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Structure Deck 16: Lord of Magician

Last post 01-01-2009, 8:35 AM by 0. 78 replies.
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  •  10-11-2008, 1:54 AM 1475370 in reply to 1475345

    Re: Structure Deck 16: Lord of Magician

    What I don't like about it is that it only gets rid of face-up Spell Cards. If it got rid of face-up Trap Cards as well, I think it would be pretty good.


    "Another victory for America!"

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  •  10-11-2008, 11:36 AM 1475800 in reply to 1475370

    Re: Structure Deck 16: Lord of Magician

    I agree. I myself am excited for Magical Stone Excavation. going off topic a bit I wonder if I were to combine Zombie World + a couple of good Zombie cards + some of my Spellcaster Deck cards = ????

  •  10-17-2008, 10:59 AM 1485346 in reply to 1475800

    Re: Structure Deck 16: Lord of Magician

    Cards Revealed!
    http://shriek.twoday.net/

    I hope Summon Priest, Darkred Enchanter and Magician's Circle will be also in the TCG version :)
  •  10-17-2008, 11:25 AM 1485377 in reply to 1485346

    Re: Structure Deck 16: Lord of Magician

    OMG... Did you read the effect of "Magical City".... It technically gains the effect of every "Spell Counter" card on your side of the field..... Thats nuts.

    Breaker will go on a perma-ban after "Magical City" is released.

    I would also expect "Royal Magical Library" to be restricted to 1, since "Magical City" would effectively gain its effect also.

    I am very impressed however..... They have finally taken Spell Counter Decks to a competitive level.

    With this and "Zombie World" it makes me have high hopes for future Structure Deck releases.


    No one's been able to take me seriously... But that will change when I beat you at a children's card game.
  •  10-17-2008, 2:55 PM 1485693 in reply to 1485346

    Re: Structure Deck 16: Lord of Magician

    <Jaw Drops>

     

    Holy crap!  The Magical City fits perfectly with my Spellcaster build!  I must acquire!

  •  10-17-2008, 3:06 PM 1485717 in reply to 1485377

    Re: Structure Deck 16: Lord of Magician

    1194457:

    OMG... Did you read the effect of "Magical City".... It technically gains the effect of every "Spell Counter" card on your side of the field..... Thats nuts.

    Breaker will go on a perma-ban after "Magical City" is released.

    I would also expect "Royal Magical Library" to be restricted to 1, since "Magical City" would effectively gain its effect also.

    I am very impressed however..... They have finally taken Spell Counter Decks to a competitive level.

    With this and "Zombie World" it makes me have high hopes for future Structure Deck releases.



    I already built a spellcsater deck with the new things in it.

    Yeah it's awesome to synchro summon 5 times in one turn. not really fair but hey it works


    YGO RK Lvl 2
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  •  10-17-2008, 9:25 PM 1486417 in reply to 1485717

    Re: Structure Deck 16: Lord of Magician

    Magical City + Breaker = Broken

    I was glad to know that they'll be releasing Summon Priest in the Japanese build. Hopefully, we'll get it as well.

    I also enjoy the new Holy Mage Lord. Although you have to have remove 6 Spell Counters off of Magical City, he has DMOC's Spell Return ability. Also, Barrier of the Magic Tribe from Crimson Crisis sounds pretty cool too.

    Also as a side note, Elemental Hero Absolute Zero sounds pretty cool too.


    "Another victory for America!"

    Yu-Gi-Oh! Stats

    Before you die, you see the ring
  •  10-17-2008, 9:33 PM 1486427 in reply to 1486417

    Re: Structure Deck 16: Lord of Magician

    Buster Set = BROKEN x 10^999,999,999,999,999,999,999,999,999,999,999,999,999,999,999^9
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  •  10-18-2008, 2:59 AM 1486549 in reply to 1486427

    Re: Structure Deck 16: Lord of Magician

    that field spell makes megaton magical cannon viable, and it also makes for some pretty broken combos with magical marionette, magical exemplar, and breaker of course.^^

    Ho Ho Ho! I'm coming to town! Better not be naughty and better be nice!
  •  10-18-2008, 3:05 AM 1486550 in reply to 1486549

    Re: Structure Deck 16: Lord of Magician

    1730714:
    that field spell makes megaton magical cannon viable, and it also makes for some pretty broken combos with magical marionette, magical exemplar, and breaker of course.^^


    Megaton is playable with exemplar :D


    YGO RK Lvl 2
    PM Lvl 1
    TO Lvl 1
    Test administered by Frank "awesome" Debrito
  •  10-18-2008, 3:15 AM 1486551 in reply to 1486550

    Re: Structure Deck 16: Lord of Magician

    i tried it, didn't work consistently enough. If only exemplar gained an attack boost...

    Ho Ho Ho! I'm coming to town! Better not be naughty and better be nice!
  •  10-18-2008, 3:26 AM 1486555 in reply to 1486551

    Re: Structure Deck 16: Lord of Magician

    1730714:
    i tried it, didn't work consistently enough. If only exemplar gained an attack boost...


    Full supply of econ and books? maybe shrinks? stuff like that


    YGO RK Lvl 2
    PM Lvl 1
    TO Lvl 1
    Test administered by Frank "awesome" Debrito
  •  10-18-2008, 3:38 AM 1486565 in reply to 1486555

    Re: Structure Deck 16: Lord of Magician

    yeah. i toon tabled of contents as well. So figure that i'll just use the magic tribe field spell when it comes out next month. and depending on things, i can change my deck around and use magical city endomyion whenever it comes out.^^

    Ho Ho Ho! I'm coming to town! Better not be naughty and better be nice!
  •  10-18-2008, 3:39 AM 1486566 in reply to 1486565

    Re: Structure Deck 16: Lord of Magician

    I already have built the deck with that in there.  I drop an injection and that and set 4 backfield and sit back and watch the fun.


    YGO RK Lvl 2
    PM Lvl 1
    TO Lvl 1
    Test administered by Frank "awesome" Debrito
  •  10-18-2008, 3:59 AM 1486574 in reply to 1486566

    Re: Structure Deck 16: Lord of Magician

    lol, awesome. I'm doing it with skill drain^^

    Ho Ho Ho! I'm coming to town! Better not be naughty and better be nice!
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