<?xml version="1.0" encoding="UTF-8" ?>
<?xml-stylesheet type="text/xsl" href="http://entertainment.upperdeck.com/wow/community/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>Arena Grand Melee Rules</title><link>http://entertainment.upperdeck.com/wow/community/blogs/designers_blog/archive/2009/05/07/1747177.aspx</link><description>So there have been some questions and speculations about exactly how the new Arena Grand Melee cards will work.&amp;nbsp; Well, wonder no more, as I present the rules for Arena Grand Melee (only slightly redacted).Make sense?&amp;nbsp; Basically, during each</description><dc:language>en-US</dc:language><generator>CommunityServer 2.0 (Build: 60217.2664)</generator><item><title>re: Arena Grand Melee Rules</title><link>http://entertainment.upperdeck.com/wow/community/blogs/designers_blog/archive/2009/05/07/1747177.aspx#1747531</link><pubDate>Fri, 08 May 2009 13:50:49 GMT</pubDate><guid isPermaLink="false">02b41859-1c05-4ac9-82ac-744f27f3c840:1747531</guid><dc:creator>Houjix</dc:creator><description>I'm dissapointed in the Family that Slays together. Do you UDE guys not have kids?</description></item><item><title>re: Arena Grand Melee Rules</title><link>http://entertainment.upperdeck.com/wow/community/blogs/designers_blog/archive/2009/05/07/1747177.aspx#1747625</link><pubDate>Fri, 08 May 2009 15:58:43 GMT</pubDate><guid isPermaLink="false">02b41859-1c05-4ac9-82ac-744f27f3c840:1747625</guid><dc:creator>LankyBrit</dc:creator><description>Just a quick question, if you can answer. Let's say 4 people are playing. How do they actually play outside of the AGM phase? Can attack anyone? Teams? what?&lt;br&gt;&lt;br&gt;Cheers.</description></item><item><title>re: Arena Grand Melee Rules</title><link>http://entertainment.upperdeck.com/wow/community/blogs/designers_blog/archive/2009/05/07/1747177.aspx#1747687</link><pubDate>Fri, 08 May 2009 17:19:11 GMT</pubDate><guid isPermaLink="false">02b41859-1c05-4ac9-82ac-744f27f3c840:1747687</guid><dc:creator>The Wolf</dc:creator><description>LankyBrit -&lt;br&gt;&lt;br&gt;Since AGM is designed primarily for casual games, the rules are basically anything goes. &amp;nbsp;We've done everything from Two-headed Ogre, attack to the left, free-for-all, you name it. &amp;nbsp;It is a Grand Melee, after all, the Arena just want to see a good fight go down!</description></item><item><title>re: Arena Grand Melee Rules</title><link>http://entertainment.upperdeck.com/wow/community/blogs/designers_blog/archive/2009/05/07/1747177.aspx#1747688</link><pubDate>Fri, 08 May 2009 17:21:14 GMT</pubDate><guid isPermaLink="false">02b41859-1c05-4ac9-82ac-744f27f3c840:1747688</guid><dc:creator>Houjix</dc:creator><description>Probably either Gurabashi style or teams would be acceptable. </description></item><item><title>re: Arena Grand Melee Rules</title><link>http://entertainment.upperdeck.com/wow/community/blogs/designers_blog/archive/2009/05/07/1747177.aspx#1747967</link><pubDate>Fri, 08 May 2009 23:47:48 GMT</pubDate><guid isPermaLink="false">02b41859-1c05-4ac9-82ac-744f27f3c840:1747967</guid><dc:creator>Vylokx</dc:creator><description>There seems to be a hint in the line under Heroes, below the blanked out text it says &amp;quot; Be careful with your Curses of Midnight!&amp;quot;. &amp;nbsp;Maybe these special Heroes have flips that act as a win condition?</description></item><item><title>re: Arena Grand Melee Rules</title><link>http://entertainment.upperdeck.com/wow/community/blogs/designers_blog/archive/2009/05/07/1747177.aspx#1748218</link><pubDate>Sat, 09 May 2009 11:57:47 GMT</pubDate><guid isPermaLink="false">02b41859-1c05-4ac9-82ac-744f27f3c840:1748218</guid><dc:creator>optaboy</dc:creator><description>Don't think so otherwise you could curse of midnight yourself turn 2 and GG.</description></item><item><title>re: Arena Grand Melee Rules</title><link>http://entertainment.upperdeck.com/wow/community/blogs/designers_blog/archive/2009/05/07/1747177.aspx#1748522</link><pubDate>Sun, 10 May 2009 02:18:17 GMT</pubDate><guid isPermaLink="false">02b41859-1c05-4ac9-82ac-744f27f3c840:1748522</guid><dc:creator>Anthony Calabrese</dc:creator><description>They probably have powers on the back of the hero, like Kurzon the False</description></item><item><title>re: Arena Grand Melee Rules</title><link>http://entertainment.upperdeck.com/wow/community/blogs/designers_blog/archive/2009/05/07/1747177.aspx#1749497</link><pubDate>Mon, 11 May 2009 17:00:38 GMT</pubDate><guid isPermaLink="false">02b41859-1c05-4ac9-82ac-744f27f3c840:1749497</guid><dc:creator>LankyBrit</dc:creator><description>Cards have been leaked on the Forums. One Hero has +12 HP on reverse side, and another has +1 Melee attack.&lt;br&gt;&lt;br&gt;Cheers.</description></item><item><title>re: Arena Grand Melee Rules</title><link>http://entertainment.upperdeck.com/wow/community/blogs/designers_blog/archive/2009/05/07/1747177.aspx#1750517</link><pubDate>Tue, 12 May 2009 19:13:50 GMT</pubDate><guid isPermaLink="false">02b41859-1c05-4ac9-82ac-744f27f3c840:1750517</guid><dc:creator>Houjix</dc:creator><description>Ha, Power Word: Restore could kill the Tauren if he has too much damage.</description></item></channel></rss>