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Neo Control

Last post 07-22-2008, 5:00 PM by Katoma. 0 replies.
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  •  07-22-2008, 5:00 PM 1316983

    Neo Control

    For a while, I was thinking about a deck that in theory, should gain an immense amount of advantage, pace through itself at a break-neck pace, and in practice, dominate the foe on basically every turn.

    When I thought it through heavily enough, I finally completed the basic version this morning, the Prototype. I have only tested it in 2 matches, the first was a rush job where I tried to run some sup-par ideas to see if those worked, and I quickly replaced them for the 2nd match (First Match was Vs a Six-Sam, Lost 1-2; 2nd Match was the same Six Sam, Won 2-0).


    3|Ston|Elemental Hero Grand Neos
    3|Ston|Elemental Hero Air Neos
    3|Lodt|Gladiator Beast Gyzarus

    2|Potd|Elemental Hero Neos
    3|Taev|Elemental Hero Neos Alius
    3|Dpct|Elemental Hero Prisma
    1|Jump|Elemental Hero Stratos
    1|Ston|Neo-Spacian Grand Mole
    2|Dbt|D.D. Assailant
    1|Cdip|Snipe Hunter
    1|Dcr|D.D. Warrior Lady
    2|Lodt|Honest
    1|Wc07|Destiny Hero - Disk Commander

    2|Lod|Reinforcement of the Army
    2|Eoj|E - Emergency Call
    1|Lob|Monster Reborn
    1|Psv|Premature Burial
    1|Mrd|Heavy Storm
    1|Mrl|Mystical Space Typhoon
    2|Eoj|O - Oversoul

    1|Mrd|Mirror Force
    1|Lon|Torrential Tribute
    1|Pgd|Trap Dustshoot
    3|Lodt|Hero Blast
    2|Fet|Phoenix Wing Wind Blast
    3|Mrd|Solemn Judgment
    2|Lod|Bottomless Trap Hole





    Anyhow I'd like to hear opinions and comments on the deck, I have yet to work on a side deck, as I believe in 'perfecting' a main deck to a point of it's highest stability vs a Majority of decks then setting the side to handle weaknesses and the main decks of the Meta.

    Level 1 YGO Rules Knowledge Judge
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