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Arena Grand Melee Rules



So there have been some questions and speculations about exactly how the new Arena Grand Melee cards will work.  Well, wonder no more, as I present the rules for Arena Grand Melee (only slightly redacted).






Make sense?  Basically, during each player's turn, after he draws a card, he flips over the top card of the AGM deck before doing anything else in his turn.  That card will either be an ongoing effect, which destroys any other previous ongoing AGM effect in play, or it will be a one-time effect, which will resolve before a player continues his turn.  That's it! 


We have already shown you a few examples of what the Arena can do, but here are a couple more to whet your appetite:





No need to dress up for the Arena, it's more of a casual environment, after all.





Brings the idea of family game night to a whole new level!


What's that?  You want to know what's up with the new heroes and Preparation cards?  Well, you'll have to check back next week for that.  Sorry, I can't reveal all the secrets quite yet.  Stay tuned, and look for Arena Grand Melee to hit store shelves May 19th.

- The Wolf


Published Thursday, May 07, 2009 12:33 PM by 2492254

Comments

 

Houjix said:

I'm dissapointed in the Family that Slays together. Do you UDE guys not have kids?
May 8, 2009 6:50 AM
 

LankyBrit said:

Just a quick question, if you can answer. Let's say 4 people are playing. How do they actually play outside of the AGM phase? Can attack anyone? Teams? what?

Cheers.
May 8, 2009 8:58 AM
 

The Wolf said:

LankyBrit -

Since AGM is designed primarily for casual games, the rules are basically anything goes.  We've done everything from Two-headed Ogre, attack to the left, free-for-all, you name it.  It is a Grand Melee, after all, the Arena just want to see a good fight go down!
May 8, 2009 10:19 AM
 

Houjix said:

Probably either Gurabashi style or teams would be acceptable.
May 8, 2009 10:21 AM
 

Vylokx said:

There seems to be a hint in the line under Heroes, below the blanked out text it says " Be careful with your Curses of Midnight!".  Maybe these special Heroes have flips that act as a win condition?
May 8, 2009 4:47 PM
 

optaboy said:

Don't think so otherwise you could curse of midnight yourself turn 2 and GG.
May 9, 2009 4:57 AM
 

Anthony Calabrese said:

They probably have powers on the back of the hero, like Kurzon the False
May 9, 2009 7:18 PM
 

LankyBrit said:

Cards have been leaked on the Forums. One Hero has +12 HP on reverse side, and another has +1 Melee attack.

Cheers.
May 11, 2009 10:00 AM
 

Houjix said:

Ha, Power Word: Restore could kill the Tauren if he has too much damage.
May 12, 2009 12:13 PM
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