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Bearmancat

Last post 10-17-2009, 7:46 PM by wulfgar5150. 21 replies.
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  •  10-16-2009, 9:39 PM 1845054 in reply to 1845043

    Re: Bearmancat

    So I played against this team tonight in my BG. We played King of the Hill on the main scenario map from the deluxe rule book.

    I played this:

    Minis:
    Prince Kael'Thas
    Bog Elemental
    Enraged Fire Spirit

    ABCs:
    Prince Kael'thas's Flamestrike
    Arcane Flux
    Polymorph
    Counterspell
    Flamestrike
    Signet of Eternal Life
    Entangling Roots
    Tranquility
    Mark of the Wild

    It was no contest. Final was 26 to 4. And yes, the player I played against was a very good player, not someone who didn't know what he was doing.

    The key to the whole matchup I think was roots. I was able twice to root (Vi'Gor once and Parvink another time) right before he had his combo lined up for Dralor and X mini being next to each other.

    That, and flamestriking for 6 on tick 2, followed up by a 7 dice, plus a crit from Kael, teleporting EFS right in line where a 2 health Vi'Gor couldn't come in anymore, yeah, that might have had something to do with it.

    Anyway, I think it's a great team and a LOT of fun to watch and I'm sure to play, but I found it's lack of speed in movement, and lack of range to be detrimental to it. Been racking my brain of how to add some range, without losing synergy...

    I really am starting to get down on Mark of the Wild. When it recharges, it seems like a waste sometimes to spend 2 ticks in the late half of the game to buff someone, when I could be pushing through that needed damage. 1 tick buffs like Arcane flux are ok, but 2 tick recharging cards seem to wain on me... i don't know, maybe it's me.
    WOW Minis - RK2
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    UDE PM - Level 1
    2009 Durotar Realms Minis Top 8

    I ROLL AT:
  •  10-16-2009, 10:07 PM 1845058 in reply to 1845054

    Re: Bearmancat

    As much as Dralor and Vi'gor rocked my socks, So often, Elanna was the MVP in the party.  I kid you not, her ranged pressure is significant in a party of two mighty threats like the rogue and the druid.  Unfortunately, it takes a character like Jaina to boost Elanna to truly winning strength, so eventually I cut her from the party.

    Parvink and Vi'gor are win.  I'd double over in tears if this happens, but Dralor may have to get cut.

    Cheers!

    -teh Sig

    Christopher "Siggie teh Sig" Nugent
    Find me on facebook with liiamealone @ yahoo dot com
    email me at teh_Sig @yahoo dot com
  •  10-16-2009, 10:51 PM 1845063 in reply to 1845058

    Re: Bearmancat

    What do you think of Vi'Gor, Dralor, and Fillet?
    WOW Minis - RK2
    WOW TCG - RK1
    UDE PM - Level 1
    2009 Durotar Realms Minis Top 8

    I ROLL AT:
  •  10-17-2009, 12:49 AM 1845083 in reply to 1845063

    Re: Bearmancat

    Reminiscent of my GoFeR, actually.  GoFeR had Graccus for Flash of Light and Cleanse, but that was not enough to stop Fillet from being repeatedly lambasted or Graccus from being farmed.  Roria protected Fillet, and if I had it to do over again, I'd pack GoFeR with Sulfuras and Boomstick.  Roria would be replaced with Parvink in a heart beat, well...maybe.  Roria is SOOOO good for Fillet.

    Anyway, One of the reasons parties like Bolvar/Graccus/Savin can survive as solid melee bodies is their access to magic attacks from ABCs like Bolvar's Retribution, Avenger's Shield, and Hammer of Wrath.  While these less-than-stellar magic attacks wont make up for the loss of a mage or lock, it opens the door for the typically melee-reliant team to Abuse Amalar's resist. 

    I too tried out the Vi'gor/Parvink/Dralor party on the Deluxe Rulebook's King of the Hill scenario, and while I managed to trounce a few parties, I got mauled by both of the major Pally bands (Bolvar and Velen variants) and a Vashj/Dag'gum/Razorclaw concoction. 

    I tested 12 games today, each ending in 30-minutes or less, and experimented with ABCs. 
    Evasion is still a must-have, even if I want to branch out for Dralor, and Mark of the Wild makes for a really wasted recharged ABC in too many games.  Either I need it badly but lose because I stop tempo to cast it, or I don't need it at all after Vi'gor's first action of the game, even after Vi'gor dies a time or two. 

    I really wanted to crown Parvink as Queen of the Hill, in honor of CorayThan, but I'm struggling with the party against other strong contenders for the hill.

    Cheers!

    -teh Sig


    Christopher "Siggie teh Sig" Nugent
    Find me on facebook with liiamealone @ yahoo dot com
    email me at teh_Sig @yahoo dot com
  •  10-17-2009, 9:44 AM 1845164 in reply to 1845083

    Re: Bearmancat

    God I remember GoFeR. It HAS been a while since we had a new set... now I feel like that moment when I realized my daughter is gonna start driving this year... I'm old.

    LOL
    WOW Minis - RK2
    WOW TCG - RK1
    UDE PM - Level 1
    2009 Durotar Realms Minis Top 8

    I ROLL AT:
  •  10-17-2009, 10:25 AM 1845181 in reply to 1845164

    Re: Bearmancat

    I personally think Sunder and Expose are necessary vs. tank bands. If Vashj gets played a lot around you, Bulwark and anti-crit boots on Parvink is very strong, though it does chew up a lot of card slots.
  •  10-17-2009, 7:46 PM 1845370 in reply to 1845181

    Re: Bearmancat

    2318122:
    I personally think Sunder and Expose are necessary vs. tank bands. If Vashj gets played a lot around you, Bulwark and anti-crit boots on Parvink is very strong, though it does chew up a lot of card slots.


    I have to be honest in saying you're on to something with double equipment on Parvink. The more i play test her and look over her the more i realize that the warrior ABC's suck for her. They are just not that useful. Even disarm/sunder armor suck for her because once the one character is dead you have to wait till after tick freakin 10 to use that crap again. I think the key to her is Nightmare Blade and Signet of the Eternal Life. They make her do a lot more damage and take a lot less through out a game. A 3/2/9 is tough to kill to begin with and then put in a reroll on defense and she gets that much better.
    I roll at:
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