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Unofficial Guide: The Summon Negation & Summon Response Chains

Last post 05-28-2007, 11:27 AM by KalaniJasmine - Empress of the Night. 2 replies.
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  •  05-28-2007, 11:24 AM 750602

    Unofficial Guide: The Summon Negation & Summon Response Chains

    Disclaimer:  The terms "Summon Negation Window", "Summon Negation Chain", "Summon Response Window" and "Summon Response Chain" are all UNOFFICIAL terms and are used simply as a method to describe the specific timing in which certain events can and are able to occur or be activated.

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    Despite being a relatively simple aspect of the game, the Summon Response Chain causes great confusion amongst many players. Unfortunately, despite being such a simple concept, it can be notoriously difficult to explain.

    As a result, I apologise in advance about the length of this explanation, and in an effort to not overwhelm, I have broken it up into several separate points.

    Given how difficult it is to explain the Summon Response Chain without using an example, for the purpose of this explaination, I will refer back to the following chain, which is a perfectly legal (if not complex, and somewhat unrealistic) example of the kinds of things you can see happen during a single Summon Response Chain.

    • Player A Summons "Blowback Dragon"
    • Player A activates the effect of "Blowback Dragon" on Priority.
    • Player B chains "Bottomless Trap Hole"
    • Player A chains "Interdimensional Matter Transporter" targeting "Blowback Dragon"
    • Player B chains "Enemy Controller", Tributing "Sangan" as its cost and targets "Blowback Dragon"
    • Player A chains "Book of Moon" Targeting "Blowback Dragon"
    • Player B chains "Torrential Tribute"
    • Player A does not respond
    • Player B chains "Call of the Haunted" targeting "Sangan".

     

    The Summon Negation & Summon Response Chains Explained

    Player A Summons "Blowback Dragon".

    This part is self-explanatory, and is the Trigger which starts both of the chains below beginning with:


    Credibility is just a fancy way of saying you are a leader among sheep.
  •  05-28-2007, 11:27 AM 750603 in reply to 750602

    Re: Unofficial Guide: The Summon Negation & Summon Response Chains

    The Summon Negation Chain: 

    The moment Player A summons "Blowback Dragon" the Timing Window to activate a card(s) which will negate the Summon of a Monster opens.

    This is in fact a separate chain independent of the Summon Response Chain that, technically occurs before a monster is Summoned, but after its intention to be Summoned has been announced (and the card placed face-up on the Field).

    Since this chain happens before the monster is considered "Summoned", anything which occurs in this chain has no impact on whether you can activate a card(s) effect during the Summon Response Chain which occurs after it.

    While this chain has never been given any official name, it is unofficially called the Summon Negation Chain.

    While this was not shown in the above example, the Summon Negation Chain did resolve with the following two steps:

    • Player A does not activate "Solemn Judgment" or similar card.
    • Player B does not activate "Solemn Judgment" or similar card.

    As neither player iniated this chain by activating a card with a Summon Negation effect, the game state progresses beyond this point, and the Timing Window to activate Summon Negation cards closes.  The Summon Negation Chain will not have any effects on it so the game progresses forward.

    If the following had occured instead, the Summon Response Chain would still continue uninterrupted. This is due to the fact that this chain resolves before the monster is considered to have been "Successfully Summoned".

    • Player A does not activate "Solemn Judgment" or a similar card.
    • Player B activates "Forced Back".
    • Player A activates "Seven Tools of the Bandit".
    • Player B does not respond
    • Player A does not respond

    This is due to the fact that "Seven Tools of the Bandit" will negate the effect of "Forced Back", and as a result, the monster will be Summoned to the Field, as indicated below.


    Credibility is just a fancy way of saying you are a leader among sheep.
  •  05-28-2007, 11:27 AM 750604 in reply to 750603

    Re: Unofficial Guide: The Summon Negation & Summon Response Chains

    The Summon Response Chain:

    Providing the Summoning of the monster is not negated during the Summon Negation Chain, the monster is now considered to have been Succesffully Summoned (as is the case in our example above).

    At this point, the Timing Window to activate "Bottomless Trap Hole", "Torrential Tribute" (and all similar cards) opens (the Summon Response Chain begins).

    However, given the fact that no "Trigger Effects" are activated which use up the Turn Player's Priority, Player A retains the right to activate the first card(s) effect on this chain, and does so as follows:

    • Player A activates the effect of "Blowback Dragon" on Priority.

    Despite the fact that Player A has activated the effect of "Blowback Dragon", the Timing Window in which "Bottomless Trap Hole", and "Torrential Tribute" remains open until both players stop responding to the monster's Summon and allow the chain to resolve.

    • Player B chains "Bottomless Trap Hole"
    • Player A chains "Interdimensional Matter Transporter" targeting "Blowback Dragon"

    At this point in the chain, Player A is attempting to cause the effect of "Bottomless Trap Hole" to disappear as "Blowback Dragon" would no longer be on the Field when "Bottomless Trap Hole" resolves.

    As a result, Player B chains "Enemy Controller" in an attempt to cause the effect of "Interdimensional Matter Transporter" to likewise disappear, as "Blowback Dragon" would then be on their opponent's side of the Field.

    • Player B chains "Enemy Controller", Tributing "Sangan" as its cost and targets "Blowback Dragon"

    This triggers the mandatory Trigger effect of "Sangan", which will activate, and start a new chain after the current chain has finished resolving (see Chain Resolution below). 

    Player A once again responds by attempting to flip "Blowback Dragon" face-down with "Book of Moon" which would cause the effect of "Enemy Controller" to also disappear.

    • Player A chains "Book of Moon" targeting "Blowback Dragon"

    As both players are still responding to the summon of "Blowback Dragon", the Timing Window to activate cards like "Bottomless Trap Hole", "Torrential Tribute" and similar cards remains open. As such, Player B is legally allowed to activate the effects of  "Torrential Tribute" and does so.

    • Player B chains "Torrential Tribute"
    • Player A does not respond
    • Player B chains "Call of the Haunted" targeting "Sangan".

    In other words, despite "Bottomless Trap Hole" and "Torrential Tribute" being activated as Chain Links 2 and 6 respectively, they do not Miss the Timing as both players are continuing to respond to the Summon, and therefore the Timing Window remains open.

    While I did not say it above, there are two additional steps which occur in the chain after Player B activates "Call of the Haunted", as follows:

    • Player A does not respond
    • Player B does not respond

    At this point, the Timing Window to activate new card effects on this specific chain closes, and all card effects on the chain are now allowed to resolve.

    The moment this occurs, the Timing Window to activate "Bottomless Trap Hole" and similar cards closes for that particular Summon as the game state is now considered to progress beyond the Summoning of that specific monster(s) (i.e the Summon Response Chain ends).

    Although this did not happen in this example, if the following had occured, the Window in which cards can be activated during the Summon Response Chain closes, and neither player can respond to the summon of that specific monster:

    • No Trigger Effects are activated by Player A.
    • No Trigger Effects are activated by Player B.
    • Player A chooses not to activate a card effect on Priority.
    • Player B chooses not to activate a card effect in response to the Summon.

    In this alternate example, neither player has initiated a card effect on the Summon Response Chain and so the chain resolves with no effect. Player A cannot then choose to activate "Torrential Tribute" themselves, as the Timing Window has been closed, and both players would now Miss the Timing to activate such an effect.

    Once the chain has fully resolved, the effect of both copies of "Sangan" (Once for Tributing it for "Enemy Controller" and once for it being destroyed by "Torrential Tribute") will begin a new chain as Chain Links 1 and 2.


    Credibility is just a fancy way of saying you are a leader among sheep.
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