH ability in the graveyard, just +1/+1 if you have an ability there.

    Right?

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  •  11-06-2009, 5:40 AM 1853592 in reply to 1853573

    Re: Scourgewar Preview - Class Matters

    1983505:
    Borow:

    I, personally, don't wish to hear about leaked information until Scourgewar is released. It really spoils the fun out of the set.

    And releasing information about a new keyword when we know TOMORROW!!! its going to be released. (The article said that). Its quite rude if you spoil someone's preview.


    I've edited my posts to delete the content.
    I'm going to post it in a "spoiler thread" you won't have to read if you don't want to.
    Borow,
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  •  11-06-2009, 6:26 AM 1853602 in reply to 1853592

    Re: Scourgewar Preview - Class Matters

    Klannoc doesn't seem very good to me. I would elaborate, but I'm lazy.

    Best card in this article by far is the Rogue quest. I'm looking forward to seeing the other class quests.
  •  11-06-2009, 6:34 AM 1853605 in reply to 1853472

    Re: Scourgewar Preview - Class Matters

    It's going to be a "Shadowy World" out there lol! The art for the Orc card owning Parvink is brutal! And anyone remember that Undead ally on Scourgewar that comes out for free once you deal a shadow damage to opposing hero (or ally)?



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  •  11-06-2009, 6:56 AM 1853611 in reply to 1853605

    Re: Scourgewar Preview - Class Matters

    Is the second profession on that Hunter Inscription? It's a little hard to read.

    Why would that orc being owning Parvink, he's a Rogue hater? Stupid Orc.


    No quote for you!

  •  11-06-2009, 7:14 AM 1853613 in reply to 1853579

    Re: Scourgewar Preview - Class Matters

    1208645:
    And I thought this set's crafted cards were good. Can't wait, this block is going to rock. The Nerubian guys look like they could be insane.

    And where pray tell can we find what the crafted cards are? Did I miss something that you would be kind enough to share? PLEASE?  ^_^



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  •  11-06-2009, 7:21 AM 1853615 in reply to 1853613

    Re: Scourgewar Preview - Class Matters

    I've signed an NDA with UDI, which means I can't talk about anything like the crafted cards until they're officially previewed (which they typically are a week or so after a set's release). So you've not missed them but neither can I tell you what they do, except that I think they're exceptionally well costed and designed, and follow in the direction of the new Badge of Justice rings.

    Dave, I meant more for draft than constructed.

    Zapped Giants - UK Community Site

    I definitely DID NOT attend a Season 4 Realm Champs. Ever. At all. Honestly.

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  •  11-06-2009, 7:22 AM 1853616 in reply to 1853613

    Re: Scourgewar Preview - Class Matters

    Talking about the rings maybe?  I really like specific cards like this, the racial only allies were some of my favorite cards before this set but now they're just going to build sets full of cards that make deckbuilding oh so fun.
    Only two things are infinite......
  •  11-06-2009, 7:26 AM 1853622 in reply to 1853613

    Re: Scourgewar Preview - Class Matters

    That Orc ally could be a great asset against Jonas decks. (Prevents damage from Deathblow, Overkill, Eviscerate, Gutshot, Etc.)

    Oh and that Alliance ally isn't free if you remove 5 combo cards. The coming into play effect just does nothing. That ally looks really good though.

    Edit: Also as I re-read the Priest ability, I noticed it doesn't target. It can effectively kill Myriam.

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