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The New Guy's Perspective - Name That Card!



Welcome blogophiles!  It has been a while since I talked about the actual process of
designing and developing individual cards for the WoW TCG.  In these past few months I have learned quite a bit about how a card eventually comes to be.  Sometimes, a design is right on and there is very little tweaking required.  Just slap some art on that bad boy, and send him to the printer.  On the other hand, some cards have to go back to the drawing board many times, for any number of reasons.  Sometimes a design is just too narrow to ever see any play.  Sometimes a card looks too similar to an existing card, making one look really poor in comparison to the other.  And sometimes, a card just doesn’t work within the constraints of the rules! 



This week, I thought we’d have some fun looking at how some cards mutate and evolve to reach their final form that eventually sees print.  I reviewed the card history for an assortment of interesting designs from Blood of Gladiators.  Below, I am going to list the text boxes for these cards, some which changed significantly before seeing print, and others which were pretty close to right on from the get go.  See if you can guess what each of these card designs from Blood of Gladiators ended up as, and I will reveal the actual answers at the end of the week.  Keep in mind that some of these card texts might not have even ended up on the same card type as initially intended.  Have fun!


 

1 – When you strike with CARDNAME, put two abilities from your graveyard into your hand.

 

2 – Destroy target ability, ally, equipment or resource.  That card’s controller reveals cards from the top of his deck until he reveals a card of the same type.  He puts that card into play under his control and shuffles the rest into his deck.

 

3 – Destroy CARDNAME.  Draw a card for each damage your hero has dealt to target hero or ally this turn.

 

4 – Activate >>> Put the bottom card of your deck on top of your deck.  NO PEEKING!

 

5 – Activate >>> CARDNAME deals 1 nature damage to target hero or ally.

 

6 – Attach to target hero or ally.  Ongoing: At the start of your turn, choose a keyword.  Attached character has the chosen keyword until the end of your opponent’s next turn.

 

7 – Ongoing: At the start of your turn, your hero deals 1 nature damage to target heor or ally and heals 1 damage from himself for each totem you control.

 

8 – When CARDNAME enters play, your hero deals 3 ranged damage to target hero or ally.

 

9 – When you strike with CARDNAME, you may shuffle your deck and reveal the top card.  Until the start of your next turn, as long as that card remains on the top of your deck, you may play it with out paying its resource cost.

 

10 – This space intentionally left blank.

 

11 – When CARDNAME enters play, he deals 2 frost damage to target hero or ally.  A character dealt damage in this way can’t attack or protect this turn.

 

12 – Target ally has +2 ATK this turn.  Target ally has -2 health this turn.

 

13 – When a hero or ally in your party prevents damage, CARDNAME deals 1 shadow damage to target hero.


Good luck!  I look forward to seeing your guesses, and will post what these designs eventually ended up as and how they got there later this week!


- Andrew Wolf

Published Monday, April 20, 2009 5:07 PM by 2492254

Comments

 

sonic4ever said:

The tenth!! That's THE CARD!!!

Dedicated to: Vaerik Proudhoof

Please ongoing ability for the 13th... Shadow/Discipline priest? ;P
April 21, 2009 2:42 AM
 

The Wolf said:

The fact that #13 doesn't say ongoing should give you a hint about which card it is.
April 21, 2009 8:16 AM
 

LwoodY2K said:

1: Battle Mage's Baton
2: Recall from the Brink
3: Boundless Agony
4: Seth's Graphite Fishing Pole
5: Gladiator Dorn
6: Optimize - this card would be awesome BTW.  I choose berserking!
7: Tidal Mastery
8: Shuriken of Negation
9: Nethershard
10: Gladiator Kinivus
11: Kino the Cold
12: Kristina Soulcinder
13: Vol'jin
April 21, 2009 10:33 AM
 

LankyBrit said:

Surely #8 would have been Cuffs of Devestation? No?

Cheers.
April 21, 2009 10:44 AM
 

DriftyOz said:

#12 has to be Clutch Shot
April 21, 2009 11:50 AM
 

Vylokx said:

#6 = Center of Attention?

Speaking of which, I would definitely choose Thrown after attaching that to my hero: Boris Brightbeard.  Dwarf-tossing FTW!
April 21, 2009 1:36 PM
 

The Wolf said:

Some good guesses so far.  Some of the ones I posted are pretty drastically different from what the cards ended up being, but I'll explain all when I reeal the answers at the end of the week.

And nice job on the dwarf-tossing!
April 21, 2009 2:16 PM
 

Naecabon said:

#1 seems like it could have been the Vengeful Gladiator's Wand, can't remember the exact name...

#2 sounds like it could have been an original usage of Utopia?
April 21, 2009 2:31 PM
 

Naecabon said:

#1 seems like it could have been the Vengeful Gladiator's Wand, can't remember the exact name...

#2 sounds like it could have been an original usage of Utopia?
April 21, 2009 2:31 PM
 

GamertotheBone said:

I would guess 10 = Gorehowl
April 21, 2009 5:50 PM
 

miz7i said:

1. Vengeful Gladtiator's Piercing Touch
2. Battle Mage's Baton
3. Boundless Agony
4. Seth's Graphite Fishing Pole
5. Bolton
6. Center of Attention
7. Tidal Mastery
8. Cuffs of Devastation
9. Echo Totem
10. Gorehowl
11. Kino the Cold
12. Kristina Soulcinder
13. Focused Will

Guess we'll see in a week =]
April 22, 2009 2:19 PM
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