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Upgrading my Elendril with FoH
Last post 07-12-2009, 3:37 AM by felorc. 29 replies.
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07-07-2009, 12:50 PM |
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felorc
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Joined on 02-04-2007
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Posts 102
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Re: Upgrading my Elendril with FoH
you could replace the traps with 4x aspect of the monkey and 4 bindings of lightning reflexes, that way you have a permenant defence against his allies and he has to get past ongoing ability and equipment too besides the weapon and ranged weapon spec
the bindings are a pain to get though, lemme know what you think, korky's randsom works great with aspect of the monkey too
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07-08-2009, 1:00 AM |
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CipRyan
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Joined on 06-18-2008
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Posts 45
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Re: Upgrading my Elendril with FoH
yap... aspect of the Monkey and Bindings are a pain for any ally-based deck. Looks like a better choice over the traps. Until you have the combo cards in hand, you have to keep your bow ready for Silencing, but that shouldn't be a problem, turn 7 usually find you with the cards.
As a side note, personally I consider 4 Bindings a bit too much. Donno what to put beside it tho...
This is the Lionar deck i've played against last dayz:
Lionar The Blood Cursed
4 Offender Gora
4 Scout Omerta
4 Bloodsoul
3 Munkin Blackfist
3 Kazamon Steelskin
3 Doshura
3 Furious Kalla
3 Johnny Rotten
3 Kagella Shadowmark
2 Rehgar Earthfury
2 Cromarius Blackfist
4 Sudden Death
3 Wreck
3 Bloody Ritual
2 Finishing Shout
3 Orgrimmar
3 Hidden Enemies
3 Torek’s Assault
3 Chasing A-Me 01
3 Bolstering Our Defenses
Side:
2 Deafening Shout
1 Wreck
2 Cromarius Blackfist
4 Puncture
1 Finishing Shout
I helped a lot in making this deck ready for preety much anything, so I kinda "dig my own grave" when I played against it.
"Mogor decim-...Mogor destro-...Mogor KILL!"
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07-08-2009, 2:32 AM |
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Fireblast
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Joined on 10-28-2006
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Paris, FRANCE
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Posts 1,456
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Re: Upgrading my Elendril with FoH
Nice to see you cut all good cards to 3 :)
Yet you still play a playset of Omerrtas
~
Best ranking at weekly draft : 4th (5 showed up and I got a bye :D) Number of weekly drafts : 44 and counting. 0-4 drop at worlds (pairings suck) Once won a game in DMF, my opponent didn't show up.
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07-08-2009, 3:11 AM |
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CipRyan
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Joined on 06-18-2008
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Posts 45
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Re: Upgrading my Elendril with FoH
It's a bit odd, yeah, but it works well. I've tried going without Omerrtas and pump all others important allies by 1, but in every turn I ended up having more allies in hand then needed.
Personally i like having more cheap allies on the board, exhaust them and pump up the dmg of Kagella.
"Mogor decim-...Mogor destro-...Mogor KILL!"
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07-08-2009, 5:24 AM |
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Re: Upgrading my Elendril with FoH
OK I've been playing an Elendril strikeout otk deck like this and there are a couple of things I want to emphasise.
Reload, Planned Assault and Take the Shot are where all my otk potential comes from. This is how the deck wins. Flip, strike, reload, strike, reolad, strike, take the shot. I don't even use Rapid Fire and I don't plan to, it's just so unreliable and heaps more expensive. The above only costs 5 resources and it's not unusual to do some of those shenanigans on turn 5.
So, my advice is, up Reload and Planned Assault to 4x, drop the Rapid Fires. Also drop slow stuff like Wraith Scythe, Wraithtide Longbow, Devillsaur Leggings. Get 4x Take the Shot in. Drop Crown of the Earth, not a good quest when you're building up otk pieces in hand, instead up Call to Arms: Arathi Basin to 4x. Get One Draenei's Junk instead of Concerted Efforts imo - digging for Steelhawk, Reload, Planned Assault and RWS in place of Trophy Kill, Silencing Shot and Moccasins.
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07-08-2009, 6:16 AM |
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CipRyan
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Joined on 06-18-2008
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Posts 45
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Re: Upgrading my Elendril with FoH
Yep, something like that i'm running right now.
Elendril
4x Planned Assault
4x Reload
4x Ranged Weapon Specialization
4x Silencing Shot
4x Take the Shot
4x Snipe
3x Trophy Kill
4x Blackcrow
4x Steelhawk Crossbow
3x Quickstrider Moccasins
3x Devilsaur Leggings
3x Wrathtide Longbow
2x Bindings of Lightning Reflexes
4x A Warm Welcome
3x A Cipher of Damnation / 3 One Draenei's Junk
3x Concerted Efforts (very good if you need a Snipe or Silencing)
2x Crown of The Earth / 1 One Dreaenei's Junk, 1 Call to Arms: Arathi Basin.
2x Call to Arms: Arathi Basin
Sidedeck
4x Woodsie Leafsong
3x Terror Pit Girdle
3x Multi-Shot
Those 2 Wrathtide longbows are there just 'cause 8 bows doesn't seems enough.
Instead of Devilsaur I really donno what to put. I might try out Slashdance tho...
"Mogor decim-...Mogor destro-...Mogor KILL!"
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07-08-2009, 8:40 AM |
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Re: Upgrading my Elendril with FoH
I'd start with including 3x Scrapper Ironbane and 2x Burn Away. Gotta make sure you always have at least SOME form of equipment/ability removal in your deck. Never know what might shut you down, destroy you, or what the opposing deck might rely upon.
Scrapper is an amazing card anyway. This guy is one of the beauties of playing Alliance. Practically every deck has targets for him these days and he's just a machine at what he does. Turn 5 is not too late/slow either, like turn 6 for Narthadus or in most cases Woodsie (way too slow to rely upon, opponent has answers by the time you get an attack in).
Burn Away is because, well, Hunter's got nothing else lol. On the plus side, you can recur it with Planned Assault. I have 2 mained with 2 side.
Instead of Wraithtide as Bows 9 and 10, use Telescopic Sharprifle. 2-cost less lets you do a lot more a lot earlier, Wraithtide is simply too expensive and slow. You've got Trophy Kill to deal with Barov (and in some cases, Take the Shot).
I still don't understand Crown of the Earth, mind explaining? Probably something I'm missing.
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07-08-2009, 9:45 AM |
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CipRyan
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Joined on 06-18-2008
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Posts 45
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Re: Upgrading my Elendril with FoH
Crown of The Earth is just amazing when you have anything but the combo cards you need to end the game. 'Cause hunters are lacking on control and even end-games card, the combo is just something you HAVE to get it as soon as possible. Only one turn delay can bring you back to square 1.
You're right 'bout Scrapper. He's very important to this kind of deck, over the anti-abilities cards because you have Silencing for them and Snipe, but nothing else to deal with equips.
If you have any other ides, and you're kind enough to share'em, please do so :).
"Mogor decim-...Mogor destro-...Mogor KILL!"
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07-08-2009, 12:04 PM |
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felorc
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Joined on 02-04-2007
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Posts 102
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Re: Upgrading my Elendril with FoH
i love crown of the earth in this deck, i play the deck with 4 slashdance and because of that havea bit more freedom to use the flip, i dont have to win in one big turn, so i use all my combo pieces as soon as i draw them when i have a weapon and ranged spec, so the cards that end up in my hand are extra weapons, traps and extra quests (i play 4 korky's randsom too) to replace them with combo cards is very important to me
i use silence shot mainly to stop my ability's from being interupted or destroyed, i don't run any equip/ability hate at all, if you know of any ongoing ability or equipment that once it hits the field shuts me down please enlighten me fellows, ive been able to play around everything so far
the reason behind 4 bindings is it WILL be destroyed, rush can't win if it has a few counters, and you need it as a t3 play against the faster decks, plus i always say you dont need a reason to play a card in 4s, you need a reason to not play it in 4s
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07-08-2009, 12:13 PM |
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felorc
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Joined on 02-04-2007
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Posts 102
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Re: Upgrading my Elendril with FoH
i might replace the crown of the earth with orders from lady vasj if im going with the aspect of the monkey/bindings of lightning reflexes combo as my defence, next to 4 korky's and 4 arati bassin
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07-09-2009, 2:25 AM |
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CipRyan
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Joined on 06-18-2008
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Re: Upgrading my Elendril with FoH
Ok ...let's say you play bindings in t3. But how do you put counters on it in time? Mean, almost every horde control ally-based has Munkin in turn 4. And for 3 resources to put it back it's a bit expensive.
In t4 you play a bow and keep it rdy for Silencing. T5- Ranged Wep. Spec. And t6-7 hit the combo, right?
Also... put all your hopes in Take the Shot it's a bit risky. Maybe put something in there that's just as effective as it so you're sure you can end the game.
Maybe Rapid fire, tho it's a bomb against some decks, but nothing to others.
Right now i'm stuck... My ability list looks something like this:
4 Planned Assault
4 Reload
4 Ranged Wep. Spec.
4 Snipe
4 Take the Shot
4 Silencing Shot
3 Explosive Trap (put 1 counter to Bindings)
3 Trophy Kill
For the equips:
4 Blackcrow
4 Steelhawk Crossbow
3 Quickstrider Moccasins
3 Bindings of Lightning Reflexes
3 "Scrapper"s and 14 quests.
And really donno if it's enough to win at least some games...
"Mogor decim-...Mogor destro-...Mogor KILL!"
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07-09-2009, 12:00 PM |
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felorc
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Joined on 02-04-2007
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Posts 102
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Re: Upgrading my Elendril with FoH
i play this list and LOVE it!
hero: elendril
ability:
4 ranged weapon spec
4 reload
4 planned assault
4 take the shot
4 slashdance
4 aspect of the monkey
4 silencing shot
4 serpent sting
equipment:
4 steelhawk crossbow
4 telescopic sharprifle
4 bloodseeker
4 bindings of lightning reflexes
quests:
4 korky's randsom
4 crown of the earth
4 a rare bean
my wincondition is a combination of hero attacks, direct damage (take the shot) and dots (serpent sting)
the great thing about using the aspect and bracers as defence (besides the fact that they stack nicely) as opposed to playing traps is you don't have to choose between attack or defence (you can only exhaust your hero for one of the two, i don't play the moccasins, wich is nice with traps)
so you don't need to win in one turn. so after i play the bindings, i could play any ability to do some damage and get some counters on the bindings, than next turn do some more dmg and add some more counters, so the bindings work great in this deck, but i wouln't play it without the aspect ofthe monkey
still waiting on anyone to give me a reason to play ongoing ability/equipment destruction btw, i know its one of basic deckbuilding principles, but if its not neccesary than don't play it
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07-09-2009, 7:31 PM |
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ehudwill
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Joined on 02-05-2008
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Posts 30
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Re: Upgrading my Elendril with FoH
I would run a pet instead of serpent's sting. The pet would serve two purposes. First it would give your opponent something to attack, thereby taking the heat off you and it would give you more dynamic way to deal with what your opponent plays. Serpent's sting is stuck where ever you put it and if your opponent plays an ally next turn then you will need to find another card to take care of it. If you have Dundee then I would go that way. If not any decent pet would do. I find most people cannot wait to kill your pets. I think they have pet envy. I really like you idea of a solo hunter, so if you are set on that then go for it.
We keep the dead. They are not forgotten.
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07-10-2009, 1:09 AM |
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CipRyan
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Re: Upgrading my Elendril with FoH
A pet in a solo deck shure it's a big surprize for teh opponent. Good Ol' Fury might be an option, or Dundee.
Testing the deck, i encountered another solo hunter. This one is a bit different, battling him remembered me of solo rogues. 3 pumps for ranged weapons with Take the Shot and Rapid Fire as finishers.
From what i've saw, it looks something like this:
Elendril
4 Ranged Wep. Spec.
4 Rapid Fire
3/4 Take the Shot
2/3 Trueshot Aura
3/4 Planned Assault
4 Snipe
4 Silencing Shot
2/3 Trophy Kill
4 Steelhawk Crossbow
4 Blackcrow
2 Skyfire Hawk-Bow
2/3 Eye of Rend
2/3 Warpwood Binding
3 Quickstrider Moccasins
2/3 Crown of The Earth
4 A Warm Welcome
3 Order from Lady vashj
3 Call to Arms: Arathi Basin
2/3 Concerted Efforts
I've found it very interesting, and when I've asked him how it performs against heavy equip/ability decks, he said that by the time they become a real threat, the game is 90% won. He beat me 2-1, but in the last game, my cards just refused to cooperate, so I asked him to have a rematch soon.
"Mogor decim-...Mogor destro-...Mogor KILL!"
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07-12-2009, 3:37 AM |
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felorc
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Joined on 02-04-2007
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Posts 102
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Re: Upgrading my Elendril with FoH
i don't play allies because no ally helps with the gameplan of this deck and every deck packs ally removal so your actualy helping your opponent beat you by giving them a target for the otherwise dead cards in their hand, setting yourself back a turn in the procces
why i play serpent sting? i love aspect of the monkey in this deck, it gives you a turn 1 play and holds of the rush until you have a bindings of lightning reflexes out, but it costs you a card from your hand every turn, so not much cards left to combo out with,
enter serpent sting, it softens up the opponent so you don't need alot of combo pieces to win
against some control decks it's difficult to combo out because of all the ways they can disrupt your gameplan (destroy your permenants, interupt your combo cards, protect against your attacks or exhaust your hero)
enter serpent sting, they have to get rid of a second ongoing ability (next to ranged weapon spec) wich can also be fetched from the grave with planned assault, and it is even better against control since the match lasts more turns, a wincondition all by itself against control
other control decks like to attack your hand and quests, leaving you with a weapon but no way to combo out,
enter ser.... you get the idea by now
i almost forgot: its a turn 2 play, wich the deck doesn't have alot of
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