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Randomness of Card Creation Ideas

Last post 11-28-2008, 2:23 AM by Andrew "Bandit Keith" Naylor. 184 replies.
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  •  08-21-2008, 3:06 PM 1382751 in reply to 1381277

    Re: Randomness of Card Creation Ideas

    Irvilis, Phoenix of the Crimson Flame

    Fire/******/Winged Beast - Effect/2400/1500def/

    You may tribute one Fire attribute monster on your side of the field to special summon this card from your hand. If you special summon this card by its effect, you cannot special summon again this turn. While this monster is face up on the field, the ATK of all other FIRE attribute monsters is increased by 300. If this card is destroyed by an opponent's card effect and sent to the graveyard, shuffle it back into its owner's deck.

     

    Uljya, Tiger of the Golden Earth

    Earth/******/Beast - Effect/2400atk/1500def/

    You may tribute one EARTH attribute monster on your side of the field to special summon this card from your hand. If you special summon this card by its effect, you cannot special summon again this turn. While this monster is face up on the field, the ATK of all other EARTH attribute monsters is increased by 300. If this card is destroyed by an opponent's card effect and sent to the graveyard, special summon 1 level 4 or lower EARTH attribute monster from your hand.

     

    Ornamista, Turtle of the Jade Seas

    Water/******/Aqua - Effect/1500atk/2400def/

    You may tribute one WATER attribute monster on your side of the field to special summon this card from your hand. If you special summon this card by its effect, you cannot special summon again this turn. While this monster is face up on the field, the ATK and DEF of all other WATER attribute monsters is increased by 200. If this card is destroyed by an opponent’s card effect and sent to the graveyard, destroy 2 spell or trap cards on the field.

     

    Alcarnis, Dragon of the Silver Wind

    Wind/******/Dragon - Effect/2400atk/1500def/

    You may tribute one WIND attribute monster on your side of the field to special summon this card from your hand. If you special summon this card by its effect, you cannot special summon again this turn. While this monster is face up on the field, the ATK of all other WIND attribute monsters is increased by 300. If this card is destroyed by an opponent's card effect and sent to the graveyard, return 1 card on the field to the top of the owner's deck.


    Guardsman of the Night

    Yu-Gi-Oh Rules - lvl1
    Player Management - lvl1
    Tournament Organization - lv1
  •  08-22-2008, 8:56 PM 1385563 in reply to 1373072

    Re: Randomness of Card Creation Ideas

    I'm curious as to if R&D has browsed in this thread. Let's see if these get their attention.

    Battering-Ram Barricuda
    Water/Level 4/Fish/Effect/ATK 1500/DEF 700

    When this card battles with a monster, if that monster is not destroyed, destroy that monster at the end of the Damage Step.

    Deepsea Guide
    Water/Level 5/Fish/Effect/ATK 2200/DEF 1300

    When this card is Summoned, Special Summon as many Level 4 or lower Fish-Type monsters as possible from your Graveyard to your side of the field.

    Deepsea Stalker
    Water/Level 4/Sea Serpent/Effect/ATK 1500/DEF 900

    If your opponent controls a monster, this card can attack directly.

    Deepsea Predator
    Water/Level 4/Sea Serpent/Tuner/ATK 1700/DEF 1400

    When this card is Normal Summoned, you can destroy target face-up Level 4 or lower monster your opponent controls.

    Frog Knight
    Water/Level 2/Aqua/Effect/ATK 1200/DEF 200

    Once per turn, during either player's turn, you can switch target monster on the field into face-up Attack Position or face-down Defense Position. (Flip Effects are not activated at this time.)

    Ninja Toad
    Water/Level 2/Aqua/Effect/ATK 900/DEF 200

    When this card is Summoned, Special Summon any number of "Ninja Toad" monsters from your hand, Deck or Graveyard. This card cannot be Tributed for a Tribute Summon or Special Summon, unless it is for a WATER monster.

    Coastline Patrol
    Water/Level 3/Fish/Tuner/ATK 1300/DEF 900

    If this card is sent to the Graveyard for the Synchro Summon of a WATER monster, add target WATER monster, except "Coastline Patrol", from your Graveyard to your hand.

    Amphibian's Croak
    Normal Spell

    Pay 1000 Life Points. Special Summon 1 "Frog" or "Toad" monster from your Deck.

    Barricuda Barrage
    Normal Trap

    Pay 1500 Life Points and send any number of Fish-Type monsters from your Deck to the Graveyard. Destroy cards your opponent controls equal to the number of Fish-Type monsters sent to the Graveyard.

  •  08-25-2008, 11:52 PM 1391106 in reply to 1385563

    Re: Randomness of Card Creation Ideas

    Protector of the Righteous
    Light - ********* - Spellcaster / Synchro / Effect - 3800 / 3000
    1 Tuner + 1 or more non-Tuner monsters
    Cards that would be sent to the graveyard are returned to the deck instead.  Your opponent cannot add cards from their deck to their hand outside their draw phase.  The effects of your monster cards cannot be negated.

    Obelisk's Little Sister
    Light - ****** - Fairy / Synchro / Effect - 2000/2000
    1 Tuner + 1 or more non-Tuner monsters
    This card cannot be destroyed by a card effect.  Once per turn you can Tribute 1 monster to activate one of these effects:
    Destroy all monsters your opponent controls
    Destroy all Spell and Trap cards your opponent controls.

    Slypher's Bounty Hunter
    Light - *** - Warrior / Synchro / Effect - ? / ?
    1 Tuner + 1 or more non-Tuner monsters
    This card's original ATK and DEF are 600 times the number of cards in your hand.  When your opponent summons a monster you can discard any number of cards from your hand to decrease the original ATK of that monster by 1000 for each card discarded.  If the monster's original ATK becomes 0 as a result of this effect, the monster is destroyed and they take half the monster's DEF as damage to their life points.

    Worshiper of Ra
    Light - ********** - Dragon / Synchro / Effect - ? / ?
    1 Tuner + 1 or more non-Tuner monsters
    This card's original ATK and DEF is equal to the combined ATK and DEF of all monsters used to Synchro Summon it.  During Damage Calculation, you can pay any number of life points to increase the ATK & DEF of this card by the the same amount as you pay.


    107-744-616
    Circle of Tragedy Duels
    YGORK2, PM1, TO1
    UDE May Use My Card Ideas At Will!
    EVERYTHING I SAY IS PERSONAL OPINION
    Prepare for the coming Global Crisis
  •  08-26-2008, 4:02 AM 1391195 in reply to 1382751

    Re: Randomness of Card Creation Ideas

    Holy Hero Johnist
    Light - 10 - Fairy / Fusion / Effect - 4000 / 4000
    [Elemental Hero Bladedge] + [Evil Hero Malcious Edge]
    This card can only be Fusion Summoned by the effect of Blessed Fusion.  If this card exists on the field, no other cards can be declared as an attack target by an opponent.  During battle between this attacking card and a Defense Position monster whose DEF is less than this cards ATK, inflict twice the difference as Battle Damage.  This card cannot be destroyed by a card effect.

    Blessed Fusion
    Quick-Play Spell
    This card can only be used to Fusion Summon a Fairy-Type Fusion Monster.  Fairy-Type monsters you control cannot be removed from play during the turn this card is activated.  No trap cards can be activated in response to the activation of this card.


    107-744-616
    Circle of Tragedy Duels
    YGORK2, PM1, TO1
    UDE May Use My Card Ideas At Will!
    EVERYTHING I SAY IS PERSONAL OPINION
    Prepare for the coming Global Crisis
  •  08-26-2008, 2:48 PM 1392306 in reply to 1391195

    Re: Randomness of Card Creation Ideas

    Archlord's Decree
    Normal Spell Card
    Select and activate one of the following effects:
    *Pay 800 Life Points.Add 1 Level 3 or lower Fairy-Type Monster from your Deck to your Hand
    *Add 1 Level 4 or lower Fairy-Type Monster from your Deck to your Hand. Then, you may search your deck for a Counter Trap Card and place the selected Counter Trap Card on top of your Deck. Activate only if you control a "Sanctuary in the Sky."

    Final Secrets of the Bandit
    Normal Spell Card
    Discard 2 Cards. Add 1 Trap Card from your Graveyard to your hand.

    Overlord's Orders
    Normal Spell Card
    Activate only if you control a "Sillva, Warlord of Dark World", "Goldd, Wu-Lord of Dark World", or "Reign-Beaux, Overlord of Dark World." Add 1 card with "Dark World" in its name from your Deck to your Hand.

    I'll post more later. Final Secrets could be made broken with Crush Card... eh.

    Level 1 Yu-Gi-Oh! Rules
    Level 1 WoW Rules
  •  08-26-2008, 10:01 PM 1392875 in reply to 1392306

    Re: Randomness of Card Creation Ideas

    Herald of White Light
    Light - 2 - Fairy / Effect - 300/500
    You can discard this card and one other fairy-type monster from your hand to negate the effect of a Synchro Monster and destroy it or negate the synchro summon of a synchro monster. This effect can be used on either players turn.

    Hearld of Blue Light
    Light - 2 - Fairy / Effect - 300/500
    You can discard this card and one other fairy-type monster from your hand to negate the effect of a Ritual Monster and destroy it or negate a Ritual Spell card.  This effect can be used on either players turn.

    Herald of Violet Light
    Light - 2 - Fairy / Effect - 300/500
    You can discard this card and one other fairy-type monster from your hand to negate the effect of a Fusion Monster and destroy it or negate the activation of a card that Fusion Summons a Fusion Monster. This effect can be used on either players turn.

    Herald of Yellow Light
    Light - 2 - Fairy / Effect - 300/500
    You can discard this card and one other fairy-type monster from your hand to negate the summon of a Normal Monster and destroy it.  This effect can be used on either players turn.


    107-744-616
    Circle of Tragedy Duels
    YGORK2, PM1, TO1
    UDE May Use My Card Ideas At Will!
    EVERYTHING I SAY IS PERSONAL OPINION
    Prepare for the coming Global Crisis
  •  08-26-2008, 10:26 PM 1392886 in reply to 1392875

    Re: Randomness of Card Creation Ideas

    Bad Greed

    Spell

    Draw 5 cards. At the end phase you lose the game.

    now who says drawing is good?Smile [:)]


    draw power? who needs that if I have alot of cards in my hand.
  •  08-27-2008, 11:10 AM 1393677 in reply to 1117462

    Re: Randomness of Card Creation Ideas

    Cycle of Darkness
    Trap
    Activate only by paying 1000lp when a Dark Monster you control is removed from the field, Special summon one Dark monster from your graveyard.  The special sumoned monster cannot attack,  the special summoned monster is destroyed at the end of the turn it was special summoned.




    Yubel support. ^_^


    SW Florida
    Yu-gi-oh Level 1 Judge.
    Yu-gi-oh Level 1 Player Management
    Yu-gi-oh Level 1 Tournament Organizer
  •  08-27-2008, 11:24 AM 1393702 in reply to 1117462

    Re: Randomness of Card Creation Ideas

    what about equip spells for random chance
    U attack, i'll activate Honest!!!

  •  08-28-2008, 10:23 AM 1395731 in reply to 1393677

    Re: Randomness of Card Creation Ideas

    Ultimate target
    Equip Magic
    When this card is equipped to a monster all of your opponents monsters are switched to attack mode, cannot change position, and gain 1000 attack. The equipped monster is the only monster on your field that can be attacked.  Your opponent MUST attack each turn they are able.




    More Yubel support.  Since we didn't get Yubels forced attack ability from the anime. ^_^


    SW Florida
    Yu-gi-oh Level 1 Judge.
    Yu-gi-oh Level 1 Player Management
    Yu-gi-oh Level 1 Tournament Organizer
  •  08-29-2008, 1:44 AM 1397067 in reply to 1395731

    Re: Randomness of Card Creation Ideas


    107-744-616
    Circle of Tragedy Duels
    YGORK2, PM1, TO1
    UDE May Use My Card Ideas At Will!
    EVERYTHING I SAY IS PERSONAL OPINION
    Prepare for the coming Global Crisis
  •  08-29-2008, 3:34 AM 1397091 in reply to 1393677

    Re: Randomness of Card Creation Ideas

    A Cloud that tells you what it thinks.


    107-744-616
    Circle of Tragedy Duels
    YGORK2, PM1, TO1
    UDE May Use My Card Ideas At Will!
    EVERYTHING I SAY IS PERSONAL OPINION
    Prepare for the coming Global Crisis
  •  08-29-2008, 4:43 PM 1398336 in reply to 1117462

    Re: Randomness of Card Creation Ideas

    Price Change
    Continuous Trap
    All stated life point costs are quadrupled.



    This would affect any card that has a set cost,  IE Judgment, Demise, Brain Control etc.   Cards such as Solemn judgment will not be affected as their costs are not static.


    SW Florida
    Yu-gi-oh Level 1 Judge.
    Yu-gi-oh Level 1 Player Management
    Yu-gi-oh Level 1 Tournament Organizer
  •  08-29-2008, 10:11 PM 1398777 in reply to 1398336

    Re: Randomness of Card Creation Ideas

    2 cards to combo with DMG...  I do not own the pictures used.


    107-744-616
    Circle of Tragedy Duels
    YGORK2, PM1, TO1
    UDE May Use My Card Ideas At Will!
    EVERYTHING I SAY IS PERSONAL OPINION
    Prepare for the coming Global Crisis
  •  09-05-2008, 9:22 AM 1407579 in reply to 1398777

    Re: Randomness of Card Creation Ideas

    «Name of the card»
    Normal Spell

    If you did not Special Summon this turn, draw 2 cards during your opponent's standby phase.
    Destroy this card during your opponent's standby phase.There can only be 1 face-up «name of the card» on the field.

    Guys, If this effect is good enough, can someone please suggest a name for this?
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