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Scourgewar - A Gunslinger's Glimpse

Last post 11-05-2009, 7:25 PM by MaskedAmeoba. 90 replies.
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  •  10-21-2009, 6:38 AM 1846836 in reply to 1846827

    Re: Scourgewar - A Gunslinger's Glimpse

    That 13 cost equipment makes me think of invisibility,glimmer of hope,etc. which wouldn't do any good to you if you were to play this card...
  •  10-21-2009, 6:54 AM 1846841 in reply to 1846836

    Re: Scourgewar - A Gunslinger's Glimpse

    Up till now they never give hunters a break :-s



    I'm the war that comes to you.
    The plague that follows through.
  •  10-21-2009, 6:55 AM 1846842 in reply to 1846841

    Re: Scourgewar - A Gunslinger's Glimpse

    Great-Ring + http://www.wowtcgdb.com/carddetail.aspx?id=2007

    1st SEACC
    1st Realms Open
  •  10-21-2009, 7:08 AM 1846844 in reply to 1846842

    Re: Scourgewar - A Gunslinger's Glimpse

    Man, I definitely read the hunter card wrong. Marksmanship Hero Required? Really? Even if Scorpid sting is amazing, it seems bad.

    Am I missing something with the ring? If it triggers start of turn, any sort of instant effect that makes their hero untargetable is just going to fizzle it, not make you destroy your own hero, right? I guess Noxel Shroudhaggle would work...
  •  10-21-2009, 7:21 AM 1846847 in reply to 1846844

    Re: Scourgewar - A Gunslinger's Glimpse

    The ring doesn't say "you may destroy target hero". It just says to "destroy target hero". That is, your opponent should make their hero untargetable before you target them in order to force you to target your own hero. (since you must complete as much of an effect as possible, and thus, if you could legally target only a hero you target him, even if it is your own)

    Since the equipment powers triggers at the start of turn, you choose the target first (since triggered effects go on the chain first), so it shouldn't be a problem. Invisibility, Blessing of Freedom would just buy the opponent a turn. (Glimmer of Hope won't work, since it interrupts abilities).
    However, Flight Form* (or Terror Pit Girdle with an opposing ally in play) will have the opponent already untargetable and cause you to target yourself.

    Note that using Ahstongue Staff of the Death-Sworn would give the opponent to play things like Invisibility or Blessing of Freedom before the end of turn, (leading again to you targeting yourself and autolosing) which makes it bad.

    *Druid seems like the best class to go with this ring so far, does it not?
  •  10-21-2009, 7:23 AM 1846848 in reply to 1846836

    Re: Scourgewar - A Gunslinger's Glimpse

    The ring targets so your opponent would need to make himself untargetable before your turn begins. There's not a lot of non-jank ways to pull that off so I can see this ring be a win condition for some deck out there.

    Chimera Shot seems meh on its own since it's a card that requires good support. It reminds me of Overkill when HFI came out. It was unplayable then but now Jonas just makes that card seem unfair. Powerful card but we'll need to see more playable stings before this card sees play.


    My entire collection for sale.
  •  10-21-2009, 7:47 AM 1846855 in reply to 1846827

    Re: Scourgewar - A Gunslinger's Glimpse

    You could maybe build an anger-management warrior deck with the great-ring as a win condition?
  •  10-21-2009, 8:05 AM 1846861 in reply to 1846855

    Re: Scourgewar - A Gunslinger's Glimpse

    Does R&D even play their own game? Deathknight gets a wrath of god+ type ability and hunters get a talent card that needs to combo off some other ability in play?  Really?  Nevermind that only three of these abilites will exist after this set AND you need to draw them early AND you need to keep them in play for this card to work.  It's a nifty card with some powerful effects, but honestly, who cares anymore?  Hunter will STILL have problems dealing with abilites and equipment effeciently.


    WOW. TCG. SCRUB.
    Go ahead, give it a try, everybody's doing it.

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  •  10-21-2009, 8:05 AM 1846863 in reply to 1846848

    Re: Scourgewar - A Gunslinger's Glimpse

     Unfortunately for Hunter (if I had a nickel for every time I typed that...), the only stings that currently exist in the MMO are Viper, Serpent, and Scorpid.  It's unlikely we'll see any additional, cheap Stings printed in the near future, so we'll just have to hope that Scorpid will be a 1-cost staple and/or Serpent Sting somehow gets buffed in usefulness.  Even then, I have never liked packing cards that do absolutely nothing without having a card in play, especially when the requirement is extremely narrow (see Blood Boil...then see Blast Wave).

    As a Death Knight fanatic looking for any sign of potential, my favorite card of this bunch is definately Army of the Dead.  I do hope the class gets a solid form of interrupt protection to go along with it, but I suppose beggars can't be choosers and playable rares are always appreciated in my book.

    By the way, a UDE member mentioned during Worlds that the new DK races in Scourgewar are going to be Night Elf and Undead.  I look forward to using the new Undead hero with AotD and wiping the opposing board of their Myriams/Dimzer/etc, while keeping my Dethvirs safe and sound to help protect the new Ghoul tokens from certain board wipes.  Also, I plan on dropping the Spectral Kitten on the following turn to give my Ghoul swarm some extra pounce for the ounce.  On the jankier side of things, I would also like to combo this card with Metzen the Reindeer for a fun way to generate 4 bonus Ghoul tokens, while filling up Minions of the Shadow Council and keeping this card somewhat relevant against solo. Arrrrrr-braaaaains!


    <----WTB Official Obliveron Avatar plz. Viva la Demons!
  •  10-21-2009, 8:14 AM 1846866 in reply to 1846863

    Re: Scourgewar - A Gunslinger's Glimpse

    hunters are getting some ways to destroy resources....ummm...do u guys think they will be in the future more afficent at resource accel or resource destroying ???:o!!!i hope they do :D a little more strategy....they kinda lack control :(
  •  10-21-2009, 8:30 AM 1846870 in reply to 1846866

    Re: Scourgewar - A Gunslinger's Glimpse

    Destroying/exausting resources has always been a "hunter thing" (along with rogue)

    Viper sting, ice barbed spear, arcanite steam pistol, band of vile aggression, and now chimera shot.



    Chris "Jedion" Reilkoff
  •  10-21-2009, 8:57 AM 1846880 in reply to 1846870

    Re: Scourgewar - A Gunslinger's Glimpse

    Unfortunately, Chimera Shot is just bad :-\.  It's not cheap to play (not expensive either, but a lot of good cards are good because they're undercosted) and requires quite a bit of support.  The worst part is that the other stings are almost totally unplayable.  Playing jank cards in a deck to make an ok to bad card less janky seems like bad deckbuilding.

    Army of the Dead on the other hand will probably be one of the set's chase rares.  That card is insane.  It goes against one of the bigger taboos of card making I've seen:  Board wipes should be even and not increase your board position without ample combo setup.  This card clears the field AND puts you in position to do massive damage the following turn.  As mentioned earlier, combine this with Dethvir and it's just sick.  Have to say AotD is one of the most powerful cards I've seen in a while...  Think about it, Invoke the Nether is playable, and this is twice as good.


    Click for trades!!! ^___^

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  •  10-21-2009, 9:00 AM 1846884 in reply to 1846880

    Re: Scourgewar - A Gunslinger's Glimpse

    I agree with everything Fett just said.

    I think that one DK card could be strong enough to change how black ice decks are built (more focus on cards like nether fracture and counterspell)



    Chris "Jedion" Reilkoff
  •  10-21-2009, 9:07 AM 1846892 in reply to 1846842

    Re: Scourgewar - A Gunslinger's Glimpse

    Just to comment on the Ring and Blessing of Freedom.

    A smart Paladin player will play Blessing of Freedom as/after their End of Turn triggers. This will cause Blessing of Freedom to last until the end of next turn, which would be the opponent's.

    ~DF

  •  10-21-2009, 9:54 AM 1846923 in reply to 1846892

    Re: Scourgewar - A Gunslinger's Glimpse

    1983505:

    Just to comment on the Ring and Blessing of Freedom.

    A smart Paladin player will play Blessing of Freedom as/after their [own] End of Turn triggers. This will cause Blessing of Freedom to last until the end of next turn, which would be the [Ring-bearing] opponent's.

    ~DF



    Yes, this will work (clarified it a smidge for other readers). Hence Ben's warning!

    Glenn Jones
    Contributing Editor - WoW TCG and WoW Minis

    Coverage Writer Extraordinaire
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