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Question: Solo Mission - Get the Hammer Mjolnir

Last post 06-25-2009, 5:44 PM by guardian. 3 replies.
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  •  06-14-2009, 10:37 PM 1774420

    Question: Solo Mission - Get the Hammer Mjolnir

    Just a quick question from a new player regarding the Solo Mission, Get the Hammer Mjolnir.

    Gleipnir Rope says, "A hero with the Gleipnir Rope in Fenris's zone may remove the Gleipnir Rope from the map to tie up and stun Fenris."

    If I have a Suit with the Gleipnir Rope move into Fenris's zone, can I immediately remove it from the map to tie up and stun Fenris, or must I wait until my next turn, which will likely result in Fenris KO'ing my Suit?

    EDIT: Wow, so I found a thread already (should have thought to use the search function rather than just manually going through threads). Anyway, the answers there seem to point to the fact the mission requires an extremely contrived method of winning. Is this still the case, or am I missing some further vital errata?
  •  06-15-2009, 1:35 PM 1774929 in reply to 1774420

    Re: Question: Solo Mission - Get the Hammer Mjolnir

    You can find all the current card text in the official card reference, which is downloadable from this site. I believe it was all in that thread though.

    Having a hero with the rope survive one combat, or backing Fenris to the edge, may be a little challanging, but I wouldn't call it extremely contrived. You can adjust the difficulty of your own solo mission experience by changing the number of cards you start with. As you get more familiar with the card pool in Huntik, and develop your strategies, missions (solo or otherwise) will start to seem easier than they first were.

    Dan Scheidegger
    R&D Manager, Game Designer
    The Upper Deck Company

  •  06-15-2009, 3:01 PM 1775021 in reply to 1774929

    • 1740573 is not online. Last active: 10-28-2009, 5:25 AM Jack
    • Top 500 Contributor
    • Joined on 08-14-2007
    • Manchester UK
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    Re: Question: Solo Mission - Get the Hammer Mjolnir

    by the way, how do you mulligan in a solo? Do you draw five first, mulligan however many, then draw extra until you get to what you want? Or do you draw the number you want, then mulligan however many?

    Thanks

    Jack
    Lv2 Yu-Gi-Oh Judge knowledge
    Lv1 Tournament organiser
    Lv1 Huntik Judge knowledge
    Lv1 player managerment
    I run stuff at roundabout toys, Ashton, UK
    visit http://www.yugioh-guide.com and http://www.huntik-guide.com
  •  06-25-2009, 5:44 PM 1781827 in reply to 1774929

    Re: Question: Solo Mission - Get the Hammer Mjolnir

    1589794:
    Having a hero with the rope survive one combat, or backing Fenris to the edge[...]
    Three questions about this one:
    1. If Fenris is in my zone 5 and tries to move 1 zone backwards, will this result in being unable to move backwards, thus not moving at all or will he move 0 zones, resulting in an attack?

    2. I assume if Fenris moves until he meets a hero (5 or 6), he will move 0 zones if in a zone with one of my heroes, is this correct?

    3. Can I tie up an already stunned Fenris or do I need to survive the battle AND have Fenris survive?
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