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Hopefully by now everyone out there has had a chance to
check out Blood of Gladiators. I thought
I would spend a little time sharing my thoughts about the latest and greatest
set for the World of Warcraft TCG. When I first
started working at Upper Deck, Blood of Gladiators was at the very end of its development cycle,
so I didn’t have too much input regarding the development of the set, but I have
had plenty of opportunity to play with the cards these past few months. So I thought it would be fun to highlight a
few of what I think are some of the cooler themes scattered throughout the set
that may have been overlooked at first glance.
One of the first decks I built in my first week here was a
Treant token deck. You may have noticed
that there is a theme going on with the Druids in Blood of Gladiators. They love their Treants! And really, who doesn’t love flooding the
field of battle with an arboreal army?!?
Friends in High Places, The Sowing of Seeds and Reforestation are all
great for building up your token count, and Nature’s Reach is a great way to rally
the troops. Of course, Forces of Nature
is still a great way to supplement your army.
And don’t forget those Yetis, they’ll do in a pinch if you find yourself
short on trees to summon. Or how about
some peasants? Barov Peasant Caller and
the brothers Barov also pile on the token action! Give the Treant deck a try, I think you’ll
find it a blast to play. As long as no
one comes packing “Cookie” McWeaksauce, of course.
I think I’ve already documented how much I like playing
Hunters, so, of course another of the first decks I built was a Hunter
deck. I really found that there are some
exciting new pets and gear offered in Blood of Gladiators. While Marksmanship heroes get a new talent, I
think Beast Mastery heroes are the real winners. Merciless Gladiator’s Pursuit means that your
Hunter never has to enter battle alone, and it really pairs nicely with the Merciless
Gladiator's Crossbow of the Phoenix,
insuring that you’ve always got a pet to power up your bow. It’s a really cool and unique new weapon, and
it’s not that hard to be firing it off for some pretty impressive numbers. That’s all part of the fun, seeing how big
you can get this bow’s ATK to be.
Fortunately, the new pets are equally impressive, too. You don’t get an ally much more efficient
than Phase Hound, and with Stealth to boot, even the mighty Weldon Barov is no
more than a mere nuisance. And little Bolton may not look like much, but give this little Wind Serpent
a spin, I think you’ll be pleasantly surprised.
When has Long-range come at such a discounted cost before now?
Finally, I wanted to talk a little about Limited play with
Blood of Gladiators. I really think the
Arena attribute greatly changes things.
Locations like The Circle of Blood and Gurubashi Arena really help Arena
strategies shine, by providing a near-endless supply of Gladiators for the
Arena. At first it can be easy to
overlook the Arena attribute, but I think you will find that it can really
create some impressive forces when paired with any number of the
Gladiators. I drafted an Arena deck
recently that won on the back of The Circle of Blood powering out an army of Arena
allies trained by Gladiator Loraala. Who
needs Myriam Starcaller any more!?! And
with Gurubashi Arena, when paired up with the right Gladiator, any ally can be
elusive, or a protector, or have ferocity, or … the possibilities are near endless!
So as you can see, I’m really excited about the release of
Blood of Gladiators. And I’ve barely
covered just a few of the many cool new things the set has to offer. As the first set to be released since I
started working at Upper Deck, it is great to see the cards I’ve been playing
with for a few months now finally in the hands of the players. While we in R&D have our ideas about what
we think are the highlights of the set, it is always fun and exciting to see
how the players respond to the new cards.
What’s your favorite new card from Blood of Gladiators? What kinds of new deck are you most excited
about building?