2352067:You said you would continue on and that you have.
The build looks quite solid and I can see it being strong. How is ti holding up against Top Teir at the moment?
Personal suggestions that I found worked wuite well when I tried Tele-Sack were:
Threatening Roars (Keeps monsters alive so you can normal summon a tuner next turn without teleport).
Spirit of the six samurai (Makes Grand Master 2600 attack and offers draw power)
Reckless Greed (in my experiences, Draw power = victories for the Samurais)
Interested to hear how this deck comes along.
Thanks man, but right now it hasn't been play tested yet, I will have the results tomorrow after the Locals.
Threatening Roars: They are good but at the moment I want the try PWWB to see if it would work cause I have at lest two people at Locals using DADs, if the don't then I will change out for Roars.
Spirit of the Six Samurai: I have thought about putting them back in (I kinda wish they were Tuners, they would be so broken for Sams
![Big Smile [:D]](/COMMUNITY/emoticons/emotion-2.gif)
) but for right now I need to play test this deck out before I make any changes (just got Teleports yesterday)if anything I may take out both Cold Waves for Spirits for side deck before tomorrow.
Reckless Greed: Never had good luck with this card, for some reason I always got bad luck with them.